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Hi everyone, here we are going to try to update every Fire emblem profile with the weapons available in the game that each character can use.
For starters:
FE 1:
Levin Sword: Electricity Manipulation for every sword user.
Starlight: Not sure if this is specific for Linde in canon (like Aura), otherwise, Power Nullification for mages and Light Manipulation.
Devil weapons: addition to a weakness, maybe?
FE2:
Thunder sword: pretty much like the Levin sword.
Holy sword: Healing/Regen. Effective against monsters (what do you call it?)
Holy Lance: same as the sword.
MoonLight (lance): Power Nullification and Regen/Healing.
Holy Bow: can you guess?
Magic Shield: high resistance against magical attacks.
FE3: refer to FE1
FE4:
Berserk Sword: mind manipulation
Silence/Sleep Sword: status effect inducement
Flame/Earth/Wind/Light/Thunder Sword: **** manipulation. Earth includes life-force absorption.
FE5:
Berserker Sword.
Poison/Sleep Sword
Flame/Earth/Wind/Light/Thunder Sword: **** manipulation.
FE6:
Poison Sword. Light Brand. Rune Sword (darkness? manipulation? Its supposed to be dark magic).
Rune Sword: life Force absorption.
Nosferatu: Life-force absorption.
FE7: same as FE6 but adding Wind Sword (and personally I'd add the wind sword to the FE6 cast since it's basically the same place only a couple of decades after FE7).
Luna and Eclipse: Durability negation.
FE8:
Light Brand. Rune Sword. Wind Sword. Poison weapons. Nosferatu, Luna, Eclipse (dark magic)
ShadowKiller (sword), Fiendcleaver (axe), Beacon Bow, Bright Lance: effective against monsters.
Wyrmslayer. Dragon Axe. Dragon spear: effective against dragons.
FE9:
Sonic Sword (wind). Rune Sword (light and Life-force absorption). Poison weapons.
Flame Lance (fire)
Bolt Axe (electricity)
Nosferatu (Light. Life-force absorption)
FE10:
Wind Sword family (wind).
Nosferatu (same as FE9)
Poison weapons (including valaura, aka poison light magic).
FE11 and FE12: same as 1.
Note: Im currently unable to keep updating this. Also, keep in mind that this list is missing every staff available (which mostly include sleep, warp, silence, rescue and the like). I'd appreciate any help.
For starters:
FE 1:
Levin Sword: Electricity Manipulation for every sword user.
Starlight: Not sure if this is specific for Linde in canon (like Aura), otherwise, Power Nullification for mages and Light Manipulation.
Devil weapons: addition to a weakness, maybe?
FE2:
Thunder sword: pretty much like the Levin sword.
Holy sword: Healing/Regen. Effective against monsters (what do you call it?)
Holy Lance: same as the sword.
MoonLight (lance): Power Nullification and Regen/Healing.
Holy Bow: can you guess?
Magic Shield: high resistance against magical attacks.
FE3: refer to FE1
FE4:
Berserk Sword: mind manipulation
Silence/Sleep Sword: status effect inducement
Flame/Earth/Wind/Light/Thunder Sword: **** manipulation. Earth includes life-force absorption.
FE5:
Berserker Sword.
Poison/Sleep Sword
Flame/Earth/Wind/Light/Thunder Sword: **** manipulation.
FE6:
Poison Sword. Light Brand. Rune Sword (darkness? manipulation? Its supposed to be dark magic).
Rune Sword: life Force absorption.
Nosferatu: Life-force absorption.
FE7: same as FE6 but adding Wind Sword (and personally I'd add the wind sword to the FE6 cast since it's basically the same place only a couple of decades after FE7).
Luna and Eclipse: Durability negation.
FE8:
Light Brand. Rune Sword. Wind Sword. Poison weapons. Nosferatu, Luna, Eclipse (dark magic)
ShadowKiller (sword), Fiendcleaver (axe), Beacon Bow, Bright Lance: effective against monsters.
Wyrmslayer. Dragon Axe. Dragon spear: effective against dragons.
FE9:
Sonic Sword (wind). Rune Sword (light and Life-force absorption). Poison weapons.
Flame Lance (fire)
Bolt Axe (electricity)
Nosferatu (Light. Life-force absorption)
FE10:
Wind Sword family (wind).
Nosferatu (same as FE9)
Poison weapons (including valaura, aka poison light magic).
FE11 and FE12: same as 1.
- in FE12 there is Glower (durability negating dark magic), problem is I dont remember if it could be used. Anyway, if the enemies can use the tome there shouldnt be any reason besides game mechanics for the party to not have it.
Note: Im currently unable to keep updating this. Also, keep in mind that this list is missing every staff available (which mostly include sleep, warp, silence, rescue and the like). I'd appreciate any help.