- 11,807
- 7,371
Alright so Fallout currently has a scaling issue, as we straight up don't know what to scale stats to, so in order to fix that, I will be discussing possible way to fix it, HP scaling.
This will be concerning Fallout 3, New Vegas and 4. Fallouts 1, 2 and 76 has different systems I have to study more.
Common Points:
Game mechanics would be if I were using multipliers using these ratings, I am not, this is typical rating system used by other RPG games as well on the wiki, see Dungeons and Dragons for more info, and it's not like any other system exists which makes much more sense, either. Most characters are outfitted with suitable HP for their needs, and characters with blatantly unusual ones with no explanation, can be considered as outliers
"But Zark, what about Damage Threshold/Damage Resistance?"
Damage Thresholds and Damage Resistance I'd argue work... unconventionally, and including them to the equation leads to overcomplication. If someone is willing to sit around months for this shit, sure, but until then I'd recommend just listing them as "likely higher" in durability.
Fallout 3
Fallout 3 utilizes the following formula to derive HP = 90 + (Endurance × 20) + (Level × 10) and has the level cap of 30
This implies that the maximum HP one can get, is:
90 + (10 x 20) + ( 30 x 10)
90 + (200) + (300)
590 + (30 points via Life Giver perk) + (5/10/15 Junior Survivor/Survival Expert/Survival Guru perks) + (30 points via Buffout)
590 + 30 + 15 + 30 = 665 HP, character can EASILY survive rocket launchers and mines (except bottle cap one)
Minimum HP one can get, is:
90 + (1 × 20) + (10) = 120 HP
Fallout New Vegas
New Vegas utilizes this formula: 100+(Endurance×20)+((Level - 1)×5)
Max HP one can get, is:
100 + (10 × 20)+((50 - 1) × 5) + (30 points via Life Giver perk) + (60 From Buffout) + 75 (From Sierra Madre martini.) + 100 (From Thought You Died perk with max karma) + 25 (From black blood sausage) + 50 (From battle brew) = 885
As stated above, able to tank a Holy Frag Grenade. Please note this is like, absolute MAXING out, and wouldn't last very long, so make a note of this in the profile if listing
Minimum HP one can get is: 100 + (1 × 20) + ((1-1) × 5) = 120
Fallout 4
Fallout 4 doesn't have a level cap actually. For reasonability we'll assume it caps at 50.
It uses the equation: 80 + (Endurance × 5) + (Level − 1) × ((Endurance / 2) + 2.5)
Induced Maximum HP will be: 80 + 50 + (50 × 7.5) + 60 (Via Lifegiver perk) + 60 (via Buffout) = 625 HP
This may not seem much, but note that the Fat-Man in this game, only does 425 damage.
Minimum HP will be: 80 + 5 =85
This will be concerning Fallout 3, New Vegas and 4. Fallouts 1, 2 and 76 has different systems I have to study more.
Common Points:
- Every Fallout protagonist will have a variable Tier to represent their stat with the lowest listed being their stats with the lowest possible build the max one being their reasonably reached ingame level cap (What that will be for 4 and 76 TBD).
- The way these will be rated will be by comparing it to the weapons and enemies present ingame that the player can tank. For example, maximum possible health the Courier can get legitimately, is 885 (note, this is chem-boosted and perk maxed). This would let him reasonably scale to the full output of Holy Frag Grenade (800ish) for his max rating.
- NPCs will be compared similarly
- Cross-scaling between games isn't allowed. Period. The statistics change and weapons get buffed and debuffed constantly.
- Minimum HP for the main protagonists will be considered as 10-B
Game mechanics would be if I were using multipliers using these ratings, I am not, this is typical rating system used by other RPG games as well on the wiki, see Dungeons and Dragons for more info, and it's not like any other system exists which makes much more sense, either. Most characters are outfitted with suitable HP for their needs, and characters with blatantly unusual ones with no explanation, can be considered as outliers
"But Zark, what about Damage Threshold/Damage Resistance?"
Damage Thresholds and Damage Resistance I'd argue work... unconventionally, and including them to the equation leads to overcomplication. If someone is willing to sit around months for this shit, sure, but until then I'd recommend just listing them as "likely higher" in durability.
Fallout 3
Fallout 3 utilizes the following formula to derive HP = 90 + (Endurance × 20) + (Level × 10) and has the level cap of 30
This implies that the maximum HP one can get, is:
90 + (10 x 20) + ( 30 x 10)
90 + (200) + (300)
590 + (30 points via Life Giver perk) + (5/10/15 Junior Survivor/Survival Expert/Survival Guru perks) + (30 points via Buffout)
590 + 30 + 15 + 30 = 665 HP, character can EASILY survive rocket launchers and mines (except bottle cap one)
Minimum HP one can get, is:
90 + (1 × 20) + (10) = 120 HP
Fallout New Vegas
New Vegas utilizes this formula: 100+(Endurance×20)+((Level - 1)×5)
Max HP one can get, is:
100 + (10 × 20)+((50 - 1) × 5) + (30 points via Life Giver perk) + (60 From Buffout) + 75 (From Sierra Madre martini.) + 100 (From Thought You Died perk with max karma) + 25 (From black blood sausage) + 50 (From battle brew) = 885
As stated above, able to tank a Holy Frag Grenade. Please note this is like, absolute MAXING out, and wouldn't last very long, so make a note of this in the profile if listing
Minimum HP one can get is: 100 + (1 × 20) + ((1-1) × 5) = 120
Fallout 4
Fallout 4 doesn't have a level cap actually. For reasonability we'll assume it caps at 50.
It uses the equation: 80 + (Endurance × 5) + (Level − 1) × ((Endurance / 2) + 2.5)
Induced Maximum HP will be: 80 + 50 + (50 × 7.5) + 60 (Via Lifegiver perk) + 60 (via Buffout) = 625 HP
This may not seem much, but note that the Fat-Man in this game, only does 425 damage.
Minimum HP will be: 80 + 5 =85