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Fallout HP scaling

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The_Impress

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Alright so Fallout currently has a scaling issue, as we straight up don't know what to scale stats to, so in order to fix that, I will be discussing possible way to fix it, HP scaling.

This will be concerning Fallout 3, New Vegas and 4. Fallouts 1, 2 and 76 has different systems I have to study more.

Common Points:
  • Every Fallout protagonist will have a variable Tier to represent their stat with the lowest listed being their stats with the lowest possible build the max one being their reasonably reached ingame level cap (What that will be for 4 and 76 TBD).
  • The way these will be rated will be by comparing it to the weapons and enemies present ingame that the player can tank. For example, maximum possible health the Courier can get legitimately, is 885 (note, this is chem-boosted and perk maxed). This would let him reasonably scale to the full output of Holy Frag Grenade (800ish) for his max rating.
  • NPCs will be compared similarly
  • Cross-scaling between games isn't allowed. Period. The statistics change and weapons get buffed and debuffed constantly.
  • Minimum HP for the main protagonists will be considered as 10-B
"But Zark, this is game mechanics"
Game mechanics would be if I were using multipliers using these ratings, I am not, this is typical rating system used by other RPG games as well on the wiki, see Dungeons and Dragons for more info, and it's not like any other system exists which makes much more sense, either. Most characters are outfitted with suitable HP for their needs, and characters with blatantly unusual ones with no explanation, can be considered as outliers

"But Zark, what about Damage Threshold/Damage Resistance?"
Damage Thresholds and Damage Resistance I'd argue work... unconventionally, and including them to the equation leads to overcomplication. If someone is willing to sit around months for this shit, sure, but until then I'd recommend just listing them as "likely higher" in durability.

Fallout 3
Fallout 3 utilizes the following formula to derive HP = 90 + (Endurance × 20) + (Level × 10) and has the level cap of 30

This implies that the maximum HP one can get, is:
90 + (10 x 20) + ( 30 x 10)

90 + (200) + (300)

590 + (30 points via Life Giver perk) + (5/10/15 Junior Survivor/Survival Expert/Survival Guru perks) + (30 points via Buffout)

590 + 30 + 15 + 30 = 665 HP, character can EASILY survive rocket launchers and mines (except bottle cap one)

Minimum HP one can get, is:

90 + (1 × 20) + (10) = 120 HP

Fallout New Vegas

New Vegas utilizes this formula: 100+(Endurance×20)+((Level - 1)×5)

Max HP one can get, is:

100 + (10 × 20)+((50 - 1) × 5) + (30 points via Life Giver perk) + (60 From Buffout) + 75 (From Sierra Madre martini.) + 100 (From Thought You Died perk with max karma) + 25 (From black blood sausage) + 50 (From battle brew) = 885

As stated above, able to tank a Holy Frag Grenade. Please note this is like, absolute MAXING out, and wouldn't last very long, so make a note of this in the profile if listing

Minimum HP one can get is: 100 + (1 × 20) + ((1-1) × 5) = 120

Fallout 4
Fallout 4 doesn't have a level cap actually. For reasonability we'll assume it caps at 50.

It uses the equation: 80 + (Endurance × 5) + (Level − 1) × ((Endurance / 2) + 2.5)

Induced Maximum HP will be: 80 + 50 + (50 × 7.5) + 60 (Via Lifegiver perk) + 60 (via Buffout) = 625 HP

This may not seem much, but note that the Fat-Man in this game, only does 425 damage.

Minimum HP will be: 80 + 5 =85
 
This is actually a good proposition, especially for the variable as it makes much more sense. It gets a green light from me.
 
I'm not exactly sure how to feel about being against cross scaling. Especially if the weapons remain at the same level of power lore wise with regards to what they can actually harm in a calculable sense.
 
This seems like a really wonky way to scale Durability.
Do you have better suggestions? MCs will be varies regardless.

I'm not exactly sure how to feel about being against cross scaling. Especially if the weapons remain at the same level of power lore wise with regards to what they can actually harm in a calculable sense.
The Fatman does 425 damage in Fallout 4, while it did 1k damage in New Vegas and 3. I don't think magically getting half of your damn output vanish says "same level of power lorewise"
 
Also again, you're forgetting, Fallout lore is blatantly contradictive of itself in damn near every installment. Followers magically resurrect despite being wiped out in 2. Jet having contradictory origins between 2 and 4, and 4 is ESPECIALLY stupid in this regard as people have made entire blogs listing how much shit it ignores.
 
Don't 1 and 2 have a fairly consistent lore between themselves?
I'd say just split the scaling to pre Fallout 3 and post Fallout 3 due to studio changing
 
The Holy Hand Grenade is from the wild wasteland trait, which adds in plenty of non-canonical stuff and humor. Using for any scaling purposes is sketchy at best.
RPG games as well on the wiki, see Dungeons and Dragons for more info
For D&D we use the various ability scores and CR ratings. We don't use HP or crunch damage for scaling purposes.

Finally lore wise stuff like Power Armor has no 9-A feats and has been consistently disbaled by both large caliber weapons, mines, and rockets. I don't feel its correct to say any of the PCs can face take a rocket with no armor and come out alive
 
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Holy Hand Grenade was an example, you can find another thing for it.

How do "various ability scores and CR ratings" differentiate from this? Both are values being used to derive stats, and this is a method best suited for this verse

Lore-wise barely any of them have feats and you're stuck with 90% of the verse either featless, or scaling to Deathclaws or something. Ignoring gameplay completely in favour of flavortext lore in a Fallout game is ridiculous, and misrepresenting the product greatly.
 
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Don't 1 and 2 have a fairly consistent lore between themselves?
I'd say just split the scaling to pre Fallout 3 and post Fallout 3 due to studio changing
They don't, 2 has instances of contradicting Fallout 1's lore. Fallout 4 contradicts Fallout 3 as well, and New Vegas contradicts Fallout 2.
 
How do "various ability scores and CR ratings" differentiate from this?
Ability scores aren't secondary/derived stats and CR ratings are given strength measurements. HP is a derived statistic that varies heavily and can freely be altered or decreased depending on various factors, like drugs.
Lore-wise barely any of them have feats
Power Armor has a lot of lore and scripted encounters. In all of them they are portrayed as roughly consistent and it's always 9-B. Fallout 4 alone has two mentions that high falls with destroy T-60 armor and a 100 foot fall in T-45 will cripple the wearer. Consider that I'm not for scaling a PC's base durability to be above PA.
Ignoring gameplay completely in a Fallout game is ridiculous
Ignoring it all is ridiculous, but I'm not doing that. I'm saying that lore wise the best armor in the universe tops out at 9-B so it's bad idea to give player characters' far better durability than them.
 
OK, I do not known about Fallout, but HP is do not need to be durability, most of time is not and rather it refer to endurance (I believe it already taken into account in that equation from above). Although it durability in the sense "this attack is not going to instantly kill you", it do not prevent the character from being damaged by weaker attacks.
 
The issue is, the current HP proposal would have the PCs simultaneously be able to survive a direct rocket but be damaged by a shive, someone's fist, and a stick with some medicine on it.
 
But this is something already a thing in the games?

Punches, shivs and whatnot cause negligible damage to you. If a character's punch is able to take out 75% of your healthbar on par with a rocket, then yes, they do scale.
 
I'm unsure how to feel about this currently granted even though one can survive the Fat Man they can still be easily crippled by something far less.
 
I'm saying that lore wise the best armor in the universe tops out at 9-B
Then lore is incorrect and does not match gameplay, almost as if extended lore is negligible. The armors could have uneven durability regardless and possess sensitive machinery in them able to be exploited.

Suspension mechanisms are a thing for a reason anyhow

"HP is a derived statistic that varies heavily and can freely be altered or decreased depending on various factors, like drugs."
Yes, and the games and lore treat these drugs as performance enhancers MEANT to increase one's durability, your point?
 
I'm unsure how to feel about this currently granted even though one can survive the Fat Man they can still be easily crippled by something far less.
This is literally an example of fodder enemies somehow harming a character end-game. You're bringing in actually disallowed game mechanics (fodder minions causing negligible damage to the player with a massive health-pool) and inducing the crippled Status Effect, to argue against a game mechanic

We have applied similiar mechanics to other verses like Minecraft as well for better scaling.
 
Then lore is incorrect and does not match gameplay, almost as if extended lore is negligible.
Are you seriously saying gameplay > lore? We never do that. Lore is the canon of the series and what we go with, not something that is literally just a gameplay mechanics.
Yes, and the games and lore treat these drugs as performance enhancers MEANT to increase one's durability, your point?
Meaning it's a terrible metric to base your tiers around since it can fluctuate at a moments notice.
 
Are you seriously saying gameplay > lore?
Yes because Fallout lore is literal flavor text in comparison, 99% of the plot elements are derived from gameplay which DOES showcase clear contradictions. There is no cutscene, there is no mission briefing, and Fallout 4 contradicts pre-established lore so hard anyways that you bringing that as valid is pretty silly.

Lore being superior to gameplay shown isn't always the case, only reason you're seeing it done much because 90% of the verses are asking for a downgrade if you go by said gameplay feats.

And again dude, fall damage is nonsensical antifeats in game anyways, it's common for nearly every game, plus not every machinery does so well if you toss it, I doubt a tank won't shatter beyond repair by then.


Meaning it's a terrible metric to base your tiers around since it can fluctuate at a moments notice.
? NPC health doesn't fluctuate, and are you SERIOUSLY arguing you can define a main character's stats without a Varies?
 
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The issue is, the current HP proposal would have the PCs simultaneously be able to survive a direct rocket but be damaged by a shive, someone's fist, and a stick with some medicine on it.
Effectively, thus, it stand better if HP stands as Endurance rather than Durability. Opposite case, is not that weaker characters damaging stronger ones is such an uncommon thing in fiction, is just that, by this site's concern, one will scale to the other or will be deemed as outlier.

Naturally in these cases, one scale to rocker if it cause the same damage, not if it damage someone that is not instantly killed by a rocket.
 
Yes because Fallout lore is literal flavor text in comparison, 99% of the plot elements are derived from gameplay which DOES showcase clear contradictions. There is no cutscene, there is no mission briefing, and Fallout 4 contradicts pre-established lore so hard anyways that you bringing that as valid is pretty silly.
But the thing is Fallout 4 does not contradict pre-established lore about the durability of Power Armor. Its consistent with every previous game about how durable it is.

Also as noted above that's not how it works here. Lore is the primary canon and is always taken over gameplay if they contradict. We're not making an exception here.
And again dude, fall damage is nonsensical antifeats in game anyways, it's common for nearly every game, plus not every machinery does so well if you toss it, I doubt a tank won't shatter beyond repair by then.
Its not just the fall damage. Its Danse's crew having their PA destroyed by mines and rockets, its Enclave task forces being killed by Raiders with explosives and rifles, its the Brotherhood losing every major engagement to the Legion and NCR due to their armor not being totally resistant to bullets and explosives, and its stuff like Fallout 1 saying the armor can at best withstand 2.5 megajoules of energy being failing (assuming that's what they meant instead of 2.5 kilojoules).

Power Armor is the best armor in the universe and power armor cannot reliably withstand more one or two attacks from rockets. I don't think its correct to put the PC's in the same endurance or durability range as them because of that.
HP stands as Endurance rather than Durability
Yeah. But even in that case I feel like its misrepresenting their durability.
 
You know how if you link a page it doesn't magically become true.

"are not necessarily indicative of a character's or entity's actual abilities.", argument is that here they are because the overwhlemingly more prominent aspect present is gameplay rather than lore in Fallout. I have read the page.


Effectively, thus, it stand better if HP stands as Endurance rather than Durability
Let's follow this logic rq, by this standard a Legendary Deathclaw (boss character within the game with like, a thousand HP) getting damaged for 5 hitpoints by the Courier, and then oneshotrhing the opponent it, you argue this is indicative of outlasting the opponent rather than just tanking it.

Negligible damage being done has always been considered as blatant outlier.

Also lemme rq just go through the implications and wank you get if you go the "LORE" route of never being hurt by anything above fall damage.
  • The player is just so damn skilled they NEVER get hurt by a rocket, mine, dynamite or anything else within ALL of the games because "they can't tank it even with the best stuff", but the opponents still possess them, therefore they're such masters of stealth even at the beginning of the game (Power Gangers and Highway mines are everywhere and are the most common beginner trap), or they can masterfully dodge rockets with ease. This becomes completely ridiculous if you cosnider places like Powder Gangers hideouts, Super Mutant colonies and Nellis. Is character loadout now game mechanics too to justify your PIS?
  • Remember, there are characters which exist that have missile launchers as a PRIMARY, for e.g. Commander Jabsco and Baker, so you're basically replacing more cemented statistics and characters for your three statements and ridiculous skill wank.
You're ignoring lore here for your lore regardless.
 
Its Danse's crew having their PA destroyed by mines and rockets, its Enclave task forces being killed by Raiders with explosives and rifles, its the Brotherhood losing every major engagement to the Legion and NCR due to their armor not being totally resistant to bullets and explosives, and its stuff like Fallout 1 saying the armor can at best withstand 2.5 megajoules of energy being failing
Getting destroyed rockets can be overtime as well tho?

Again, the damn thing can be deciphered to have uneven durability throughout it because it is still vulnerable.

Also wow Qaw, it's totally not like centuries have passed since Fallout 1, and totally has never been the case that Bethesda hasn't straight up changed mechanics from Interplay games. Totally not like Brotherhood of Steel loves upgrades either.
 
Getting destroyed rockets can be overtime as well tho?

How is being hit by a rocket and having the armor destroyed an example of something being damaged overtime?

Also wow Qaw, it's totally not like centuries have passed since Fallout 1, and totally has never been the case that Bethesda hasn't straight up changed mechanics from Interplay games.
But the vast majority of the low showings come from Bethesda era games. I brought up Fallout 1 because its consistent with that. You're just attacking a random point in my argument rather than addressing the issue of trying to dismissing the canon of a series because it doesn't fit a pure game mechanic upgrade.
Totally not like Brotherhood of Steel loves upgrades either.
That just makes it worse for your arguments then. Upgraded BoS power armor being wrecked by mines, rockets, and ballistics fire means that standard PA is even worse.
 
You know how if you link a page it doesn't magically become true.

"are not necessarily indicative of a character's or entity's actual abilities.", argument is that here they are because the overwhlemingly more prominent aspect present is gameplay rather than lore in Fallout. I have read the page.
Check the History, also your ignoring a site wide standard

Lore>Gameplay
 
This becomes completely ridiculous if you cosnider places like Powder Gangers hideouts, Super Mutant colonies and Nellis. Is character loadout now game mechanics too to justify your PIS?
Here's my point: I'm fine with saying the PCs can withstand non-AM/Gauss rifle bullets. They're going to be hit and stimpaks exist to rapidly heal wounds for that reason. I just don't think they can withstand high powered weaponry or explosives' without heavy armor, which would be consistent with both the lore and with gameplay of PA being able to save them from a rocket or two before completely failing and the user dying. I also think is a really bad idea to say the Courier, Sole Survivor, or the Lone Wander can take a mini-nuke and survive, which would be possible with enough HP, the right armor, and right DR at the moment of it hitting them.
 
I don’t know much about Fallout Lore or stuff like that, but I disagree with scaling via in-game stats for any verse unless it lacks an actual story, such as games like Minecraft, or said Story is very hard to figure out and has many different interpretations. Maybe if Fallout was a Meta Game, such as Undertale or DDLC, but it’s not, so Game Mechanics shouldn’t be used to define statistics.
 
OP can vote, firstly, and CRTs don't work on voting. Tilm also didn't vote lol, and the first few votes are completely unrelated to what is being discussed here.


How is being hit by a rocket and having the armor destroyed an example of something being damaged overtime?
Can be done through multiple rockets and explosives. Yes fiction is extremely consistent, and never responds to "out weapons aren't affceting them" with "use more dakka"

Lore implications say that Legionnaires can demolish Power Armors with regular ass spears, it's already nonsensical to compare anyways because they won't make it past 9-C, cherrypicking what you consider canon now, are we?

the canon of a series because it doesn't fit a pure game mechanic upgrade.
Pure game mechanics of "surviving shit characters literally possess ingame"? This isn't even an argument to be made, shit like Fatman went from oenshotting everything to not even taking out a Deathclaw. Ignoring these mechanics from our scaling leads to massive scaling issues.

Upgraded BoS power armor being wrecked by mines, rockets, and ballistics fire
See above.


I disagree with scaling via in-game stats for any verse unless it lacks an actual story, such as games like Minecraft,
Well congratulations, 99% of Fallout's story is derived from gameplay and lore is negligible tidbits. You make the entire lore yourself, there isn't a linear narrative, and the contradictions being presented here (Oh they can't tank mini-nukes, mines and rockets) are contradicted in canon anyways.

I just don't think they can withstand high powered weaponry or explosives' without heavy armor, which would be consistent with both the lore and with gameplay of PA being able to save them from a rocket or two before completely failing and the user dying.
Your interpretation of lore barely lets Power Armor hit baseline 9-B, so no, they won't be able to tank them, and no, this is completely wrong anyhow as you can encounter these enemies FAR before the game gives you a reasonable option to grab a Power Armor, so again, they're just THAT skilled to not get hit by a single mine or grenade from Goodsprings up to New Vegas and possibly beyond, UNTIL they reach a reasonable place to get a Power Armor.

Is guesswork more preferable to you than having anything?


I also think is a really bad idea to say the Courier, Sole Survivor, or the Lone Wander can take a mini-nuke and survive, which would be possible with enough HP, the right armor, and right DR at the moment of it hitting them.
Except they can? Like, is Boomer from Fallout 4 just nonexistent now because your headcanon said no?


Check the History, also your ignoring a site wide
History which literally got revised out? Site wide would be me proposing things which are unreasonably contradicting lore.
 
Well congratulations, 99% of Fallout's story is derived from gameplay and lore is negligible tidbits.
To a degree this is also true, there isn't presay a direct ledger of events one can fall back on that accurately accounts for every battle the player goes through in the games. I think we may have to find a sort of compromise for both here for some things, like looking more closely at secondary characters, or enemies.
 
You're not even making a "it's just gameplay" argument now, you're now straight up contradicting actual canonical opponents that they CAN defeat.

Courier can tank mines (on the roads) and dynamites (on Powder Gangers) on their way to Novac, FAR before the game offers any power armor, and the notion "oh you're not supposed to be hit by them" is ridiculous because NO first time player would be able to note them consistently UNLESS they know exactly where they lie.

Even ignoring that, a canonical route they can go from Goodsprings, is Freeside and get Arcade, who has relevance in the Helios base quest explicitly as he asks for the Freeside power route, and to get him you need to go through a Super Mutant camp, who possess grenades, this is the genuine route I did do as a first timer without any outside assistance or reference.

Your forced interpretation of canon gets contradicted regardless, whatever way you look at it. These encounters exist in game and HAVE to be accounted for, unless you wanna act like a majority of the canon playthroughs people can do are suddenly invalid because of nonsensical statements and your own personal unrooted preference.
 
I'm not hardline against the idea of adapting gameplay elements to tiering and for reasons stated.
 
Lore implications say that Legionnaires can demolish Power Armors with regular ass spears
Legionnaires are shown to use guns, especially the veterans or higher rankings ones. We already known spears don't work from Maxson's biography about the BoS fighting tribals.
Pure game mechanics of "surviving shit characters literally possess ingame"?
Yes, because that doesn't mesh with lore depictions of power armor
You make the entire lore yourself, there isn't a linear narrative, and the contradictions being presented here (Oh they can't tank mini-nukes, mines and rockets) are contradicted in canon anyways.
Can you give me a piece of dialogue, terminal entry, or data report that has Power Armor shrug off rockets? Because Danse' files make explosives a constant issue.
Except they can? Like, is Boomer from Fallout 4 just nonexistent now because your headcanon said no?
The Boomers killed a Brotherhood scout squad with their explosives and two of the ways the Courier can approch the complex has them completely avoid their explosives. So yes, they're irrelevant here.


Your forced interpretation of canon gets contradicted regardless
You're ignoring lore for gameplay. We don't do that. End of story. Unless you can a lore or scripted example of them surviving these things without taking massive damage I'm going to be against your proposed scaling method. Its ditching the in-universe narrative for a upgrade that relies completely on a non-canon mechanic.
 
You're ignoring lore for gameplay
You're ignoring lore for lore. These are characters that the main characters have to beat. Explain to me, is one of the two ways non-canon because you want it to be? Despite nothing suggesting it? It has come to this that you're actually ignoring actual moments within the gameplay to furrher your ridiculous piece which doesn't even let Power Armor be 9-C? Also I said Fallout 4, not New Vegas, but even this logic is faulty.


Can you give me a piece of dialogue, terminal entry, or data report that has Power Armor shrug off rockets?
It's a very simple logic, Qaw, how does the Courier or Lone Wanderer or Sole Survivor magically wipe out an entire civilization of people wielding these weapons? Are you literally willing to convert this into insane skill wank that "They NEVER encounter this problem despite characters have these weapons", rather than the very basic concept of "The entries are faulty pieces of information"?


Unless you can a lore or scripted example of them surviving these things without taking massive damage I'm going to be against your proposed scaling method. Its ditching the in-universe narrative for a upgrade that relies completely on a non-canon mechanic.
Firstly you're not even basing this off my revision, this is a completely separate topic altogether, of you for some reason going off of faulty "lore bits" to ignore crucial plot.

You're ditching actual plot events for your own faulty perception of side lore written and contradicting shit ACTUALLY crucial to the main plot.

Ignore HP mechanics, explain to me, right now, does the Courier never get hit by an explosion without an armor despite the damn things being all across the starting area? Does he just never get damaged by a single Fatman or Missile launchers throughout the game despite enemies carrying them, and they're just that damn skilled to never do that, DESPITE these being ACTUAL inbuilt choices that anyone can take validly, and them being canon?

Y'all wanna know what this guy is actually proposing? That the POWER ARMOR can't survive rocket blasts and grenades, and the main character can't tank ANY explosive in the game.

Meaning this is how the "lore" forms for New Vegas for example, according to dear ol' Qaw:
  • You can physically NEVER come in ANY conflict with the Powder Gangers earlygame because you'll be dead in one dynamite, and this is in the TUTORIAL section
  • You somehow miraculously NEVER get hit by any traps and mines despite them being littered everywhere and hidden. Guess you're just insanely skilled in finding them.
  • Wanna fight Super Mutants or Boomers because the game literally considers it a possible path? NOT ANYMORE! Because good ol' extra flavor text added to the games written without a thought is superior in Qaw's mind to actual plot which happens.
  • Y'know Arcade, one of the easiest companions to get early and who has plot significance in Novac? Wanna get him? Might as well be dead because you can literally not survive against ANY Super Mutants
  • Most common fuckup in New Vegas, you accidentally set off a grenade behind you when you're starting off. Minor shit, right? Stimpack and heal. Well you're wrong, because Fallout is definitely a nooby crushing game that doesn't allow for that, you are a prodigy in grenade chucking now..
 
These are characters that the main characters have to beat
And none of them are tougher or notably stronger than PA. In fact all of strong main enemies can be talked down or have heavy assistance in beating.
It has come to this that you're actually ignoring actual moments within the gameplay to furrher your ridiculous piece which doesn't even let Power Armor be 9-C?
Wut

I have never said or implied PA was 9-C. My issue is that the armor does not fair super well against high explosives that HP scaling would say the PCs could handle. Mines have disabled PA when a mid to high level PC can withstand a couple without dying. Which would be my issue with the proposed system. I don't even know where you got 9-C from anyways and it feels like your misunderstanding what I've been saying.


You're ditching actual plot events for your own faulty perception of side lore written and contradicting shit ACTUALLY crucial to the main plot.
There's no plot events that rely on the MCs withatanding mines, rockets, or mini-nukes. In fact a mid-range mine was enough to stun the Lone Wanderer in a scripted Fallout 3 event outside of Arefu
That the POWER ARMOR can't survive rocket blasts and grenades
Because they really can't. Lore wise these explosives have heavily damaged or outright destroyed the armor and killed the user. Like you're taking gameplay scenes over both scripted encounters, character notes, and pre-placed objects.
You can physically NEVER come in ANY conflict with the Powder Gangers earlygame because you'll be dead in one dynamite, and this is in the TUTORIAL section
You shoot them from a distance or are just never hit by direct explosion. Both options are perfectly plausible and doesn't break with what I said. Direct hits is what disables PA, not distant explosions, which has been my point from the start.
You somehow miraculously NEVER get hit by any traps and mines despite them being littered everywhere and hidden. Guess you're just insanely skilled in finding them.
You can disable or avoid every set trap in the games. So yeah, also perfectly possible.
Wanna fight Super Mutants or Boomers because the game literally considers it a possible path? NOT ANYMORE!
Super Mutants with mini-nukes are an end-game threat enemy as are their rockets. The majority also use weapons PA is suited for handling like rifles or laser weapons. Also this is a bad example since Super Mutants are capable of killing BoS squads and Enclave task forces. Showing they can indeed reliably penetrate and destroy PA.

Boomer artillery can be avoid with the one dude's note and they don't use it when people get close or in their base.


Y'know Arcade, one of the easiest companions to get early and who has plot significance in Novac?
Arcade is in Freeside. Boone is in Novac. The Nightkin don't use anything PA can't handle either.

Like the PCs are 9-B. They can break bones and gib humans/giant animals consistently in every game. They're just not "Can tank a direct rocket" levels of tough. Also you're acting like Fallout has no set story, scripted events, or lore, when the franchise is defined by those things.
 
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