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This whole time, I've been looking at durability as if it was a huge pool of hit points. Chip away enough and you'll take the character down. But apparently that is not the case.
I am familiar mostly with tabletop gamerules (I've never played myself) and some video game systems.
Hit Points / HP / Health: This represents how much damage a character can take before dying or being KO'd. Anything that damages them reduces this number.
Damage Resistance / Damage Reduction / DR: This represents armor, toughness or instant Regenerationn, allowing the character to ignore a set amount of damage. In order to hurt them you must deal more than this amount, before they start taking HP damage for each individual attack.
These are the two terms I am familiar with. But these are game mechanics, which are not used here. What is durability then?
1) If a character can be cut and slashed by normal 'weapons,' but must be cut, stabbed, shot hundreds of times before going down, what sort of durability does he have? Is it Human level?
2) Do all characters with Wall+ Durability shrug off gunshots like they are nothing? Since most firearms are street or wall level?
3) Is durability the minimum level of damage you need to do in order to hurt a character at all (not counting things that ignore durability).
I am familiar mostly with tabletop gamerules (I've never played myself) and some video game systems.
Hit Points / HP / Health: This represents how much damage a character can take before dying or being KO'd. Anything that damages them reduces this number.
Damage Resistance / Damage Reduction / DR: This represents armor, toughness or instant Regenerationn, allowing the character to ignore a set amount of damage. In order to hurt them you must deal more than this amount, before they start taking HP damage for each individual attack.
These are the two terms I am familiar with. But these are game mechanics, which are not used here. What is durability then?
1) If a character can be cut and slashed by normal 'weapons,' but must be cut, stabbed, shot hundreds of times before going down, what sort of durability does he have? Is it Human level?
2) Do all characters with Wall+ Durability shrug off gunshots like they are nothing? Since most firearms are street or wall level?
3) Is durability the minimum level of damage you need to do in order to hurt a character at all (not counting things that ignore durability).