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Durability, Stamina, Endurance... and not Hit Points

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This whole time, I've been looking at durability as if it was a huge pool of hit points. Chip away enough and you'll take the character down. But apparently that is not the case.

I am familiar mostly with tabletop gamerules (I've never played myself) and some video game systems.

Hit Points / HP / Health: This represents how much damage a character can take before dying or being KO'd. Anything that damages them reduces this number.

Damage Resistance / Damage Reduction / DR: This represents armor, toughness or instant Regenerationn, allowing the character to ignore a set amount of damage. In order to hurt them you must deal more than this amount, before they start taking HP damage for each individual attack.

These are the two terms I am familiar with. But these are game mechanics, which are not used here. What is durability then?

1) If a character can be cut and slashed by normal 'weapons,' but must be cut, stabbed, shot hundreds of times before going down, what sort of durability does he have? Is it Human level?

2) Do all characters with Wall+ Durability shrug off gunshots like they are nothing? Since most firearms are street or wall level?

3) Is durability the minimum level of damage you need to do in order to hurt a character at all (not counting things that ignore durability).
 
1) That would either be Street level or Wall level.

2) No, Wall level characters can still be damaged by Wall level bullets.

3) Yes.
 
That's a surprisingly concise reply. Thank you.

I guess to add to question #2... can Ichigo (Bleach), https://vsbattles.fandom.com/wiki/Ichigo_Kurosaki Stand there and tank bullets from a Glock like Superman, because his durability is 8-C?

with question #1, if I make it more absurd... like the character can survive a nuke to the face, but can still be injured by common firearms if you shoot them thousands of times. What sort of durability does this imply?
 
Additional question 1: That is what we call inconsistency, if your skin can resist the energy of a nuke, it can shrug off any conventional firearm (if I hit you one million times with a watergun, I'd be as close to breaking your skin as I was at the begining).

3) Dura is the maximum the character can take or is knowm to be able to tank.
 
3) is no; I woud think? Else we would couldn't rank characters mountain level for tanking a mountain level attack, if they get as much as a scratch in the process.

I think a better formulation would be "The amount of Attack Potency an attack can at most have, so that such an attack targeted at the character leaves the character in a state capable for battle, even if he doesn't use things like intangibility, Regenerationn, immortality etc."

Given that, a slightly weaker attacks than a charcter has durability can often still do some degree of damage, though given that the Attack potency / durablity levels are usually multiples of each other things like a whole level weaker usually (not always) does nothing.


To the additional question: Ichigo probably can, though I may note that durability between body parts might varys to a certain degrees (eyes are less durable than bones and skin for example).

If your character can survive a nuke (without regen or similar tricks) and gets hurt by bullets, either those are super guns (those are very common in fiction, even if often not even mentioned to be special) or your character is very inconsitent and you will need to see what kind of durability is most consistent for him.
 
I have had a few conversations since I last posted here. And I've gotten a bit of contradicting information.

I've been explained that Durability has two parts. Survivability (Most a character can survive without death) and Tanking (No Selling).

This makes sense to me as Survivability = Hit Points and Tanking = Damage Resistance.

A character must do a certain minimum damage to even affect certain high tier characters, else they will shrug off the blow. And in order to kill them you must do enough of these weak blows to add up, or deal stronger blows that do significantly more damage.

@DontTalk

Yeah a being able to be affected by Street to Town weapons is a bit too far of a range. When all was said and done, I think the actual range for the character in question was, She tanks Wall (9-B) attacks and lower, but higher than Wall Level will hurt her, all the way up to her Barely Surviving City Block (8-B) Attacks. Multi-City Block (8-A) would one-shot her. So it was literally one Tier of range that could affect her which seems a lot more consistent.
 
99% sure we don't use these stats anyway due to being game mechanics, so a conversation is kinda pointless
 
It was more me trying to understand how durability works here on the Wiki and get it straight in my head.

I am also trying to compare characters from some Tabletop settings with those here on the Wiki, so it helps to be able to quantify how much punishment the characters can take respective to each other.

If a character is purely Tabletop then Game Mechanics are the only ways to calculate them. A character that can survive a dip in lava, has quantifiable stats and such.
 
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