BlahBlahBlahIAmMe
They/Them- 8
- 1
I have noticed that the ability sections in the CookieRun profiles need reworking, so here are some points to address.
Summoning with Cookie Cutters requires an oven to be present. Cookie Cutters also aren't consistently available to the Cookies themselves – only the player. However, since it is used once, & it is from an item in the lore that Cookies don't just happen to run into, it's good enough for me to be listed.
Coin Magic is not an item that Cookies simply have access to – it is not something that is equipped or anything – it is simply something they run into within levels in OvenBreak (among other games). It should not be within ability sections for this reason, I believe. The same logic would apply for things like Giant Jellies & Blast Jellies.
Magic Candies do not grant the same powers as Soul Jams, as such is never stated. In Kingdom alone, they are made from bits of Soul Jam, but they are never told to grant the same powers as a whole Soul Jam – not even to a lesser degree.
I believe all Treasure abilities should be given their own section like Pets & Invocation Cards.
An ability section for Equipment from CookieRun: Tower of Adventures should be added for the Cookies in ToA, as well. Abilities they would grant shall be listed further below. There are also Artifacts, but their descriptions are like snippets of stories that grant more insight on specific Cookies.
Abilities from the various items should only count to Cookies who are present within the same game as the item. For example, if Crunchy Chip Cookie had a profile, he should not have access to Treausres from OvenBreak, as he is a Kingdom-exclusive Cookie. The items are game mechanics based, so those mechanics would only apply to Cookies within the same games as the items. The only exception to this rule is the Sugar Swan, as she would scale to all of the items throughout all games, anyway.
There are some Treasures' & Pets' abilities missing from profiles; I shall list them.
OvenBreak Treasures: Reality Warping (Wish Granting; Eternal Wish Meteor is an endless meteor shower which grants all wishes), Explosion Manipulation & Energy Manipulation (Unidentified Flying Donut drops bombs & fires lasers, which both destroy all obstacles in their path), Petrification (Enchanted Mirror petrifies Jellies, obstacles, & it is told to have petrified Cookies), Portal Creation, Time Travel, Dimensional Travel, & Summoning (Timeweaver Scissors create portals to other worlds & is used to summon variants of GingerBrave), Electricity Manipulation (Thunderdrum causes lightning to strike when hit, destroying obstacles), Passive Luck Manipulation (Lucky Clover Earrings causes unexpected lucky events to occur), Passive Summoning (Horse Figurine summons the spirits of warhorses that destroy obstacles in times of need), Water Manipulation (blowing on Bubble Wave Shell causes a large wave to appear, destroying obstacles), Ice Manipulation & Petrification[?] (anything Frozen Piece of Cake touches freezes, or as stated in-game, "turns to ice."). There's also the Fiery Candy Comet, which literally summons meteors which fall & destroy obstacles. All Treasure abilities may be considered passive, as they act on their own after specific durations of time.
Kingdom Treasures: Forcefield Creation (Sacred Pomegranate Branch envelops Cookies in a shield), Purification (Type 3; via Bookseller's Monocle & Miraculous Natural Remedy), Statistics Amplification (most Treasures amplify stats like Attack, Crit. Percent, Attack Speed, Defense, etc.). I'm not sure what the Insignia of the Indomitable Knights would count for, but it's notable. Many Treasures heal Cookies, but to what degree is unknown, so I have left them unlisted.
Pets: Electricity Manipulation (Bolt Eel), Purification (Type 1; Dr. Xylicube), Memory Manipulation (Memory Erasure; Appetyzer), Extrasensory Perception[?] (R.A.D.I.S.H. can sense aliens nearby), Forcefield Creation (Space Mini Ball). All Pet abilities may be considered passive, as they act on their own after certain durations of time.
Abilities Equipment from Tower of Adventures – Unique, Super Epic, Epic – would grant: Luck Manipulation (Starlight Angel Wand brings good luck to those around it), Perception Manipulation (Count of Darkness Monocle grants the ability to see clearly in darkness), Fire Manipulation (Fire Demon's Legwear grants power over flames which can destroy an entire floor of the Pancake Tower, Blazing Pepper Crossbow fires out flames, & Triple Hot! Pepper Gauntlet produces flames), Resistance to Extreme Heat (Fire Demon's Vest allows one to withstand scorching heats), Transformation (Ghost Captain's Tricorn allows the wearer to become a ghost for a short amount of time), Resistance to Extreme Cold (the entire Snowstrider's set is told to keep the wearer from freezing & keep them warm in blizzards), Sound Manipulation[?] (Dark Assassin Pants allow the wearer to move in complete silence, but they only work in darkness), Statistics Amplification[?] (the Magical Blueberry Dress is enveloped by moonlight at night, granting extra protection to the wearer), Holy Manipulation[?] & Aura[?] (Priest of Purity Vestment causes a pure & blessed energy to radiate throughout the wearer) Statistics Amplification[?] (Butter Cloak of Wisdom grants the wearer "smooth & reliable decision-making"). All Equipment grants Statistics Amplification (varies between Equipment; can amplify Attack, Defense, Health, Elemental Attack, Elemental Damage, Healing, Damage Recieved, Crit. Percent, & Crit Damage). There are others, but they either say stuff about their abilities 'only being available to the worthy', & stuff like that, without explanation of what makes one worthy, or there isn't an ability present on the Wiki to represent them.
I recognize that some of the abilities listed may not quite correspond with the items; they have a question mark next to them if that is the case. There are likely more Treasure & Pet abilities missing, as well, but all the ones that should matter are in here, I'd say.
This is my first Content Revision Thread, so apologies in advance if there are any mistakes.
Summoning with Cookie Cutters requires an oven to be present. Cookie Cutters also aren't consistently available to the Cookies themselves – only the player. However, since it is used once, & it is from an item in the lore that Cookies don't just happen to run into, it's good enough for me to be listed.
Coin Magic is not an item that Cookies simply have access to – it is not something that is equipped or anything – it is simply something they run into within levels in OvenBreak (among other games). It should not be within ability sections for this reason, I believe. The same logic would apply for things like Giant Jellies & Blast Jellies.
Magic Candies do not grant the same powers as Soul Jams, as such is never stated. In Kingdom alone, they are made from bits of Soul Jam, but they are never told to grant the same powers as a whole Soul Jam – not even to a lesser degree.
I believe all Treasure abilities should be given their own section like Pets & Invocation Cards.
An ability section for Equipment from CookieRun: Tower of Adventures should be added for the Cookies in ToA, as well. Abilities they would grant shall be listed further below. There are also Artifacts, but their descriptions are like snippets of stories that grant more insight on specific Cookies.
Abilities from the various items should only count to Cookies who are present within the same game as the item. For example, if Crunchy Chip Cookie had a profile, he should not have access to Treausres from OvenBreak, as he is a Kingdom-exclusive Cookie. The items are game mechanics based, so those mechanics would only apply to Cookies within the same games as the items. The only exception to this rule is the Sugar Swan, as she would scale to all of the items throughout all games, anyway.
There are some Treasures' & Pets' abilities missing from profiles; I shall list them.
OvenBreak Treasures: Reality Warping (Wish Granting; Eternal Wish Meteor is an endless meteor shower which grants all wishes), Explosion Manipulation & Energy Manipulation (Unidentified Flying Donut drops bombs & fires lasers, which both destroy all obstacles in their path), Petrification (Enchanted Mirror petrifies Jellies, obstacles, & it is told to have petrified Cookies), Portal Creation, Time Travel, Dimensional Travel, & Summoning (Timeweaver Scissors create portals to other worlds & is used to summon variants of GingerBrave), Electricity Manipulation (Thunderdrum causes lightning to strike when hit, destroying obstacles), Passive Luck Manipulation (Lucky Clover Earrings causes unexpected lucky events to occur), Passive Summoning (Horse Figurine summons the spirits of warhorses that destroy obstacles in times of need), Water Manipulation (blowing on Bubble Wave Shell causes a large wave to appear, destroying obstacles), Ice Manipulation & Petrification[?] (anything Frozen Piece of Cake touches freezes, or as stated in-game, "turns to ice."). There's also the Fiery Candy Comet, which literally summons meteors which fall & destroy obstacles. All Treasure abilities may be considered passive, as they act on their own after specific durations of time.
Kingdom Treasures: Forcefield Creation (Sacred Pomegranate Branch envelops Cookies in a shield), Purification (Type 3; via Bookseller's Monocle & Miraculous Natural Remedy), Statistics Amplification (most Treasures amplify stats like Attack, Crit. Percent, Attack Speed, Defense, etc.). I'm not sure what the Insignia of the Indomitable Knights would count for, but it's notable. Many Treasures heal Cookies, but to what degree is unknown, so I have left them unlisted.
Pets: Electricity Manipulation (Bolt Eel), Purification (Type 1; Dr. Xylicube), Memory Manipulation (Memory Erasure; Appetyzer), Extrasensory Perception[?] (R.A.D.I.S.H. can sense aliens nearby), Forcefield Creation (Space Mini Ball). All Pet abilities may be considered passive, as they act on their own after certain durations of time.
Abilities Equipment from Tower of Adventures – Unique, Super Epic, Epic – would grant: Luck Manipulation (Starlight Angel Wand brings good luck to those around it), Perception Manipulation (Count of Darkness Monocle grants the ability to see clearly in darkness), Fire Manipulation (Fire Demon's Legwear grants power over flames which can destroy an entire floor of the Pancake Tower, Blazing Pepper Crossbow fires out flames, & Triple Hot! Pepper Gauntlet produces flames), Resistance to Extreme Heat (Fire Demon's Vest allows one to withstand scorching heats), Transformation (Ghost Captain's Tricorn allows the wearer to become a ghost for a short amount of time), Resistance to Extreme Cold (the entire Snowstrider's set is told to keep the wearer from freezing & keep them warm in blizzards), Sound Manipulation[?] (Dark Assassin Pants allow the wearer to move in complete silence, but they only work in darkness), Statistics Amplification[?] (the Magical Blueberry Dress is enveloped by moonlight at night, granting extra protection to the wearer), Holy Manipulation[?] & Aura[?] (Priest of Purity Vestment causes a pure & blessed energy to radiate throughout the wearer) Statistics Amplification[?] (Butter Cloak of Wisdom grants the wearer "smooth & reliable decision-making"). All Equipment grants Statistics Amplification (varies between Equipment; can amplify Attack, Defense, Health, Elemental Attack, Elemental Damage, Healing, Damage Recieved, Crit. Percent, & Crit Damage). There are others, but they either say stuff about their abilities 'only being available to the worthy', & stuff like that, without explanation of what makes one worthy, or there isn't an ability present on the Wiki to represent them.
I recognize that some of the abilities listed may not quite correspond with the items; they have a question mark next to them if that is the case. There are likely more Treasure & Pet abilities missing, as well, but all the ones that should matter are in here, I'd say.
This is my first Content Revision Thread, so apologies in advance if there are any mistakes.
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