- 6,020
- 3,043
Since vol 12 was finally translated last week here are the upgrades which already were mentioned in the general discussion thread. (This took a lot to make and was a pain to do).
Now, with the tier 9 thing there actually exist two options regarding AP, the first would be to use the value from the Behemoth Charge (1.43489e+6 Joules, 9-B+). While the second option would be scale the characters to the power of an intermediate rank spell like Crimson Spear which can melt someone bones (which should be like 259,640,792.1 Joules 9-A), this second option is something possible do to the fact that even characters like Meld and Gahard can use intermediate rank spells without problem and even the students in the first floor were able to turn to ashes things like human sized rats.
Tier 6:
LS chain Apostles = 1.713456e+18kg, CheatMate Hajime party = 3.426912e+18kg, Limit Break Apostles = 5.140368e+18kg, CheatMate Limiter Removal/Limit Break = 1.0280736e+19kg, CheatMate Overload = 1.713456e+19kg, Dragon God Tio = 1.713456e+19kg or 3.426912e+19kg if the 10x amp apply with CheatMate, Ehit scale to Overload Hajime and probably can scale even to Dragon God Tio but I'm indifferent.
Speed Scaling: Base Hajime easily blitzed Limit Break Apostles (36xFTL) to the point of kill two hundred of thems in sixty seconds, so this feat along with the fact that he and every tier 6 is above ODAK in every aspect they should scale above his speed (so base Hajime should be 60xFTL, arguably even higher but well), CheatMate Hajime party is 2x faster (120xMFTL), Riftwalk Hajime would be 12x faster than base and with CheatMate it would 24x than base (720xMFTL and 1,440xMFTL+), and then add Limit Break and Overload on top of that (4,320xMFTL+ and 7,200xMFTL+), that would be Hajime speed own speed while his fastes weapons like Schlagen probably should get a higher (since the power of Schlagen is based on how much faster is compared with his guns). Hajime party have always be able to follow Hajime with Riftwalk since he always use it to fight against comparable people (so Tio and Shia should be 720xMFTL and 1,440xMFTL+ when considering CheatMate), Limit Break Silver Apostles were fast enough to give troubles to base Tio and Shia (so they should be 4,320xMFTL+ with Limit Break and 1,440xMFTL+ without it, Freid should scale to them or potentially upscale a bit), then there is Limiter Removal Tio (2,160xMFTL+ and 4,320xMFTL+) and Dragon God Advent was stated to work like Limit Break but giving an tenfold amp (14,400xMFTL+ or 43,200xMFTL+ if is added on top of Limiter Removal which I honestly don't know. The 10x apply to everything so her other stats also increase with it), with Shia I honestly don't have idea of how she should be since she Level VII and VIII were comparable to Limit Break Silver Apostles but from that point outward she turned FTE to them (so something like 4,320xMFTL+ with Level VII-VIII and far higher with Level IX-X?)
AP wise they are practically like how we already treat them, with some things like CheatMate the values change a bit but they are relatively minor things and I'm already too tired to write the scaling chain.
Additions
Hajime
- Greater Time Manipulation and Power Nullification: (Repellite is an alloy made with the azantium the hardest and denser metal in existence, along with mana repelling materials and regenstone which is enhanted with restoration magic [Vol 12, Chapter I] to automatically repair itself at high speeds). This need to be added to the description of Aidion in the weapons section.
- Greater Spatial Manipulation: (His armor-piercing bullets are made with ultra-dense and ultra-compressed azantium along with a coating of spatial magic [Vol 12, Chapter I]. His Area Burst Bullets create spatial shockwaves [Vol 12, Chapter I], his grenades warp space [Vol 12, Chapter I]). All of this also need to be added to the weapons section.
- Greater Homing Attack: (His Living Bullets can move millimeters in their trajectory [Vol 12, Chapter I] to hit the enemy. The missiles of Agni Orkan are enchanced to seek heat, biosignatures and soul signatures [Vol 12, Chapter I] to make sure they always hit their target, they are also like Living Bullets but they can maneuver through tight spaces). All the new missiles and things to Agni Orkan have to be added to the weapon section.
- Greater Danmaku: (Persecond Agni Orkan launch thirty missiles, one big missile and three hundred micro-missiles [Vol 12, Chapter I])
- Attack Reflection: (Orestes can retun back [Vol 12, Chapter I] the enemies attacks)
- Greater Gravity Manipulation: (His Bunker Busters create gravity fields [Vol 12, Chapter I] after hit their target, Gravity Cluster is another specialized warhead that create his own gravity field while dispersing a litany of gravity bombs [Vol 12, Chapter I])
- Equipment:Schlagen Acht Acht [Vol 12, Chapter IV]
- Intelligence/Skill: (Hajime possess the most deadly talent: innovation [Vol 12, Chapter I]. Can counter a spell [Vol 12, Chapter II] after just seeing it once.
Shea
- Greater Telepathy: (Can share [Vol 12, Chapter V] her Future Sight with her allies)
- Greater Soul Manipulation: (Level IV and above let her use [Vol 12, Chapter V] spirit magic despite not having affinity with it, her weapon is also enhanted with spirit magic)
- Greater Spatial Manipulation and Intangibility (Have armor piercing rounds [Vol 12, Chapter V] enchanted with spatial magic, with Half-Teleport half of her body transport to different coordinates [Vol 12, Chapter VI] making her immune to all attacks). Also add this to her equipment.
- Greater Gravity Manipulation: (Her kendama is enhanted with gravity magic to create a gravity field [Vol 12, Chapter V] around it). Also add this to her equipment.
- Hair Manipulation: (With metamorphosis magic can control her hair [Vol 12, Chapter VI])
- Blood Manipulation: (With metamorphosis magica can control her blood [Vol 12, Chapter VI])
- Range: Hundreds of Kilometers (Her attacks can smash islands [Vol 12, Chapter VI] hundreds of kilometers in size and sunk them)
- Techniques:Steel Form [Vol 12, Chapter VI], Half-Teleport [Vol 12, Chapter VI] and Crimson Warhammer [Vol 12, Chapter VI]
Tio
- Greater Soul Manipulation (Her very roar [Vol 12, Chapter V] damage the souls of the enemy, her whip [Vol 12, Chapter V] also damage souls. Can turn others in dragons with a combination of spirit magic [Vol 12, Chapter V] and metamorphosis magic, can also create dragon souls [Vol 12, Chapter VII] to possess corpses)
- Spatial Manipulation: (Her whip have spatial-severing [Vol 12, Chapter V] magic and her dragon army have spatial enchanted [Vol 12, Chapter V] artifacts)
- Gravity Manipulation: (Her dragon army have gravity enchanted [Vol 12, Chapter V] artifacts)
- Whip Mastery and Weapon Control: (Her whip is enchanted with metamorphosis magic to move it as if was a extension of her body [Vol 12, Chapter V], it can extend her whip three kilometers and split it)
- Transmutation: (Can turn other beings in dragons [Vol 12, Chapter V] and her whip help her to forcibly convert pretty much anything into her dragon familiar, her blood and flesh also work as medium [Vol 12, Chapter VII] to transform others like with her whip)
- Greater Resurrection: (Can resurrect her dragon familiars [Vol 12, Chapter V] in a short time)
- Necromancy: (Can give corpses artificial life and turn [Vol 12, Chapter VII] them into dragons)
- Analytical Prediction: (Can predict the movements [Vol 12, Chapter VII] of her opponents)
- Greater Aura and Fear Manipulation: (Her pressure as the dragon god is so immense that even the monsters from the Sanctuary, the strongest beings in existence and with probably countless thousands of years like the Leviathan, can't stand in her presence and feel powerless terrified [Vol 12, Chapter VII] by her existence, this include even someone like Freid who faced several times the bloodlust of Hajime)
- Greater Fire Manipulation, Wind Manipulation and Lightning Manipulation: (Inside her domain can use the almighty thunder of her ancestor along with her wind and fire enhanted to far greater levels, and five kilometers around herself she can freely use and control any and all fire, wind and lightning [Vol 12, Chapter VII] without using mana)
- Weather Manipulation: (By using Dragon God's Advent she create weather from nothing [Vol 12, Chapter VII] and cover hundreds of kilometers in a sea of flames, lightning and wind)
- Greater Large Size: (Type 3. Is easily twice the size of the Leviathan [Vol 12, Chapter VII] who was at least a thousand kilometers long)
- Equipment: Add her kimono [Vol 12, Chapter V] since it actually have defensive purposes, her Obsidian Dominator [Vol 12, Chapter V] and Dragon Army [Vol 12, Chapter V].
- Range: Hundreds of Kilometers with Dragon God's Advent (Affected a entire dimension [Vol 12, Chapter VII] of the Sanctuary which had several islands with the biggest one being hundreds of kilometers big)
- Intelligence/Skill: Can analyze and predict [Vol 12, Chapter VII] the movement of opponents.
- Techniques:Dragon Claws [Vol 12, Chapter V], Full-Scale Humanoid Transformation [Vol 12, Chapter V], Draconic Pulse [Vol 12, Chapter V], Dragon Queen's Grace, Dragon Queen's Edict, Dragon Evolution [Vol 12, Chapter V], Dragon Queen's Call [Vol 12, Chapter VII] and Dragon God's Advent [Vol 12, Chapter VII]
Shizuku
- Greater Statics Amplification: (With Instant Transcendence Shizuku can amp herself only for a moment and in specific parts [Vol 12, Chapter II], which increase the efficiency of her evolution magic, can also use Supreme Ascendance which is an amp that surpass Limiter Removal [Vol 12, Chapter III])
- Weapon Control: (Her Hundred Onys Blades are weapons that she can telephatically command [Vol 12, Chapter II], which fly, have several abilities and the same level of skill of Shizuku)
- Paralysis (Lightning Blade paralyze [Vol 12, Chapter II] the objetives it touch). She already have paralysis so this is mostly to add a scan.
- Instincts: She already have various instinct feats so this is not to add to her profile and instead is more to note that the featsexist [Vol 12, Chapter II] exist for later uses.
- Enhanced Senses: (Her Hundred Onyx Blades have the five senses that humans [Vol 12, Chapter II] have along with also feel souls)
- Greater Non-Physical Interaction: (With True Strike Shizuku can use the ability of sprit magic to affect every intangible energy of a being to cut not only their soul but also mana, stamina, mental state, positive and negative buffs [Vol 12, Chapter III], etc., without harming anything else)
- Greater Information Analysis (With the ability of evolution magic to intefer with abstract information she can throughly analize her target [Vol 12, Chapter III] until gather all the precise information she need to use her True Strike)
- Range: She was basically affecting the entire battlefield with her blades so I propose that her range is upgraded to hundred of meters.
- Standard Equipment: Add her Hundred Onyx Blades [Vol 12, Chapter II].
- Weakness: Her Hundred Onyx Blades are suceptibles to status effects [Vol 12, Chapter II] like any organism, though they are protected against Divine Edict and spirit magic effects, their normal senses still can be directly affected. By the time of the war against Ehit her Supreme Ascendance only lasted around forty seconds [Vol 12, Chapter III] and after it she will be exhausted like with Limit Break
- Techniques:Instant Transcendence [Vol 12, Chapter II], Lightning Blade [Vol 12, Chapter II], Shock Impact, Flash Lightning, Force Impact [Vol 12, Chapter II], Supreme Ascendance [Vol 12, Chapter III] and True Strike [Vol 12, Chapter III]
- Intelligence/Skill: Can train in a short time a hundred weapons in the Yaegashi Style to the point of make them have her skill [Vol 12, Chapter II], she is also able to telephatically command them simultaneously. Though aided with artifacts, her skill reached the swordmanship summit of cut only that which she wished to without destroying anything else [Vol 12, Chapter III]; she have reached the fabled level of mastery where she was simultaneously as calm as still water and as fierce as a ranging fire.
Suzu
- Greater Enhanced Senses: (Her fans can trace souls [Vol 12, Chapter II] of her enemies)
- Greater Spatial Manipulation: (Can spatially lock specific coordinates [Vol 12, Chapter II], Hallowed Ground - Shrine of Oblivion is a spatial barrier that if tried to damage will destroy the space around [Vol 12, Chapter II] and Final Seal will cause a maelstrom of spatial destruction [Vol 12, Chapter II])
- Limited Absorption: (Hallowed Ground - Scatter create barriers which absorb and redirect impacts [Vol 12, Chapter II])
- Lightning Manipulation: (Can enchant her barriers with lightning magic [Vol 12, Chapter II])
- Danmaku: (Hallowed Ground - Cherry Blossoms create an immense amount of cherry blossom sized barriers [Vol 12, Chapter II] that she can use to attack or defend)
- Flying: (Can use her cherry blossoms to move through [Vol 12, Chapter II] the air)
- Resistance to Power Nullification: (Her fortress remained against the stronget interferation spell [Vol 12, Chapter II] of Eri)
- Greater Explosion Manipulation: (With Stardust Flowers can make Barrier Burst from all side and all angles on ever enemy [Vol 12, Chapter II], her butterflies can explode [Vol 12, Chapter II])
- Mind Manipulation and Perception Manipulation: (The special magic of her butterflies is an hypnosis magic [Vol 12, Chapter II] that make the opponent see hallucinations ans have their senses altered, with them she can even create fakes copies [Vol 12, Chapter II])
- Speed: (The speed at which she can replenish her barries is high enough to directly face the concentrated barrage of disintegration from eighty Corpse Apostles and Eri [Vol 12, Chapter II] own bombardment). Her actual speed will be tackled later in the powerscaling part but want to add regardless of that a mention of how fast she can create her barriers.
- Range:Kilometers [Vol 12, Chapter II]
- Standard Equipment: Add her Abyssal Swarm [Vol 12, Chapter II] to her equipment with each of her monsters, specially her blackbutterflies [Vol 12, Chapter II]. Mention in the Inaba part his artifacts (a more detailed explanation of what his artifacts do is show in the after stories but with how much making this crt is taking I honestly don't want to look for that scan right now), if in the future Inaba end having his own profile the things would be easier.
- Techniques: Hallowed Ground - Immortal Prison [Vol 12, Chapter II], Hallowed Ground - Scatter [Vol 12, Chapter II], Hallowed Ground - Citadel [Vol 12, Chapter II], Barrier Maze [Vol 12, Chapter II], Hallowed Ground - Cherry Blossoms [Vol 12, Chapter II], Cyclone Burst, Hallowed Ground - Etherian Citadel [Vol 12, Chapter II], Stardust Flowers [Vol 12, Chapter II], Hallowed Ground - Shrine of Oblivion [Vol 12, Chapter II] and Shrine of Oblivion - Final Seal [Vol 12, Chapter II]
- Intelligence/Skill: Can simultaneously keep the coordinates of two hundred enemies [Vol 12, Chapter II] firmly on her mind and seal them. Her ability as Barrier Master, commander of familiars and supporter [Vol 12, Chapter II] is great enough to face two-thirds of Eri Corpse Apostles army. Can instantly heal her party from debuffs and redeploy her fortress [Vol 12, Chapter II] simultaneously. Can come up with spells [Vol 12, Chapter II] on the spot in middle of combat. The speed at which she can replenish her barries is high enough to directly face the concentrated barrage of disintegration from eigthy Corpse Apostles and Eri [Vol 12, Chapter II] own bombardment. When having her mana disrupted to disperse her spells she began to create her barriers even faster [Vol 12, Chapter II] countering the effect.
Ryutarou
- Transformation: (Transformation is a metamorphosis magic spell which let the user transform in monsters, with it Ryutarou can transform in a werewolf [Vol 12, Chapter II], ogre [Vol 12, Chapter II], treant [Vol 12, Chapter III] and can even fuse two transformations taking the strong points of both forms [Vol 12, Chapter III] without their weakness)
- Self Perception Manipulation, Analytical Prediction and Resistance to Information Analysis: (Werewolf Prime grant the user [Vol 12, Chapter II] the skills Perception Enchantment, Foresight [Vol 4, Chapter II] and No Tempo [Vol 3, Chapter III])
- Lightning Manipulation: (His Demonic Fist are enchanted with lightning magic [Vol 12, Chapter II]). Honestly it seems like Ryutarou and Suzu weapons are enchanted with all the elements since they use them randomly.
- Fire Manipulation: (His Demonic Fist are enchanted with fire magic [Vol 12, Chapter III])
- Absorption: (His Treant form special magic is Photoabsorption, which allowed the user to absorb any and all light magic and convert it into mana [Vol 12, Chapter III])
- Don't know how should be classified the Impact Manipulator [Vol 12, Chapter III] of the Ogre.
- Stamina: Even exhausted and covered in wounds he still faced an attack that was supposed to vaporize him and endured it despite getting and have his spilled blood vaporized along with his wounds cauterized each moment [Vol 12, Chapter III].
- Weakness: Due to lack of time to train at the time of the ward with Ehit, Ryutarou could only use his Transformation with CheatMate and his Fusion Transformation only lasted forty seconds [Vol 12, Chapter III].
- Standard Equipment: Add his armor [Vol 12, Chapter II] to his equipment.
- Techniques: Demonic Steel Fist - Giant Slayer [Vol 12, Chapter II], Transformation - Werewolf Prime [Vol 12, Chapter II], Thunderclap Blows [Vol 12, Chapter II], Transformation - Ogre [Vol 12, Chapter II], Metamorph Fist - Armor Penetrator [Vol 12, Chapter III], Fusion Transformation - Wereogre [Vol 12, Chapter III] and Transformation - Treant [Vol 12, Chapter III]
Kouki
- Resistance to Transmutation: (His body resisted the apostleification [Vol 12, Chapter I], which is why he is only half apostle). I propose that his Apostle Key is renamed Demi Apostleification since he isn't a full apostle like the others.
- Shapeshifting and Large Size: (Type 0, likely 1. Can morph his magic to create a ten meters big dragon [Vol 12, Chapter II], create a flock of dragons, and a gigant bigger than his dragon, additionally the more time passes the bigger his dragon become)
- Regeneration: (The apostleification increased [Vol 12, Chapter II] his regeneration)
- Accelerated Development: (His strength, along with his ability to manipulate the endless supply of mana from Ehit and use it with his Divine Wrath, grow by the minute [Vol 12, Chapter II] and [Vol 12, Chapter III])
- Don't know what to do with this honestly but Kouki can annihilate things on a molecular level [Vol 12, Chapter II], though despite not know what to do with this is clear that this have to be mentioned in some part of the profile.
- Stamina: (Like a true Apostle is endlessly supplied [Vol 12, Chapter II] by the mana of Ehit)
- Range: Several Kilometers [Vol 12, Chapter II]
- Techniques: Divine Wrath of a Thousand Forms - Dragon Form [Vol 12, Chapter II], Divine Wrath - Ten Celestial Flashes [Vol 12, Chapter II], Divine Wrath of a Thousand Forms - Advent of the Dragon Horde, Divine Wrath - Imperial Vortex, Divine Wrath - Shining Blade, Divine Wrath - Tenfold [Vol 12, Chapter II] and [Vol 12, Chapter III]
Eri
- Instinctive Reaction and Instincts Feat: (Eri instinctively felt the incoming attack of Shizuku despite not hear or see anything [Vol 12, Chapter II], and dodged it a nanosecond before it hit her)
- Deconstruction: (Her Corpse Apostles can also use disintegration [Vol 12, Chapter II])
- Pain Manipulation: (Phantom Pain is a spell which manipulate pain [Vol 12, Chapter II]). This is actually something that apply to her previous key and others dark magic users since it seems like is a simple-intermediate level spell so for proficients dark magic users this should be easy to use.
- Perception Manipulation and Power Nullification: (Oblivion is a simple dark spell that covered the target's vision with a black haze [Vol 12, Chapter II], Phantom Pain distort the target's sense of touch, Insanity Howl make her target have auditory hallucinations and affect their hearing sense, Decimate dispersse the mana [Vol 12, Chapter II] of the objective spells and Scatterdust do so with such potency [Vol 12, Chapter II] that even the user is affected, Gloomy Field interfere with the vision and hearing [Vol 12, Chapter II] of the target). Like with Phantom Pain this apply to previous key and others proeficient dark magic users do to how simple it is.
- Healing: (Some Corpse Apostles can use strong healing magic [Vol 12, Chapter II])
- Stealth Mastery: (With her dark magic she can hide [Vol 12, Chapter II] from others)
- Greater Necromancy: (With necromancy can use the souls of the deads to learn their skills [Vol 12, Chapter II])
- Summoning: (Can summon hundreds of monsters [Vol 12, Chapter II] from the Sanctuary)
- Self-Destruction: (Can use a powered version of the Loyalty's Promise [Vol 12, Chapter III] from Meld)
- Stamina: (Like a true Apostle is endlessly supplied [Vol 12, Chapter II] by the mana of Ehit)
- Weakness: Lack the full strength of a true Apostle [Vol 12, Chapter II], reason of why she can't use their swordmanship.
- Standard Equipment: Add to her standar equipment her two hundred Corpse Apostles [Vol 12, Chapter II] which can use the skills of when they were alive, their magic, special magic of their monster parts and disintegration magic [Vol 12, Chapter II]. Similarly add her swords. Also add to her previous key her undeads.
- Intelligence/Skill: Is clever enough to notice completely by herself the weakness of Shizuku weapons [Vol 12, Chapter II] and even Suzu have problems facing her barrage of dark magic. Have the skill [Vol 12, Chapter II] of Meld.
- Techniques: Phantom Pain [Vol 12, Chapter II], Oblivion [Vol 12, Chapter II], Insanity Howl, Decimate [Vol 12, Chapter II], Gloomy Field [Vol 12, Chapter II], Scatterdust [Vol 12, Chapter II] and Falling Fang [Vol 12, Chapter II]
Freid
- Greater Spatial Manipulation: (His ability with spatial magic is far superior [Vol 12, Chapter IV] than before. The roar of Uranos destroy space [Vol 12, Chapter V] and can make spatial barriers)
- Greater Regeneration Negation: (Uranos breath now is able to hamper even the healing effects of restoration magic [Vol 12, Chapter V], which restore things to a previous state via time manipulation)
- Pocket Reality Manipulation: (As Ehit's Arbiter he can some of the Sanctuary [Vol 12, Chapter VII] functions). This should also apply to Alvaheit.
- Equipment: Add his Personal monster army [Vol 12, Chapter IV].
- Range: Several Kilometers (The breath of Uranos can travel through several kilometers [Vol 12, Chapter V] and even destroy small islands), Interdimensional with the Sanctuary (Can control to some extent the dimensions of the Sanctuary, like summon all the monsters inside the Sanctuary)
Apostles
- Spatial Manipulation: Simply add the scan [Vol 12, Chapter V] of Apostles moving through space.
- Resistance to Information Analysis, Power Mimicry and Power Nullification: (Disintegration magic have a ton of magical protections which Hajime described as "it's like wrapping a tresure chest in so many chains you can't even see the actual chest anymore, the slapping a dozen padlock on the chains [Vol 12, Extra Chapter]", whenever anyone tried to interact with or analyze disintegration magic they were stopped by a series of complex magical links that were baked into the disintegration spells themselves). The reason of why I included power nullification in the resistances despite in the general thread only mention info analysis and power mimicry is because is also said that whenerver someone tried to interact with it they couldn't, which lead me to think that this include trying to suppress the magic since it would mean interact with it.
- Resistance to Memory Manipulation and Memory Reading: (Apostles memories are in a back that all apostles share, without the information be stored in their brains [Vol 12, Extra Chapter], reason of why to access a bit their memories Hajime group needed to use analysis spells from evolution magic which control abstract information)
Ehit
- Pocket Reality Manipulation: (The Sanctuary is a group of several dimensions that he created and he have the power to manipulate them [Vol 12, Chapter IV], if he die they will collapse and cause a explosion that will destroy the world)
General
- Soul Shell Resistance to Mind Manipulation (Soul Shell have the effect of grant mental defences [Vol 12, Chapter II])
- Soul Shell Weakness: One way to bypass the defences of Soul Shell is by directly affecting the senses [Vol 12, Chapter II].
- Status Effect Removal: (Etheria is a light magic spell that clean all status effects [Vol 12, Chapter II]). Every proeficient light magic user need to have added this to their purification and techniques section.
- CheatMate: Everyone from Hajime side need to be added in their standard equipment section CheatMate [Vol 12, Chapter II], including the Drink Version [Vol 12, Chapter V].
- Portal Creation to Apostles: Based on the fact that Eri, who don't even have all the powers from a normal Apostle, can make a portal similar to the one Ehit made above the Divine Mountain and the fact that Freid can also summon the monsters through all the dimensions of the Sanctuary, I propose to give to all Apostles the ability to open portals to the Sanctuary and Interdimensional range with them, which also makes sense considering how they actually live in the Sanctuary, similarly their memory banck and telepathy reach Ehit and all the Apostles, including the ones in the Sanctuary, the justification would be like this: Portal Creation (Even Eri who don't have all the powers of a Apostle can open a portal similar to the one made by Edict [Vol 12, Chapter II] which leaded to the Sanctuary. Their memory bank and telepathy also reach Ehit and the Apostles in the Sanctuary) | Range: Interdimensional with portals and telepathy (Can open portals to the Sanctuary and comunicate with beings in the Sanctuary)
- Healing Vial: Just a scan [Vol 12, Chapter II] of the potency of the healing vials Hajime allies have.
- Organic Manipulation: Since this is actually a power in the wiki all the metamorphosis magic users should have it do to the literal description of the magic be the manipulation of organic matter.
- Accelerated Development: (The reason creatures with high mana pools naturally grew physically stronger is because they unconsciously converted the excess mana they weren't using into physical might [Vol 12, Chapter VI] via Body Strengthening). Basically a scan explaining in-depth the current AD.
- Information Analysis: (Evolution magic is able to analyze all the information of the target [Vol 12, Chapter III], this is do to the ability of evolution magic to interfere with information on an abstract level). This would apply to all proeficient users of evolution magic which can use the true nature of the magic.
Calculations
So there are two new accepted calcs: Shia throwing a tank Class M: 9.1666665e+8N/9.3473984e+7kg) and Behemoth Charge (Class 50 and 25: 289,440N/29,514.66kg and 144,720N or 14,757.33kg, 9-B: 1.43489e+6 Joules), additionally there is also the fact that the Meeres calc give Class E (1.713456e+18kg) to the tier 6 and above characters. In the next part will mention the powerscaling.Now, with the tier 9 thing there actually exist two options regarding AP, the first would be to use the value from the Behemoth Charge (1.43489e+6 Joules, 9-B+). While the second option would be scale the characters to the power of an intermediate rank spell like Crimson Spear which can melt someone bones (which should be like 259,640,792.1 Joules 9-A), this second option is something possible do to the fact that even characters like Meld and Gahard can use intermediate rank spells without problem and even the students in the first floor were able to turn to ashes things like human sized rats.
Powerscaling
Tier 9 Characters:- Option 1: Every vol 1 student scale to 1.43489e+6 Joules and 144,720N or 14,757.33kg (Class 25) (the only exception would be Limit Break Kouki do to the 3x amp), while Meld and Gahard level characters significantly downscale the 1.43489e+6 Joules value do to the Behemoth being so above them and LS they should be something like at least Class 1 do to upscale from the gorilla monsters of floor 25 (which students like Ryutarou faced in a grappling match and Meld even stopped a throwed gorilla).
- Option 2: Every low tier scale to 259,640,792.1 Joules while the LS part stay the same as in option 1.
- Edit 1: Although now that I think abou it characters like Meld and Gahard could probably scale LS wise above pre evolution Hajime transmutation that could hold the Behemoth, Hajime didn't stopped the charge so he don't scale to the Class 50 value but he stopped the Behemoth from moving after he finished his charge so I think he should at least scale to the weight of the Behemoth, if Meld and Gahard also scale to it (do to be stated that Hajime transmutation at that point was too weak, which in general was showed to be true) then they would scale to 13,000kg (Class 25)
- Edit 2: Actually after futher investigation about to see the possible AP (in case of option 1) and LS for Meld and Gahard I finded that three knights of Meld stopped the Behemoth charge so that mean that the values from the Behemoth charge can be divided by 3 to get AP (again, in case of option 1) and LS, which would be AP 4.78296e+5 Joules (9-B) Joules and LS 9.838kg Class 10.
- Post Orcus keys scales to the full value of the Behemoth Charge, 289,440N/29,514.66kg (Class 50), with Kouki reaching Class 100 (88,543.98kg) and Class K (147,573.3kg) with Limit Break and Overload.
- Post Schnee keys would be 2x the Class 50 value making them Class 100 (59,029.32kg), with characters like Shizuku and Kouki reaching Class K (177,087.96kg with Limiter Removal/Limit Break and 295,146.5kg with Overload)
- Post Evolution Hajime and every tier 7-B that scale to him somehow: Class M 9.3473984e+7kg, Limit Break (2.80421952e+8kg) and Overload (4.67369920e+8kg).
- Post Schnee keys base would be 2.80421952e+8kg, Limiter Removal/Limit Break (8.41265856e+8kg) and Overload (1.402109760e+9kg Class G).
Tier 6:
LS chain Apostles = 1.713456e+18kg, CheatMate Hajime party = 3.426912e+18kg, Limit Break Apostles = 5.140368e+18kg, CheatMate Limiter Removal/Limit Break = 1.0280736e+19kg, CheatMate Overload = 1.713456e+19kg, Dragon God Tio = 1.713456e+19kg or 3.426912e+19kg if the 10x amp apply with CheatMate, Ehit scale to Overload Hajime and probably can scale even to Dragon God Tio but I'm indifferent.
Speed Scaling: Base Hajime easily blitzed Limit Break Apostles (36xFTL) to the point of kill two hundred of thems in sixty seconds, so this feat along with the fact that he and every tier 6 is above ODAK in every aspect they should scale above his speed (so base Hajime should be 60xFTL, arguably even higher but well), CheatMate Hajime party is 2x faster (120xMFTL), Riftwalk Hajime would be 12x faster than base and with CheatMate it would 24x than base (720xMFTL and 1,440xMFTL+), and then add Limit Break and Overload on top of that (4,320xMFTL+ and 7,200xMFTL+), that would be Hajime speed own speed while his fastes weapons like Schlagen probably should get a higher (since the power of Schlagen is based on how much faster is compared with his guns). Hajime party have always be able to follow Hajime with Riftwalk since he always use it to fight against comparable people (so Tio and Shia should be 720xMFTL and 1,440xMFTL+ when considering CheatMate), Limit Break Silver Apostles were fast enough to give troubles to base Tio and Shia (so they should be 4,320xMFTL+ with Limit Break and 1,440xMFTL+ without it, Freid should scale to them or potentially upscale a bit), then there is Limiter Removal Tio (2,160xMFTL+ and 4,320xMFTL+) and Dragon God Advent was stated to work like Limit Break but giving an tenfold amp (14,400xMFTL+ or 43,200xMFTL+ if is added on top of Limiter Removal which I honestly don't know. The 10x apply to everything so her other stats also increase with it), with Shia I honestly don't have idea of how she should be since she Level VII and VIII were comparable to Limit Break Silver Apostles but from that point outward she turned FTE to them (so something like 4,320xMFTL+ with Level VII-VIII and far higher with Level IX-X?)
AP wise they are practically like how we already treat them, with some things like CheatMate the values change a bit but they are relatively minor things and I'm already too tired to write the scaling chain.
Summary
None, I'm to tired to write a summary, maybe later I will write a summary for the statics changes though I'm not sure.
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