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So I created/commented on quite some matchups recently and found it’s quite confusing for certain abilities to hax. An example would be poison manipulation.
Let’s say in a matchup, character A has position manipulation and character B has no resistance to it. In this case, we typically would decide that character A would just hax character B and kill him. But that is not even the case in real life. There are a lot of animals with poison in the real world but only some of them can kill a human. Some others poison would just afflict the victim’s body to a certain degree like paralyzing or make breathing difficult.
That’s why I suggest to create types systems for more abilities just like what we did in Regeneration and Acasuality. We can rank characters’ abilities types by considering how potent they are. Like in Poison Manipulation’s case, how big of an area it can afflict to a human body or if it can kill him, how long would it take to do so.
I made a list of abilities that I think are suitable for this revamp. Feel free to add more.
Let’s say in a matchup, character A has position manipulation and character B has no resistance to it. In this case, we typically would decide that character A would just hax character B and kill him. But that is not even the case in real life. There are a lot of animals with poison in the real world but only some of them can kill a human. Some others poison would just afflict the victim’s body to a certain degree like paralyzing or make breathing difficult.
That’s why I suggest to create types systems for more abilities just like what we did in Regeneration and Acasuality. We can rank characters’ abilities types by considering how potent they are. Like in Poison Manipulation’s case, how big of an area it can afflict to a human body or if it can kill him, how long would it take to do so.
I made a list of abilities that I think are suitable for this revamp. Feel free to add more.
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