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What the title says and i'll just get straight to the point for this.
Now "in-character" matches are when characters here fight other characters based on their in-verse personality traits and that can be a factor in whether or not characters can/will ultiize a certain ability that can decide if they win or lose. Like for example, Goku who has some hax under his belt but would moreso resort to using physical strikes or energy beams, you know pure power-based moves as it fits his M.O. as a combatant.
Being honest, I don't like the "in-character" based side of vs battles. Or rather, not listing "Was in-character" on the pages of characters that win/lose against others. I dislike the "in-character" rule because while a character's personality is a factor in how they battle, it' not taking into account the full potential and capability of said character. And i'll use a hypothetical example to express my issue.
There's Character A and Character B. Both fighters are very haxy in their own right (not going into specifics here but maybe space-time hax, mind-hax, soul-hax, casuality hax, etc.). Both characters have enough hax, in quality and numbers, to defeat each other in a fair match. However, here's where the problem begins. In terms of personality, Character A is someone who doesnt want to beat around the bush and would want to use their hax right away to start lighting fireworks. Meanwhile, Character B is more of a brawler-type and is more akin to using damaging-based moves first before relying on abilities. So by factoring in that, Character A would win immediately because they would use a hax Character B wouldnt have a chance against with just powerful attacks first as opposed to his own hax.
Reading that, a question rises. What exactly is fair about this matchup? The answer is that it's not fair, at all. Both characters, despite having a comparable arsenal of hax, have different opinions on their own said hax. Character A loves it, while Character B doesn't. And because of Character B's morals in not using a haxy move right away, Character A immediately takes the win no matter how much hax both parties have.
In other words, what im trying to say is that there's no point in pitting 2 equally skilled, powerful, and haxy characters against each other if their morals will just decide the matchup in a matter of seconds. Like what happened for A and B. It's not giving the other side a chance to do anything, or rather use their stuff at full capacity, if they're own morals work against them and they lose before ever using the abilities that would make the match fair in the 1st place. Yes, I know there are many other ways a fight can go down, but this is what I thought of when making this.
TDLR: Im not saying we should change matchups to mindless character matches/technique comparisons. Im not even saying we should neccesarily take away the "In-Character" aspect all together. But what I am saying is that if someone is going to lose because of it, we should at the very least mention it on the characters pages so its known they lost for reasons other than having everything they use be defeated.
Now "in-character" matches are when characters here fight other characters based on their in-verse personality traits and that can be a factor in whether or not characters can/will ultiize a certain ability that can decide if they win or lose. Like for example, Goku who has some hax under his belt but would moreso resort to using physical strikes or energy beams, you know pure power-based moves as it fits his M.O. as a combatant.
Being honest, I don't like the "in-character" based side of vs battles. Or rather, not listing "Was in-character" on the pages of characters that win/lose against others. I dislike the "in-character" rule because while a character's personality is a factor in how they battle, it' not taking into account the full potential and capability of said character. And i'll use a hypothetical example to express my issue.
There's Character A and Character B. Both fighters are very haxy in their own right (not going into specifics here but maybe space-time hax, mind-hax, soul-hax, casuality hax, etc.). Both characters have enough hax, in quality and numbers, to defeat each other in a fair match. However, here's where the problem begins. In terms of personality, Character A is someone who doesnt want to beat around the bush and would want to use their hax right away to start lighting fireworks. Meanwhile, Character B is more of a brawler-type and is more akin to using damaging-based moves first before relying on abilities. So by factoring in that, Character A would win immediately because they would use a hax Character B wouldnt have a chance against with just powerful attacks first as opposed to his own hax.
Reading that, a question rises. What exactly is fair about this matchup? The answer is that it's not fair, at all. Both characters, despite having a comparable arsenal of hax, have different opinions on their own said hax. Character A loves it, while Character B doesn't. And because of Character B's morals in not using a haxy move right away, Character A immediately takes the win no matter how much hax both parties have.
In other words, what im trying to say is that there's no point in pitting 2 equally skilled, powerful, and haxy characters against each other if their morals will just decide the matchup in a matter of seconds. Like what happened for A and B. It's not giving the other side a chance to do anything, or rather use their stuff at full capacity, if they're own morals work against them and they lose before ever using the abilities that would make the match fair in the 1st place. Yes, I know there are many other ways a fight can go down, but this is what I thought of when making this.
TDLR: Im not saying we should change matchups to mindless character matches/technique comparisons. Im not even saying we should neccesarily take away the "In-Character" aspect all together. But what I am saying is that if someone is going to lose because of it, we should at the very least mention it on the characters pages so its known they lost for reasons other than having everything they use be defeated.