Rikimarox2
He/Him- 7,959
- 4,486
Ello! This is a simple question thread that I wanted to make in order to get as much accuracy as possible for a character I'm making. I figured this is better than just making a billion QnA threads.
Anyways, here's the list, if you can answer any of this I'd be eternally grateful:
1. The game in question barely has any lore and cutscenes, as such, It's pretty much impossible to get any feats that aren't gameplay wise. Would it be okay if I index all the feats from gameplay?
2. The game has stats. One particular stat is called evasion. You can almost max this up, and if you do, you pretty much can evade absolutely everything in game, including explosions, lightning, etc etc... Would I be able to index this, and if so, could I index it as speed or something else? Because the character cannot dodge lightning normally, only with evasion it could.
3. There are a few items that straight up ignore defense in-game, especially shock and lightning damage. Could I index list this as durability negation, or is it just a subset of how lightning works? There are also lightsabers that use high temperature plasma to ignore defense. I assume I could list that one as "Durability negation via heat manipulation", or do I just list it as heat manipulation?
4. The character in question can only use 2-4 weapons with 4-6 accessories depending on the food he eats, and has 15 inventory slots. Do I have to specify it in the profile that he can only use 2-4 weapons, a weakness, or do I just count it as a game mechanic?
5. The character cannot change their equipment mid-fight, would that count as a weakness?
6. Would it be okay to count the character's speed as Supersonic due to being able to dodge guns in game? The game has shit like AK-47, normal pistols, etc etc...
7. There is an item in-game that lets you become invulnerable during dashes, would that qualify as invulnerability, or game mechanics?
8. After defeating any enemy (With the exception of bosses), their body disappears, would that qualify as an AP feat or just game mechanic? It should be the latter, no?
9. Do we treat the profile as composite (Ie, having every equipment and weapon), or do we have to specify which abilities and weapons the character have in a VS thread?
10. The character can shoot arrows, guns and hit enemies while moving, whether in the ground or mid-air, would that qualify as a skill feat?
Quite a long list, but if anyone could answer any of this, I'd be really grateful. Thanks!
Anyways, here's the list, if you can answer any of this I'd be eternally grateful:
1. The game in question barely has any lore and cutscenes, as such, It's pretty much impossible to get any feats that aren't gameplay wise. Would it be okay if I index all the feats from gameplay?
2. The game has stats. One particular stat is called evasion. You can almost max this up, and if you do, you pretty much can evade absolutely everything in game, including explosions, lightning, etc etc... Would I be able to index this, and if so, could I index it as speed or something else? Because the character cannot dodge lightning normally, only with evasion it could.
3. There are a few items that straight up ignore defense in-game, especially shock and lightning damage. Could I index list this as durability negation, or is it just a subset of how lightning works? There are also lightsabers that use high temperature plasma to ignore defense. I assume I could list that one as "Durability negation via heat manipulation", or do I just list it as heat manipulation?
4. The character in question can only use 2-4 weapons with 4-6 accessories depending on the food he eats, and has 15 inventory slots. Do I have to specify it in the profile that he can only use 2-4 weapons, a weakness, or do I just count it as a game mechanic?
5. The character cannot change their equipment mid-fight, would that count as a weakness?
6. Would it be okay to count the character's speed as Supersonic due to being able to dodge guns in game? The game has shit like AK-47, normal pistols, etc etc...
7. There is an item in-game that lets you become invulnerable during dashes, would that qualify as invulnerability, or game mechanics?
8. After defeating any enemy (With the exception of bosses), their body disappears, would that qualify as an AP feat or just game mechanic? It should be the latter, no?
9. Do we treat the profile as composite (Ie, having every equipment and weapon), or do we have to specify which abilities and weapons the character have in a VS thread?
10. The character can shoot arrows, guns and hit enemies while moving, whether in the ground or mid-air, would that qualify as a skill feat?
Quite a long list, but if anyone could answer any of this, I'd be really grateful. Thanks!