ExSENNA
Any/All- 2,251
- 724
Howdy?
It's been 3 months since the last time I organized a tournament, and here I am making another one because I am avaible. So, to quote myself, I'm once again making my return with another glorious Senna Event with medals for challengers to clinch!
Entrants will enter Challengers who will collide to determine who becomes the Champion and ultimate Tyrant of Town!
Challenger Rules
It's been 3 months since the last time I organized a tournament, and here I am making another one because I am avaible. So, to quote myself, I'm once again making my return with another glorious Senna Event with medals for challengers to clinch!
Entrants will enter Challengers who will collide to determine who becomes the Champion and ultimate Tyrant of Town!
Challenger Rules
- Tiers:
- The allowed Tiers for this Tournament are Low 7-C, 7-C, and High 7-C. Anything above High 7-C is restricted.
- Entries:
- Each Entrant can submit 2 Challengers. I can allow 3rd entry for if I feel like it. This is an FCOC Tournament, so I discourage entries from VSB.
- Hax:
- I'll judge hax on a case-by-case, but I want to generally keep it Low to Mid-level hax. As you can also tell, lower-tier challengers will need more Dura-neg options to win against higher-tier opponents due to the AP difference.
- Hidden Technique: Balance: This technique gives me the power to ban entry for any challenger who I deem to be breaking the balance of the Tournament, even if they don't break the rules. The purpose of this is that, instead of 1 or 2 challengers being so far above everyone else as we've seen in one of my previous Tournaments, I aim to make sure each challenger has chances against others so this can be an exciting Tournament. Getting out-everything-ed to hell and back but still technically having win cons is not balanced
- I'll judge hax on a case-by-case, but I want to generally keep it Low to Mid-level hax. As you can also tell, lower-tier challengers will need more Dura-neg options to win against higher-tier opponents due to the AP difference.
- Info:
- All challengers need to specify keys, equipment, and AP value. I will ignore it if not posted.
- Reserve:
- Only one spot at a time can be reserved, but if no challenger is submitted within 2 days, another person takes that spot.
- Speed Thing:
- Since speed is equalized, the challenger who is slower normally wins their matches the significant reason they won is a speed amp, the speed amp will be restricted/ignored. This is in line with VS Thread Rules
- All matches will be speed equalized
- 20 meters starting distance
- Everything else is SBA
Challenger | Attack Potency (Kilotons of TNT) | Key | Entrant |