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[R1M2] 1st Bane of Buildings Tournament - Gege vs. Charles Byrne (0-5-0)

ExSENNA

Any/All
1,959
577
Welcome to the Second Match of the First Round of the 1st Bane of Buildings Tournament! (Bracket) (Event Leaderboard)

On the blue corner, we have Gege, submitted by @Froggytron!
On the red corner, we have Charles Byrne, submitted by @ExSENNA!
Duel 1, let's go!



Gege is 0.19 Tons, Charles is 1.26 Tons. Charles has 6.6x AP advantage.
Gege has Class 5/Class 100, Charles has Class T LS. Charles has LS advantage.

Key 2 Charles is used.
Key 3 Gege is used.
Speed equalized.
The location is the Gates of Hell
The starting distance is 15 meters.

Gege:
Charles:5
Incon (coin flip):
 
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He has only one tier, but I can copy-paste the sections at tomorrow morning if it makes you happy
It's not about making me happy lmao

Anyway, Charles starts with Micro Cube Assault. To do this, he needs to clap his hand once to manifest a bunch of micro cubes, then grab them and throw them at his opponent. His cubes are invisible due to being made of Affray, but Micro Cube Assault makes a lot of sound so it should be noticeable.

I suppose he can dodge the blue lightning with his agility or block it with a bigger default cube
 
It's not about making me happy lmao
Anyway, all keys are now listed in statistics
Anyway, Charles starts with Micro Cube Assault. To do this, he needs to clap his hand once to manifest a bunch of micro cubes, then grab them and throw them at his opponent. His cubes are invisible due to being made of Affray, but Micro Cube Assault makes a lot of sound so it should be noticeable.
With Info Analysis allowed (silence means yes), Gege can right away deduce all names of his attacks + their damage and if they are AoE. Based on the hand maneuvers, Gege is likely to know its Micro Cube Assault coming (which has a splash effect) and likely decent AP compared to him, so Gege will use Absorb to "collect" this attack and be able to singularly use it himself later ('Absorb' cannot be spammed).

Then Gege will use Energize (2x boosting the damage of his attacks for a while) and goes with AoE Battle Croak:
  • Battle Croak - An AOE verbal attack dealing 1x damage with soundwaves to all sides, able to be negated by paranormal attacks in Helbas dimension, aka magic attacks. Can be concentrated for a bigger 3x damage sound blast at a singular opponent.
I suppose he can dodge the blue lightning with his agility or block it with a bigger default cube
That could work, it might still damage him if he touches the cubes used to tank
 
So what happen once Charles throws Micro Cube Assault at him? Gege cannot even see this attack coming, only hear its noise.

also Charles uses cubes as steps to walk on air

How does the Info Analysis work? Charles's attack are made of Affray, which is Invisible and incorporeal. Can Gege see such attacks? How does Absorb work? Keep in mind he cannot see any of the cubes, and even if he absorbed doubt he can use them since he lacks NPI to utilize Affray
 
So what happen once Charles throws Micro Cube Assault at him? Gege cannot even see this attack coming, only hear its noise.
Combined with knowledge of the attack names, that is more than enough. In Helbas, on average 1/3 of all attacks are verbal, and every 30 years Gege traveled giant adventures, with a team fighting off uncountable hordes of monsters using these. Having so much experience with sound (where it's launched as a projectile, invisible), for the most part, it doesn't make a difference to Gege.
also Charles uses cubes as steps to walk on air
That could confuse Gege at the start, his knowledge and Genial intellect could let him figure out soon
How does the Info Analysis work?
When we played Helbas, players using characters (as Gege) fought teams of monsters, where their drawings (portraying their attacks, their damage values, mere of their AoE and opponent's HP) got sent in the messenger chat, so players could use fitting attacks. From an FC/OC view, Gege must have ways to deduce attacks and values when he faces and sees opponents.
Charles's attack are made of Affray, which is Invisible and incorporeal. Can Gege see such attacks? How does Absorb work?
Answered above + just as a verbal attack in Helbas negates physical (rock-scissors-paper system, countered attack simply vanishes), Absorb should "negate" any attack sent at him similarly, then list it as once usable means to Gege, able to reflect it back when Gege decides to. It can only be used once in a turn, converted into a 'non-turn matchup' 1 in 3-4 cases, it cannot be spammed.
Keep in mind he cannot see any of the cubes, and even if he absorbed doubt he can use them since he lacks NPI to utilize Affray.
Can Attack reflection work on Affray? Absorb is a delayed reflection, he doesn't have to master things to later use reflected

How would Charles react to the AoE soundwaves sent at him, slowly damaging him?
 
I don't understand how any of those helbas things work.

Upon being hit by AOE waves Charles and hit Micro Cube Assault not working, Charles would respond by amping himself with Affray reinforcement which gives him a speed amp enough to overwhelm those comparable to himself, which should provide him enough boost to close the distance and obliterate Gege with overwhelming AP and LS advantage.

Charles can also amp his durability with Affray reinforcement, Aura, and Micro Cube Armor. Now what will Gege do?

His Cubes are mostly support, he uses them to walk on air, block attacks, use as armor. Only 1 attack, Micro Cube Assault, utilizes cubes directly to attack the target.
 
I vote for Charles. He'll start with Micro Cube Assault and if that is not effective he'll amp himself and close the distance to finish this off quickly with his one-shot-worthy AP advantage. He can avoid Blue Lightning by just dodging with his athleticism, blocking with cubes, or just out speeding it with amp
 
I don't understand how any of those helbas things work.

Upon being hit by AOE waves Charles and hit Micro Cube Assault not working, Charles would respond by amping himself with Affray reinforcement which gives him a speed amp enough to overwhelm those comparable to himself, which should provide him enough boost to close the distance and obliterate Gege with overwhelming AP and LS advantage.
Gege has way greater reactions, via his feat with Toy Knife:
  • Showed immerse mastery with Toy Knife, showed to cut the arm of Bast with it thanks to superior reactions, allowing to pile it off within speed of one attack.
Being able to severe above 9-A+ durability arm (it was a boss armor) using a toy knife, requiring extreme amounts of piling and stabs, yet Gege can easily manage with a duration of one simple move. He further has great movability options like his tongue and if in need, can summon teammate Bzům able to teleport him on the battlefield quickly, I see many options to avoid superior AP and LS attacks.

Charles can also amp his durability with Affray reinforcement, Aura, and Micro Cube Armor. Now what will Gege do?
Gege can often keep absorbing attacks of his AP level, and with energize active, can later reflect them back at Charles with 2x of the original power. The moment there is an opening in Charles's armor by these, Gege can summon Snake Twin to infect venom with Fangs, Freeze Drake can further assist by freezing Carles.
I vote for Charles. He'll start with Micro Cube Assault and if that is not effective he'll amp himself and close the distance to finish this off quickly with his one-shot-worthy AP advantage. He can avoid Blue Lightning by just dodging with his athleticism, blocking with cubes, or just out speeding it with amp
With the listed options of Gege it will get problematic, Gege can keep dodging and using absorb, damaging Charles with the means provided. Would a hit be unavoidable, Gege has one more HP, Damage Reduction shield, further damage reduction with guarding, and by merging Attendant Jelly into his body he gets further damage reduction. These defensive means get Gege out of one-shot gap.
 
Gege has way greater reactions, via his feat with Toy Knife:
  • Showed immerse mastery with Toy Knife, showed to cut the arm of Bast with it thanks to superior reactions, allowing to pile it off within speed of one attack.
Being able to severe above 9-A+ durability arm (it was a boss armor) using a toy knife, requiring extreme amounts of piling and stabs, yet Gege can easily manage with a duration of one simple move. He further has great movability options like his tongue and if in need, can summon teammate Bzům able to teleport him on the battlefield quickly, I see many options to avoid superior AP and LS attacks.


Gege can often keep absorbing attacks of his AP level, and with energize active, can later reflect them back at Charles with 2x of the original power. The moment there is an opening in Charles's armor by these, Gege can summon Snake Twin to infect venom with Fangs, Freeze Drake can further assist by freezing Carles.

With the listed options of Gege it will get problematic, Gege can keep dodging and using absorb, damaging Charles with the means provided. Would a hit be unavoidable, Gege has one more HP, Damage Reduction shield, further damage reduction with guarding, and by merging Attendant Jelly into his body he gets further damage reduction. These defensive means get Gege out of one-shot gap.
The cubes should let Charles avoid directly being in knife range and if Gege teleports on his physical disadvantages will let Charles get him off quickly, even with a 2x amp.

Has his absorption been shown to work on things so much stronger than him? Even with an amp, Charles is 3x stronger. Damage Reduction and healing also can only help so much with that
 
Gege has way greater reactions, via his feat with Toy Knife:
  • Showed immerse mastery with Toy Knife, showed to cut the arm of Bast with it thanks to superior reactions, allowing to pile it off within speed of one attack.
Being able to severe above 9-A+ durability arm (it was a boss armor) using a toy knife, requiring extreme amounts of piling and stabs, yet Gege can easily manage with a duration of one simple move. He further has great movability options like his tongue and if in need, can summon teammate Bzům able to teleport him on the battlefield quickly, I see many options to avoid superior AP and LS attacks.


Gege can often keep absorbing attacks of his AP level, and with energize active, can later reflect them back at Charles with 2x of the original power. The moment there is an opening in Charles's armor by these, Gege can summon Snake Twin to infect venom with Fangs, Freeze Drake can further assist by freezing Carles.

With the listed options of Gege it will get problematic, Gege can keep dodging and using absorb, damaging Charles with the means provided. Would a hit be unavoidable, Gege has one more HP, Damage Reduction shield, further damage reduction with guarding, and by merging Attendant Jelly into his body he gets further damage reduction. These defensive means get Gege out of one-shot gap.
Gege doesn't have a quantifiable speed on his profile while Charles is MHS, and speed is equalized here, Charles can amp himself to overwhelm Gege.

Charles has superior athleticism and moveability and can platform around by stepping on his cubes which are invisible to Gege. He has an overwhelming AP + Dura advantage and can further amp himself, how does Gege even damage Charles even if he hit him?

As I said, Charles does not have many absorbable attacks. Only 1 of his cube attacks, Micro Cube Assault, actually utilizes cubes to attack people. If that doesn't work, Charles simply becomes a melee fighter who utilizes cubes for blocking things and platforming. Combined with his better athletics, vastly greater AP, and better combat capability, he can get to Gege and oneshot him pretty easily.

Gege deos have ways to lessen the damage but he aint surviving a combo of stikes from Charles or just being folded by LS.
 
Has his absorption been shown to work on things so much stronger than him? Even with an amp, Charles is 3x stronger. Damage Reduction and healing also can only help so much with that
As confirmed by the main author of the Helbas world, even 999999999 attacks are counterable, that's what enables his up to High 3-A delayed attack reflection
Gege doesn't have a quantifiable speed on his profile while Charles is MHS, and speed is equalized here, Charles can amp himself to overwhelm Gege.
How far can Charles speed amp? There wasn't an opportunity in Helbas to judge Gege's speed, buts it's confirmed his reaction speeds are extremely greater, also calling from his GGesom knowledge remaining. The tourney 'speed amp ignoring' rule may be applicable to this.
Charles has superior athleticism and moveability and can platform around by stepping on his cubes which are invisible to Gege. He has an overwhelming AP + Dura advantage and can further amp himself, how does Gege even damage Charles even if he hit him?
By 2x amped Charles's attack absorbed + venom poison. Sound is enough for Gege to know where his cubes are, he has masses of experience with localizing sound in Helbas.
As I said, Charles does not have many absorbable attacks. Only 1 of his cube attacks, Micro Cube Assault, actually utilizes cubes to attack people. If that doesn't work, Charles simply becomes a melee fighter who utilizes cubes for blocking things and platforming.
Then Gege can use his StopSign shield and Toy Knife inflicting drunk status with each stab, besides dulling senses as alcohol does, Helbas alcohol further showed gaining "anti-resistance" to one. Gege's attacks can then deal further greater damage if stab successes.

Worth mentioning that melee is Gege's strongest option too, and each melee hit (including Toy Knife) causes a strong paralysis stunning enemies for 1 turn (thanks to 'Outlet Parasyte'), enough time to inject venom in.
Combined with his better athletics, vastly greater AP, and better combat capability, he can get to Gege and oneshot him pretty easily.
Already presented list of damage reductions saving Gege from one-shot gap...
Gege deos have ways to lessen the damage but he aint surviving a combo of stikes from Charles or just being folded by LS.
StopSign Shield can tank one attack per battle, it should be able to tank the sequence (sequence attacks also exist in Helbas, such as 1>1>1>1). Given that one melee hit is all Gege needs to paralyze Charles (which doesn't seem to have paralysis resistance) and inflict drunk status, Gege still seems to have the upper hand.
 
As confirmed by the main author of the Helbas world, even 999999999 attacks are counterable, that's what enables his up to High 3-A delayed attack reflection

How far can Charles speed amp? There wasn't an opportunity in Helbas to judge Gege's speed, buts it's confirmed his reaction speeds are extremely greater, also calling from his GGesom knowledge remaining. The tourney 'speed amp ignoring' rule may be applicable to this.

By 2x amped Charles's attack absorbed + venom poison. Sound is enough for Gege to know where his cubes are, he has masses of experience with localizing sound in Helbas.

Then Gege can use his StopSign shield and Toy Knife inflicting drunk status with each stab, besides dulling senses as alcohol does, Helbas alcohol further showed gaining "anti-resistance" to one. Gege's attacks can then deal further greater damage if stab successes.

Worth mentioning that melee is Gege's strongest option too, and each melee hit (including Toy Knife) causes a strong paralysis stunning enemies for 1 turn (thanks to 'Outlet Parasyte'), enough time to inject venom in.

Already presented list of damage reductions saving Gege from one-shot gap...

StopSign Shield can tank one attack per battle, it should be able to tank the sequence (sequence attacks also exist in Helbas, such as 1>1>1>1). Given that one melee hit is all Gege needs to paralyze Charles (which doesn't seem to have paralysis resistance) and inflict drunk status, Gege still seems to have the upper hand.
Basically Artists can amp themselves enough to overwhelm those who had no problem keeping up with them normally, and the only way they themselves keep up with an amped Artist of the same caliber is to amp themselves as well. Charles amping himself, combined with his athleticism, agility, and cube platforming makes it very hard for Gege to land a hit on him before dying to a barrage of attacks or just being folded by LS.

Charles's only absorbable attack is Micro Cube Assault which is basically a collection of thousands of cubes. His other cube abilities are just supplementary, enhancing his movements and blocking attacks. Thus, Gege lacks the NPI to utilize or willpower to bend Affray under his control, the substance that Charles's attack are made out of.

Toy Knife will not go through Charles's durability and Gege will have extremely tough time trying to land a hit on amped Charles.
 
Basically Artists can amp themselves enough to overwhelm those who had no problem keeping up with them normally, and the only way they themselves keep up with an amped Artist of the same caliber is to amp themselves as well. Charles amping himself, combined with his athleticism, agility, and cube platforming makes it very hard for Gege to land a hit on him before dying to a barrage of attacks or just being folded by LS.

Charles's only absorbable attack is Micro Cube Assault which is basically a collection of thousands of cubes. His other cube abilities are just supplementary, enhancing his movements and blocking attacks. Thus, Gege lacks the NPI to utilize or willpower to bend Affray under his control, the substance that Charles's attack are made out of.
But he has at least one 'Micro Cube Assault' absorbed (with Charles unknowing, to him it presents as it disappeared), potentially more of them stored. As for movement, Gege has the means to constantly teleport on the battlefield with Bzům, and with DED repairing drone at his back he may survive even barrage attacks once StopSign Shield special property is used, as the drone should keep repairing as quickly the attack fly, it's it the 1# auto-repair-module drone from Botangue.
Toy Knife will not go through Charles's durability and Gege will have extremely tough time trying to land a hit on amped Charles.
Not much, as he can use 'Micro Cube Assault' he absorbed at the start (+ plus more Micro Cube Assaults if he gets other opportunities to absorb them) to reflect in melee later with 2x AP at Charles. Helbas characters can concentrate AoE damages (like 1 1 1 into 3 in one place), Gege can concentrate AoE of of 'Micro Cube Assault' into singular points to create many holes in his armor (and he doesn't need to master NPI for it).

That gives many points to stab + now I think, there isn't anything like armor that negates attacks, all you can do is to reduce damage while it's effect caries, meaning even 0 damage Toy Knife hitting the armor will affect the drunk status and paralysis on him, as the hit landed. Similarly should work the venom or freezing. Only super rare items as the SignStop Shield shows to tank an attack entirely once per the battle (besides regular types, these items show negating durability negation, aka grey attacks => effects), Charles doesn't have that.
 
But he has at least one 'Micro Cube Assault' absorbed (with Charles unknowing, to him it presents as it disappeared), potentially more of them stored. As for movement, Gege has the means to constantly teleport on the battlefield with Bzům, and with DED repairing drone at his back he may survive even barrage attacks once StopSign Shield special property is used, as the drone should keep repairing as quickly the attack fly, it's it the 1# auto-repair-module drone from Botangue.

Not much, as he can use 'Micro Cube Assault' he absorbed at the start (+ plus more Micro Cube Assaults if he gets other opportunities to absorb them) to reflect in melee later with 2x AP at Charles. Helbas characters can concentrate AoE damages (like 1 1 1 into 3 in one place), Gege can concentrate AoE of of 'Micro Cube Assault' into singular points to create many holes in his armor (and he doesn't need to master NPI for it).

That gives many points to stab + now I think, there isn't anything like armor that negates attacks, all you can do is to reduce damage while it's effect caries, meaning even 0 damage Toy Knife hitting the armor will affect the drunk status and paralysis on him, as the hit landed. Similarly should work the venom or freezing. Only super rare items as the SignStop Shield shows to tank an attack entirely once per the battle (these items negate durability negation, aka grey attacks), Charles doesn't have that.
Micro Cube Assault is something Charles will only use once at best and will not use again if it doesn't work. Charles can sense his Affray so he would know if it is dispersed or not so he can have a general idea on what happened to it. Constant teleportation can only help him so far against overwhelming speed amp he cannot fight against, and that only helps him to evade at best. Charles can make up for that with his greater agility, athleticism, and cube platforming.

Charles can tank his own attack doubled to 2x. Plus, Charles can just dodge it with his agility or block portions of it with Strong Cubes which are strong to take no damage from those comparable to himself. His own attack 2x will not do much do him and he has ways to avoid it. Also why does Gege not need NPI for it exactly? He literally cannot even comprehend Affray.

Charles has 2 ways of amping his durabiity. One is Aura made out of his affray blocking things, and Micro Cube Armor which he can develop and wear around himself to block things further. This is not very relevant anyway because Gege will be overwhelmed by Charles's agility, athleticism, cube platforming, and speed and die before he gets to paralyze or drunken him.
 
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Micro Cube Assault is something Charles will only use once at best and will not use again if it doesn't work. Charles can sense his Affray so he would know if it is dispersed or not so he can have a general idea on what happened to it. Constant teleportation can only help him so far against overwhelming speed amp he cannot fight against, and that only helps him to evade at best. Charles can make up for that with his greater agility, athleticism, and cube platforming.
I mentioned Gege's superior reactions, mainly when Toy Knife is Included. It's the remains of GGesom's knowledge, dozens of thousands of years traveling through various verses and learning new abilities/sword styles. These abilities got lost when GGesom lost his sword in Helbas and turned into Gege, but the trained reflexes of an extraordinary sword user mastering thousands of sword styles still remain unconsciously, that's why Gege is able to pull off enormous feats with a mere Toy Knife for children.

Even if he has to rely on TP decently, these reflexes granting enormously greater reaction speed are what I see impacting strikes at Charles whenever close, inflicting paralysis + drunk effect, and getting deadly with summonable summons attacking him in such a state.
Charles can tank his own attack doubled to 2x. Plus, Charles can just dodge it with his agility or block portions of it with Strong Cubes which are strong to take no damage from those comparable to himself. His own attack 2x will not do much do him and he has ways to avoid it. Also why does Gege not need NPI for it exactly? He literally cannot even comprehend Affray.
Charles has 2 ways of amping his durabiity. One is Aura made out of his affray blocking things, and Micro Cube Armor which he can develop and wear around himself to block things further.
It's the mechanics learned in Helbas and the properties of the absorb move.

Even without full armor holes, the effects are un-tankable with armor. Charles paralyzed, then frozen and poisoned is a decent wincoin for Gege, mainly if he can keep him frozen/paralyzed while further inflicting the venom and alcohol, making him KO or even die from either of them.
This is not very relevant anyway because Gege will be overwhelmed by Charles's agility, athleticism, cube platforming, and speed and die before he gets to paralyze or drunken him.

One more fact I forgot the bring up, by summoning OUVR, Gege can lower Charles's speed amps and stamina, as OUVR remotely steals gradually giant amounts of energy, and further can grant them to someone else, to Gege in this case. As stealing energy slows down robots is Bottangue and higher energy robots can use more moves, as long OUVR is present, he can greatly balance the speed amps by stealing from Charles and giving it to Gege, further making his wincoin making Charles drunk/poisoned to death further likely.
 
I mentioned Gege's superior reactions, mainly when Toy Knife is Included. It's the remains of GGesom's knowledge, dozens of thousands of years traveling through various verses and learning new abilities/sword styles. These abilities got lost when GGesom lost his sword in Helbas and turned into Gege, but the trained reflexes of an extraordinary sword user mastering thousands of sword styles still remain unconsciously, that's why Gege is able to pull off enormous feats with a mere Toy Knife for children.

Even if he has to rely on TP decently, these reflexes granting enormously greater reaction speed are what I see impacting strikes at Charles whenever close, inflicting paralysis + drunk effect, and getting deadly with summonable summons attacking him in such a state.


It's the mechanics learned in Helbas and the properties of the absorb move.

Even without full armor holes, the effects are un-tankable with armor. Charles paralyzed, then frozen and poisoned is a decent wincoin for Gege, mainly if he can keep him frozen/paralyzed while further inflicting the venom and alcohol, making him KO or even die from either of them.


One more fact I forgot the bring up, by summoning OUVR, Gege can lower Charles's speed amps and stamina, as OUVR remotely steals gradually giant amounts of energy, and further can grant them to someone else, to Gege in this case. As stealing energy slows down robots is Bottangue and higher energy robots can use more moves, as long OUVR is present, he can greatly balance the speed amps by stealing from Charles and giving it to Gege, further making his wincoin making Charles drunk/poisoned to death further likely.
Bro he doesn't have a quantifiable reaction speed on his profile so stop bringing that up. GGesom himself is slower than Charles, please stop with the reaction speed, Charles is faster than this guy normally.

None of this matters because Charles will simply overwhelm him with greater agility, greater athleticism, greater skill, greater speed, and cube platforming. The chances of Gege landing a hit on Charles is so low before he gets killed and Charles has so many ways to evade and dodge Gege's attacks with the aforementioned advantages
 
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Bro he doesn't have a quantifiable reaction speed on his profile so stop bringing that up. GGesom himself is slower than Charles, please stop with the reaction speed, Charles is faster than this guy normally.
No, he isn't slower:
At least Massively Hypersonic combat speeds with full remembering of his speed-accelerating styles and various moves
Massively Hypersonic (Is exactly nine times slower than his Pre-Malison key), higher with Affray reinforcement

The reaction reflexes shouldn't be underestimated, its one of the strongest features Gege has, if not the strongest
None of this matters because Charles will simply overwhelm him with greater agility, greater athleticism, greater skill, cube platforming, greater speed. The chances of Gege landing a hit on Charles is so low before he gets killed and he has so many ways to evade and dodge Gege's attacks with his agility and speed.
I disagree and brought up numerous arguments over it, against most of which you didn't point anything specifically:
  • Immerse reaction rate from GGesom life
  • Remains of skill scaling from dozens of thousands of years of adventures
  • Teleportation to get even dozens of kilometers away instantly (with BZŮM)
  • Energy and essentially speed are being stolen at high quantum with OUVR, gifted to Gege further gaining stamina and speed to keep up
  • Gege can tank an entire barrage of attacks with SignStop shield and likely the next ones by gelatin regen with DED auto-repair-module at his back healing him at a similar rate the attacks wreck Gege (not one-shooting thanks to damage reductions)
  • Charles at any point frozen by Freeze Drake's projectile gets vulnerable to being stabbed with Toy Knife
  • Also damaging soundwaves, namely 'Frog Physics', can disturb Charles's focus drastically, so the speed amps get greatly less useful and the mentioned agility greatly lowered
Each of these helps Gege survive, they together assuring Gege lives long enough to deal at least one Toy Knife strike at Charles (supported with the remains of immerse GGesom sword skill), which inflicts drunk status and paralysis, from which Gege can keep stabbing him and having venom injected, KOing and likely drunking + poisoning him to death

Based on these I will vote Gege FRA
 
No, he isn't slower:
At least Massively Hypersonic combat speeds with full remembering of his speed-accelerating styles and various moves
Massively Hypersonic (Is exactly nine times slower than his Pre-Malison key), higher with Affray reinforcement

The reaction reflexes shouldn't be underestimated, its one of the strongest features Gege has, if not the strongest

I disagree and brought up numerous arguments over it, against most of which you didn't point anything specifically:
  • Immerse reaction rate from GGesom life
  • Remains of skill scaling from dozens of thousands of years of adventures
  • Teleportation to get even dozens of kilometers away instantly (with BZŮM)
  • Energy and essentially speed are being stolen at high quantum with OUVR, gifted to Gege further gaining stamina and speed to keep up
  • Gege can tank an entire barrage of attacks with SignStop shield and likely the next ones by gelatin regen with DED auto-repair-module at his back healing him at a similar rate the attacks wreck Gege (not one-shooting thanks to damage reductions)
  • Charles at any point frozen by Freeze Drake's projectile gets vulnerable to being stabbed with Toy Knife
  • Also damaging soundwaves, namely 'Frog Physics', can disturb Charles's focus drastically, so the speed amps get greatly less useful and the mentioned agility greatly lowered
Each of these helps Gege survive, they together assuring Gege lives long enough to deal at least one Toy Knife strike at Charles (supported with the remains of immerse GGesom sword skill), which inflicts drunk status and paralysis, from which Gege can keep stabbing him and having venom injected, KOing and likely drunking + poisoning him to death

Based on these I will vote Gege FRA
GGesom doesn't have a calc for his speed while Charles is 1/9 of Mach 5000 which is Mach 555. Plus Gege does not have such speed on his profile, he only has Unknown speed with higher reactions. Charles is still faster, end of this discussion.
  • He doesn't have that.
  • He doesn't have that on his profile. No Martial Arts, no Acrobatics, nothing.
  • Gets countered by a speed amp and vastly superior athleticism.
  • Everything Charles has kept in his Inner Zone, which is a personal Type 3 Concept Gege cannot interact with. Additionally, Charles's attacks will damage Gege's concept, making it impossible to heal if he can't also heal his concept.
  • Doesn't matter he is still be overwhelmed and killed before he gets to land a hit.
  • Charles can dodge with greater speed and much better agility or block with cubes.
  • How do sound waves work? Frog Physics gets countered because Charles resists Mindhax
 
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Guess Charles takes it FRA then

I know it's my subjective-colored feeling, but seriously, Batman with MFTL, Turbo Mecha Sonic with light-speed, now this, winning mainly based on
speed amp is just so "un-cool" and unoriginal way to win, it makes me annoyed. Charles at least has the agility, cubes to support, and useful resistances, but still feels like looking through a window and seeing a big middle finger rising from clouds in the sky instead of the expected sun 🗿 But anyway, congrats
 
Guess Charles takes it FRA then

I know it's my subjective-colored feeling, but seriously, Batman with MFTL, Turbo Mecha Sonic with light-speed, now this, winning mainly based on
speed amp is just so "un-cool" and unoriginal way to win, it makes me annoyed. Charles at least has the agility, cubes to support, and useful resistances, but still feels like looking through a window and seeing a big middle finger rising from clouds in the sky instead of the expected sun 🗿 But anyway, congrats
It is uncool hence why I integrated the rule where slow character can't progress in Tournament with speed amp. Charles is normally faster so he's the one getting nerfed by equal speed rule. Even without amp Charles has good athleticism to avoid toy knife and even if he couldn't he can just generate a small cube where Gege is attempting to stab to block it, since invisible Gege can't see there is a cube in the way

Thanks! Now we can progress to Round 2.
 
Tf is that? :/
 
Unexpected Henry Stickmin lmao
 
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