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Almost the month ago, a new installment (and Concord's killer) of Sony's current Japanese mascot series has been released for the PlayStation 5. A huge love letter to PlayStation's history from 30 years back and having platinumed both it and Astro's Playroom, I've decided to write a thread about...
I was wondering, in the Calculator website below, talking about the distance to Horizon, it adds that you have to measure the height above, sea level for it, would that just mean the observers height or the observers height plus the elevation from sea level?
http://www.ringbell.co.uk/info/hdist.htm
Hey guys, I'm not really the type of guy who usually cares about making wiki-wide revisions, but this one's been bugging me for a while, so I thought I should. Currently, we calculate things being sent flying across the horizon or doing the ole "twinkle in the sky" gag using a distance crossed...
Then character X tries to create planetary Storm, in the first 10 seconds it expands until it covers the horizon (20km) and continues to expand, but it is stopped and forcibly dispersed after 2 minutes, it can be assumed that if the storm expanded at least double or triple? (40km or 60km)
This will be a simple revision.
Wattson: She should have telekinesis as she can lift opponents into the air with what I assume to be electromagnetic forces.
Horizon: Her ultimate is a miniature black hole. As such it should negate durability instead of upscaling from her AP. So I'm opting to...