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VS Battles Wiki Forum

TheRustyOne
TheRustyOne
Pretty sure you can't multiply the results like that for durability/withstanding.

Taking a constant assault of 5.655825E17 Joules would only be 5.655825E17 Joules per second.

You just have to be durable/resistant enough to withstand 5.655825E17 Joules without any damage.

Can't comment anymore beyond that, interstellar feats are usually beyond me, excluding a few exceptions.
TheAngryOrange
Alright, I've adjusted the explosion one by dividing it in half and including a clip of the scene. That said I don't know how else I'm supposed to use the nukemap.
TheRustyOne
TheRustyOne
We have two explosion formulas that can be used.

And the results don't get anywhere close to what you have.

((0.02231644/0.28)^3)/1000 = 5.06291519e-7 or 0.506291519 Tons of TNT (0.25314576 Tons of TNT when split in half)

22.31644^3*((27136*1.37895+8649)^(1/2)/13568-93/13568)^2 = 0.8932 Tons of TNT (We don't split in half with this formula)

So something has to be wrong here.
TheAngryOrange
That's because the radius I have is the fireball radius. The near-total fatalities described is the heavy pressure radius.

Reference page:
"all large above-ground structures are destroyed within that radius, as well as causing 100% fatalities to anyone that is affected within the radius due to sheer pressure alone."
"P is the shockwave pressure in bars, where we generally use 1.37895 bars or 20 psi of pressure"

Nukemap
"At 20 psi overpressure, heavily built concrete buildings are severely damaged or demolished; fatalities approach 100%. Often used as a benchmark for heavy damage in cities."

If you put in 0.001 kt or 1 ton of tnt its heavy blast radius is 22 m which is roughly what you calculated with the surface explosion formula.

But it's the fireball we're seeing and not the blast wave.
TheRustyOne
TheRustyOne
Your point being?
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