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The speed would need more context than just what you've told me (a calc, in fact) but if it's just conjured electricity, we can use the default speed for that and calculate it against the distance to a target (the minimum distance where it can be blocked from) and then figure out the distance the target moves to dodge/block it. This would give you speed, assuming no aim-dodging shenanigans.
The name doesn't immediately ring a bell, why?