• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

VS Battles Wiki Forum

Armorchompy
Armorchompy
I don't think the calculation is necessary, you should probably just use default magnitude 5 AP since that already accounts for being felt in quite a wide range..
Pikaman
Pikaman
Oh.

thanks lol
Pikaman
Pikaman
Should I use the Low-Low end here, since that’s the closest to the figure listed on the Earthquake Power Chart Page?
Armorchompy
Armorchompy
I think just the 476.879063098 Tons rating mag 5 gives by default. Although I'm not like, the most knowledgeable guy on earthquakes, but I do think the formula doesn't work at these ranges
Pikaman
Pikaman
hmmm I’ll double check with someone else if the formula is good for these kinda ranges, thanks for the help!
Armorchompy
Armorchompy
Also I swear I don't want to lower feat even more, but if it was done by two guys you might need to cut the result by 2
Pikaman
Pikaman
Yes I am planning to divide the result by two for the scaling chain lol, granted only one of them survived it, so one of the two is on an unquantifiable level stronger (or at least more durable) than the other lol
Pikaman
Pikaman
In terms of the formula apparently it works from ranges of 150+ metres, and the calc is well above that for all ends even though the low ends are heavily deflated and need redoing
Pikaman
Pikaman
Armorchompy
Armorchompy
Alright. To be sure, what's the difference between High-Low and Low-Low?
Pikaman
Pikaman
High-Low assumes the earthquake could be felt on one end of the town even if it happened on the opposite end. The low-low end assumes the whole town only feels it as it happens in it's centre (which is not confirmed), and if it happened on a direct edge of the town the opposite end would not feel it.
Armorchompy
Armorchompy
Hm, out of these I'd probably have to do Low-Low, maybe you can add a Mid-Low end that's 2/3 of the diameter to represent a more average situation?
Pikaman
Pikaman
The same logic applies to the difference between the mid and high ends.

The low-low and mid ends are really only there as safety nets, the assumption the earthquake happens in the town centre is unsubstantiated, but possibly reasonable given the nature of the game's map
Pikaman
Pikaman
Will do a mid-low end
Back
Top