• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

VS Battles Wiki Forum

Aguywhodoesthings
Aguywhodoesthings
I believe incase of clean cuts you generally use pulverization
Dalesean027
Dalesean027
alright thanks and in this case do you know what formula i'd use to calc the cut?
Aguywhodoesthings
Aguywhodoesthings
The formula for a cylinder, the radius would still be the radius of the rock but in this case the height would be the thickness of the blade
After getting the volume you multiply it by the pulv value for rock and das it
Dalesean027
Dalesean027
alrighty thanks I thought so but I wanted to be sure
Dalesean027
Dalesean027
Aguywhodoesthings
Aguywhodoesthings
The formular for the volume here would be pi x r² x h (in this case sword thickness), you don't have to do surface area
Dalesean027
Dalesean027
Okay I believe I've fixed it accordingly
Aguywhodoesthings
Aguywhodoesthings
Yeah it fooks line now
Dalesean027
Dalesean027
alrighty bet thanks for your help
Dalesean027
Dalesean027
Do you know how to calculate speed feats from manga or comic panels?

And how to get GPE for large sized charaters
Back
Top