• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

VS Battles Wiki Forum

Moritzva
Moritzva
... if I may ask, why is it set as Subsonic at all atm? I know they have Subsonic via guns, which makes sense, and I know they tried to upgrade speed via venting, which I opposed as a game mechanic. Personally, I’m with you that The Imposter is clearly Average Human Movement, and debatably Subsonic combat speed (definitely with gun, debatable on everything else), and if that’s not what the profile currently says, I’m curious as to why as I’d like to change that.
James_Plays_4_Games
James_Plays_4_Games
On the profile the reason subsonic movement is already considered is because of a calculation. An Impostor can travel a long distance quickly underground on Polus. After that the profile says that them traveling a distance very quickly to kill a Crewmate is likely game mechanics. I see why it's a possibly rank for just the first feat but the second feat really supports it. I don't know why the second feat is considered game mechanics.
Moritzva
Moritzva
Alright, to clarify, what part of it do you think is faulty? The profile, that is.
James_Plays_4_Games
James_Plays_4_Games
Specifically I think "possibly Subsonic" should be replaced with "Subsonic combat speed". (For the reasons above.)
Moritzva
Moritzva
Well, I definitely opposed subsonic movement speed, for obvious reasons. Combat speed, I’m similarly dubious on, as the actual death cutscenes give zero indicator of subsonic blitzing outside of the gun (in one case, after kicking a Crewmate down, the Crewmate even gets a chance to reach out before being killed).

Personally, subsonic is only via the gun.
James_Plays_4_Games
James_Plays_4_Games
The killing animation of Impostors without a pistol doesn't suggest subsonic speed but I mean the distance they cross to position themselves at a Crewmate, especially when the killing distance is set to long. The Impostors already have a transonic rank for their guns so don't worry, no one forgot about it.
Moritzva
Moritzva
Relying on different kill settings for kill animations is definitely game mechanics, no? Not to mention that subsonic is contradicted by said kill animations.
James_Plays_4_Games
James_Plays_4_Games
The normal setting still reaches a little far. I guess the long range setting is just for me to better demonstrate it. Maybe I don't even know if there is a standard since this game has so many customizations with the settings. How come the kill animation contradicts the speed? I see it as the Impostor using subsonic speed to get to the Crewmate to do their murder, not to speed blitz them.
Back
Top