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VS Battles Wiki Forum

Armorchompy
Armorchompy
I don't take calculation requests, sorry.
Omnificence
Omnificence
I've gotten in touch with almost every member of the Calculation Group to provide calculations of these scans, both inside and outside of this forum. I have bumped my replies to them numerous times, but I haven't garnered much attention from them. If you don't wanna do it, then I guess it's fine...
Armorchompy
Armorchompy
You could always learn to do it yourself, I can try and walk you through the steps if you'd like.
Omnificence
Omnificence
That's exactly what I'm trying to do. I'd love your help.
Armorchompy
Armorchompy
Alright, first off what is important to understand is you need to compare the speed of what you're calculating to the light beam in this case (Can you prove this to be light speed, by the way? Our standards in the subject are fairly strict and the calc is pointless without that)

Anyway in practice this means comparing the distance the character moves to the distance of the beam. Do you have access to a PC, with like, paint and stuff?
Omnificence
Omnificence
Yeah, and I have Clip Studio Paint.
Armorchompy
Armorchompy
Nah, normal vanilla paint is what I use, the line tool plus the fact that hovering over the screen tells you the specific location in pixels is all you need. Basically you need to draw a line that describes Hellboy's movement in the last panel, specifically the movement of his head since that's what was closes to the shot. Then you also need to draw a line that follows the beam's movement from the origin point to the place where it would have hit his head.
Omnificence
Omnificence
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