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FRAUDulent Revision (for the video game ultrakill, devilmayquake) (fps)

Jerry59

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i-finally-finished-it-is-my-first-custom-figure-probably-v0-r40kix4b069h1.jpeg

Page cleanup

V1​

Here's the current page. And here's my sandbox junk.

V2

All of the changes and new stuff can be viewed here.

Gabriel

Minos

Added more justifications and scans as well as Notable Attacks/Techniques because they look cool.

Sisyphus

More justifications and scans. And Notable Attacks/Techniques, look cool.

Resistance to Light Manipulation

V1 and other enemies are unaffected by Providence's bodies of pure light, which are capable of blinding a human if viewed directly.

Applies to nearly everyone, except for Husks (as they do not have sight) and the uncategorized folks (never seen in the same rooms or directly confronted with Providences).

(Non-Combat Applicable) Healing

Not just V1, but machines in general use blood to refuel and heal themselves, and ofc it should be High-Low as well. Though unlike V1, they has to refuel through a different process rather than through direct contact with blood.

Applies to the machines, all of them.

"Limited Invulnerability with Idols" removal

Blessed Streetcleaners can still be killed when submerged in water (their weakness). Additionally blessed enemies can be killed by environmental hazards (though the Strategy sections of terminal entries often cover both lore and gameplay mechanics, so this prolly serves more as supporting evidence than anything)

Agonis & Rudraksha key for Ferryman

Like Swordsmachine and Insurrectionist, Ferryman now also has secret encounter variants. These variants possess the same dependent Healing ability as the other two, but also gain "Spatial Manipulation & Invisibility" as Agonis (the red one) is only visible through reflections similarly to Mirror Reaper, who have those abilities due to being able to escape into a fold in space.

Soldier's durability upgrade

Their augmentations granted by Hell is stated to allow them to withstand normal explosions with little to no damage (and they take no damage from normal explosions in Brutal difficulty). So they should have 7-C, possibly High 7-C durability with augmented parts (or whatever it should be called)


that’s all for now, i think
 
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I'd make energy absorption/info analysis minor or limited. I don't think I agree with Danmaku, V1's weapons are functionally equivalent to IRL automatic weapons/shotguns and I don't think we'd count those for the ability. Everything else looks good.
 
I'd make energy absorption/info analysis minor or limited. I don't think I agree with Danmaku, V1's weapons are functionally equivalent to IRL automatic weapons/shotguns and I don't think we'd count those for the ability. Everything else looks good.
Alrighty. What should I classify sliding as though? Just downscale it from combat speed or should it count as travel speed?
Added V1’s travel speed. Tho I didn’t include sliding yet, since it can also be used to dodge enemies’ attacks in-game, not sure how I should treat it tbh.
 
V1's weapons are functionally equivalent to IRL automatic weapons/shotguns and I don't think we'd count those for the ability.
Only applies to the IRL stuff because of a lack of sufficient ammo, and ability to maintain fire iirc, both of which I don’t think apply to V1 given it’s able to fire its weapons endlessly.
 
... Yeah, apparently we list rotary cannons as a viable example for Danmaku. This is very strange to me but I suppose this is fine.
 
I agree with Armor's points, especially the one related to Danmaku. But everything else does look fine to me.
 
Meh guess that was kind of a redundant thing to ask even if it was just to be sure

Grace ended it seems so I'll go ahead and apply these changes
 
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