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Expanding the References for Common Feats page

This calculation needs approval, but if it works it can be added to the References For Common Feats Page
There is too little for it to be accurate. You're using tensile strength which is good. But a torso is not a hollow cylinder, but I am not good at biology so I cannot suggest a replacement. You only used muscle tensile strength but forgot skin, bones (the spine), and more.

Force = Area x Tensile strength is wrong. Tensile strength makes sense, it is good to use here, but you are misapplying the idea of tensile strength. Tensile strength experiments are for uniformly, same density, objects, not for such a complex object such as this.

This is a very low number and we need to fix it.
@Damage3245 @TheRustyOne @Armorchompy @Migue79 @Psychomaster35 @KLOL506 @M3X_2.0 @Dark-Carioca @AbaddonTheDisappointment

What do you think about this? 🙏
 
I am inclined to not put much stock into this comment given it is from a banned member who may as well be a sockpuppet of Vzearr, who, let's be real, hasn't exactly been a bastion of proper calcs. I tend to not give such accounts the time of day, period.

Still, if you feel the need to address this, I suppose you can ask one of DontTalkDT or Executor_N0.
 
Were they banned?
Yes, but I am not willing to explain it here, so you'll just have to find it out yourself by investigating.

Aside from removing strikethrough text and adjusting the first-person pronouns to something less personal, I don't think there is anything else I need to do here.

So I guess just ping me again if I am needed somehow.
 
theres a typo on every ´´galaxy speed feats´´feat, you can tell the 1 month timeframe of all of them is 42x lower than the 1 week timeframe, despite months only being about 4.5x longer than weeks, the 1 year timeframes follows the errosr of 1 months timeframes, just make the 1 month and 1 year timeframes of all of them 10x times higher as they should

EDIT: also could the galaxy speed feats share the sources of the length/distance of those galaxies to earth? i cant find any source saying that abell 2218 galaxy is 13 billion lightyears away from earth, just some saying ´´over 2 billion lightyears´´
 
Could we replace the current car destruction calc with this one based on actual car crushers that's already been accepted by two calc group members? (48.47 MJ vs. 1.2 MJ)

(Keep in mind that a car slamming into a wall at 70 MPH and instantly coming to a dead stop is only 0.73 MJ, or about 65 times lower than the current yield for Car Destruction.)

The current calc on the page basically calcs the energy to destroy multiple uniform, homogeneous lumps of material that a car is made out of, when it reality everything being shaped and assembled introduces a bazillion points of failure, and makes the energy required to scrap a vehicle a lot lower.

Also, Wall level car destruction just feels more right than Small Building level car destruction.
 
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theres a typo on every ´´galaxy speed feats´´feat, you can tell the 1 month timeframe of all of them is 42x lower than the 1 week timeframe, despite months only being about 4.5x longer than weeks, the 1 year timeframes follows the errosr of 1 months timeframes, just make the 1 month and 1 year timeframes of all of them 10x times higher as they should

EDIT: also could the galaxy speed feats share the sources of the length/distance of those galaxies to earth? i cant find any source saying that abell 2218 galaxy is 13 billion lightyears away from earth, just some saying ´´over 2 billion lightyears´´
Bumping this too, I think intergalactic travell speed should have more example ends, like ones based on being on different galaxy clusters than just nearest to furthest galaxies
 
Could we replace the current car destruction calc with this one based on actual car crushers that's already been accepted by two calc group members? (48.47 MJ vs. 1.2 MJ)

(Keep in mind that a car slamming into a wall at 70 MPH and instantly coming to a dead stop is only 0.73 MJ, or about 65 times lower than the current yield for Car Destruction.)

The current calc on the page basically calcs the energy to destroy multiple uniform, homogeneous lumps of material that a car is made out of, when it reality everything being shaped and assembled introduces a bazillion points of failure, and makes the energy required to scrap a vehicle a lot lower.

Also, Wall level car destruction just feels more right than Small Building level car destruction.
Bump.
 
Could we replace the current car destruction calc with this one based on actual car crushers that's already been accepted by two calc group members? (48.47 MJ vs. 1.2 MJ)

(Keep in mind that a car slamming into a wall at 70 MPH and instantly coming to a dead stop is only 0.73 MJ, or about 65 times lower than the current yield for Car Destruction.)

The current calc on the page basically calcs the energy to destroy multiple uniform, homogeneous lumps of material that a car is made out of, when it reality everything being shaped and assembled introduces a bazillion points of failure, and makes the energy required to scrap a vehicle a lot lower.

Also, Wall level car destruction just feels more right than Small Building level car destruction.
That seems fine, but more CGMs should be contacted. I do think the 1.2 MJ seems more reasonable then the 48.47 one
 
Could we replace the current car destruction calc with this one based on actual car crushers that's already been accepted by two calc group members? (48.47 MJ vs. 1.2 MJ)

(Keep in mind that a car slamming into a wall at 70 MPH and instantly coming to a dead stop is only 0.73 MJ, or about 65 times lower than the current yield for Car Destruction.)

The current calc on the page basically calcs the energy to destroy multiple uniform, homogeneous lumps of material that a car is made out of, when it reality everything being shaped and assembled introduces a bazillion points of failure, and makes the energy required to scrap a vehicle a lot lower.

Also, Wall level car destruction just feels more right than Small Building level car destruction.
I think they can coexist - "fragging" a car will be quite different from crushing it. If the original calc is removed though, something along the lines of what we did for the Digging up from Underground feat should be done. If a change is made one should put a note on the feat's header to point out that the calc has been changed

... Speaking of which
I can remove the Digging up header, but there are likely still pages linking to that specific section, so please edit those out if you come across them.
The very reason that was left in was so that it would let anyone going through a profile that linked back to the calc know it was removed. As far as I know nobody's gone and removed every reference to the calc from the wiki, so why was the header removed?
 
I think they can coexist - "fragging" a car will be quite different from crushing it. If the original calc is removed though, something along the lines of what we did for the Digging up from Underground feat should be done.
Feels kinda weird that a car fragging calc has a yield 40 times higher than a car crushing calc.
If a change is made one should put a note on the feat's header to point out that the calc has been changed
Noted
 
Feels kinda weird that a car fragging calc has a yield 40 times higher than a car crushing calc.
Eh not really, the materials it's made of are going to be compressed more easily than they're torn apart. Our fragmentation system isn't perfect and tends to highball things but it's not the crazies thing.
 
Feels kinda weird that a car fragging calc has a yield 40 times higher than a car crushing calc.
To help with your point here:
Most car destroying feats aren't total fragmentation, the current calc factors in even the rubber of the car tires being destroyed
When have you seen a car destruction scene where the tires are destroyed? Most of the time it's just the car's main body being broken

The car crushing calc matches up a lot more with what generic car destruction is more commonly portrayed as

Problem with the car crushing feat tho is that it doesn't factor in that car crushers take time to crush. The math currently has that force applied over one second to crush it


The site for the Overbuilt Car Crusher used as reference has a video of it in operation, where it seems to take roughly 10 seconds for it to crush the car
 
Eh not really, the materials it's made of are going to be compressed more easily than they're torn apart. Our fragmentation system isn't perfect and tends to highball things but it's not the crazies thing.
Except overcoming Compressive Strength is seen as equivalent to Pulverization (for some reason), which is more than Fragging. (Not saying I agree with the logic, but that's what's used.)
To help with your point here:
Most car destroying feats aren't total fragmentation, the current calc factors in even the rubber of the car tires being destroyed
When have you seen a car destruction scene where the tires are destroyed? Most of the time it's just the car's main body being broken

The car crushing calc matches up a lot more with what generic car destruction is more commonly portrayed as
Exactly; and if it lines up more with what generic car destruction is more commonly portrayed, then it's what should be used. The page is for References for Common Feats.
Problem with the car crushing feat tho is that it doesn't factor in that car crushers take time to crush. The math currently has that force applied over one second to crush it
Nowhere in the equation is there a variable for time, nor an indirect variable for time like watts? It's a simple newtons * distance number crunch.

The site for the Overbuilt Car Crusher used as reference has a video of it in operation, where it seems to take roughly 10 seconds for it to crush the car

Materials are better at dealing with energy spread out over time/space versus in a single burst. If 1.2 Megajoules spaced out over ten seconds (and several square meters of area) does that to a vehicle, then 1.2 Megajoules in a single second from one point will do way more damage. So I don't see how that detracts from the calc; if anything it's an argument for it.
 
Except overcoming Compressive Strength is seen as equivalent to Pulverization (for some reason), which is more than Fragging. (Not saying I agree with the logic, but that's what's used.)
obviously crushing something and having it stay intact isn't equivalent to pulverizing it. Our values aren't perfect, you don't need me to tell you that.
Exactly; and if it lines up more with what generic car destruction is more commonly portrayed, then it's what should be used. The page is for References for Common Feats.
If both are things that happen semi-commonly in fiction we can just list both and explain when one or the other is preferable.
 
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