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Hi guys/girls. This CRT is for Brawl Stars, after they back from grave. I've had almost all of this drafted since 25 dec, so i hope staffs see this thread.
So let's start with bad news:
Then upgrade and additions
So we're upgrading to MHS+?
Next the most important thing in this thread:
Next canon to verse
So this is EVERYTHING for this day, i hope staffs read it
Agree: @SomebodyData (expect speed upgrade)
Disagree:
Neutral:
So let's start with bad news:
Page:
vsbattles.fandom.com
The whole page is for one ability that should be add to Brawler Physiology instead of a side page, so it's simple remove page and add abilities to Brawler Physiology page
If this get accept, then it's should be add:
Hypercharge (Brawl Stars)
Hypercharges are an ability from Brawl Stars. Once a Brawler reaches Power Level 11 you can unlock their Hypercharge. Hypercharge is a powerful, time-limited ability that makes a Brawler’s Super even stronger, buffing speed, damage, and shield stats during battle (buff value differs depending on...
If this get accept, then it's should be add:
- Aura (Explosive [Minor Fire Manipulation & Lighting Manipulation] & Rage-inducing; When Brawlers become enraged, they can instantly activate their Hypercharge, a aura of purple flames and lightning signifying their Hypercharged state, shown when Mr. P become enraged, and instantly activate their Hypercharge, which make him in aura of purple flames surrounds his body.)
- Rage Power (Brawlers can instantly activate their Hypercharge ability if they simply become enraged, without having to charge it.
- Damage Boost (Brawlers can instantly activate their Hypercharge ability, which boost their damage by 5%)
- Damage Reduction (Brawlers can instantly activate their Hypercharge ability, which boost their reduce damage by 5%)
- Supernatural Willpower (Brawlers can activate their Hypercharge through their determination and persistence.)
This is purple gems abilities not Brawlers.
- Self-Power Modification (Hypercharge modifies the capabilities of a Brawler's super)
- Power Bestowal (Hypercharge grants Brawlers additional abilities and powers)
Rage Power not Statistics Amplification
They don't change color, it just Hypercharged Brawlers' attacks become electrified.
- Limited Color Manipulation (Hypercharge can cause the color of a Brawler's super attack to turn purple)
Then upgrade and additions
- Blessed (Buffies are small little pets that grant a boon to the ability type that a Brawler has, which can include granting that ability with a new special property or ability, with Gadget Buffies empowering a Brawler's Gadgets, Star Buffies empowering their Star Powers, and Hyper Buffies empowering their Hypercharge)
- Limited Reality Warping (Brawlers shown to be able to change style of animation, such as here, here and here)
- Non-Physical Interaction
- Intangibility (Immaterial, Phasing & Spatial; Brawlers can attack Shade even when he is in his Incorporeal Form, though Shade can pass through physical objects otherwise. His Incorporeal Form is stated to make Shade exit the physical world.)
- Enhanced Senses & Passive Extrasensory Perception (Brawlers can visibly see and pick up the souls of defeated opponents, which are stated to be souls in the gamemode description. Capable of fully seeing Shade even in its Incorporeal Form, which is stated to make Shade exit the physical world. All Brawlers are capable of seeing where and which location Finx is able to physically go back to if he uses his Gadget to time travel back to that location.)
- Immortality
- Type 8 (The confirmed reason for why Brawlers can respawn is because of the purple gems that granted them their powers to begin with preventing them from dying [Note: This is only limited to Star Park].)
- Resistance to Corrosion Inducement (Brawlers can withstand being in the vicinity, and even having Emz' hairspray be blasted at them, which is stated to be capable of melting off the faces of regular people because of how corrosive it is.)
More justifications for Fourth Wall Awareness & Toon Force (Brawlers can talk with the narrator. Brawlers can perform magic tricks for the viewer. Brawlers are also aware of “Brawl Talk,” as shown when Angelo and Willow laugh at one of the female Brawlers because Supercell doesn’t make a Hypercharge for her, and when Glowbert send link to Brawl Talk, a clips created by the community managers of the game, for fans to know future additions to game. Brawlers can talk to the viewers.)
More justifications for Immortality (Type 2; Brawlers can still alive even after bullets crossing their body. Brawlers can fight and get lot of hurts but still don't die. Type 4; After Mr. P exploded, Pierce stated that he would respawn again. It shown that after Dynamike get killed by Shelly, he resurrect himself.)
More justifications for Immortality (Type 2; Brawlers can still alive even after bullets crossing their body. Brawlers can fight and get lot of hurts but still don't die. Type 4; After Mr. P exploded, Pierce stated that he would respawn again. It shown that after Dynamike get killed by Shelly, he resurrect himself.)
- Supers: Supers are the ultimate skill Brawlers have in addition to their primary attack. While in the game Supers are charged through hitting enemies, canonically, Brawlers don't need to actually charge their Supers to use them as shown repeatedly within the official animations. An example being Mortis, Gene and El Primo using their Supers all at once without having charged them
- Gadgets: Gadgets are activatable abilities that have a variety of effects. Each Brawler has two different Gadgets specific to themselves, and Gadgets have a cooldown to them, but can be used infinitely in a match unlike before. Both Gadgets can be equipped at once canonically, confirmed by Lumi in an animation using her Grim and Frostbitten Gadget and Hit the Lights Gadget in the same match.
- Star Powers: Star Powers are passive abilities that often increase statistics or increase the utility of pre-existing abilities of Brawlers or even introduce new passive abilities. Every Brawler has two Star Powers unique to themselves. Both Star Powers can be equipped at once canonically, confirmed by Dynamike that can use his DYNA-Jump and Demolition, where it's shown in animation, that he able to use his DYNA-Jump to jump by blast wave from his bombs, and use his Demolition, to one-shotted Draco, despite the his low-ball health has 5600 HP, and Dynamike's super has 4400 DM (High-ball), but it increase by Demolition to 6000 DM.
- Gears: Gears are passive abilities that are often times only statistic amplifications that last for a long time. There are 6 Super Rare Gears, which every Brawler has access to. That's the Speed Gear, which makes Brawlers move faster by 15% when moving in bushes, the Damage Gear that boosts a Brawler's damage by 15% when they are under half their health, the Health Gear that makes Brawlers heal 50% more each second, the Vision Gear that allow Brawlers to see enemies hiding in bushes for two seconds after hitting them, the Shield Gear that grants a Brawler a shield that blocks some damage and can regenerate, and the Gadget Cooldown Gear, which reduces the cooldown of their Gadget by 15%. There are Epic Gears that are stronger Gears that can be equipped by a select group of Brawlers each, and Mythic Gears that are all each exclusive to one single Brawler. Two gears can be equipped at a time.
- Hypercharges: Hypercharges are a chargeable ability similar to Supers, however canonically, Brawlers only have to train hard enough before they can harness the power of their Hypercharges. Hypercharge always creates a purple aura of flames around a Brawler, makes them glow purple with glowing eyes, and electricity pulsing around their body. Hypercharges often come with a boost to a Brawler's speed, damage, and grants them a shield, different from the Shield Gear, since the Hypercharge's shield reduces the amount of damage the Brawler takes when hit by a certain percentage. Hypercharges also provide a special boost to a Brawler's other stat or increases the utility of their abilities depending on the Brawler. Hypercharges boost damage by 5%, reduce damage by 5%, and increase movement speed by 20% for the duration. All Brawlers are meant to canonically have a Hypercharge. Hypercharges can also canonically become active in a Brawler if they experience heightened emotions, confirmed when Angelo states that Jae-Yong had never been able to make Pam "Hypercharge", of course meant to be sexual innuendo. This is backed up by Pearl, when distressed about Sam and Belle, activates her Hypercharge in anger, or Mr. P instantly activating his Hypercharge when enraged.
- Buffies: Buffies are small little pets that can appear when a Brawler stands still, and vanish into the Brawler when they are on the move. They bestow amplifications to the various other abilities Brawlers have. Each Brawler has 3 Buffies that they can equip all at once. A Gadget Buffie, a Star Buffie and a Hyper Buffie, which boost the Brawler's Gadgets, Star Powers and Hypercharge respectively, even adding new components to them. Having a Buffie is officially known as being "Buffied". The Buffie the Brawler has is dependent and specific to the Brawler. Buffies are imbued with Starr Park Gems.
- Summoning/Soul Manipulation (Nita can summons the spirit of Big Baby Bear)
- Limited Invulnerability (With Gadget Buffie, Shelly becomes immune to damage while dashing.)
- More justification for Statistics Reduction (With Gadget Buffie, shots with Clay Pigeons Gadget additionally cause a slowdown effect.)
- Fire Manipulation (With Star Buffie, three burning circles are left at where the shots ended, which deal damage over time.)
- More justification for Statistics Amplification (With Star Buffie, Shelly gets a 15% movement for 3 seconds when Band-Aid activates. With Hyper Buffie, Shelly's main attack has increased projectile speed during her Hypercharge. Increased Hypercharge Duration by 2 seconds.)
- Statistics Reduction/Absorption (With Gadget Buffie, each bullet from Speedloader Gadget steals one ammo each, allowing Colt to potentially gain two ammo and the enemy to lose two ammo.)
- Passive Statistics Amplification (With Gadget Buffie, the Silver Bullet is larger and deals 67% more damage. With Star Buffie, Colt gains a burst of movement speed whenever any of his attacks hit an enemy. Every attack that lands will give a 20% speed boost for 0.5 seconds, and the duration refreshes with multiple hits. With Star Buffie, Colt deals slightly more damage the further he is from the enemy he shot at, up to 5% at max range. With Hyper Buffie, Colt's unload speed for his main attack is faster during his Hypercharge. Increased Hypercharge Duration by 2 seconds.)
- More justification for Plant Manipulation and Class 1 LS (With Gadget Buffie, the needles from Popping Pincushion Gadget root enemies like El Primo for one second if at least two of them hit, making the enemy unable to move but still able to attack.)
- Statistics Amplification (With Star Buffie, the Super's projectile speed is 30% faster. With Star Buffie, the spikes now curve at sharper angles, allowing for more coverage in that area. With Hyper Buffie, Spike's main attack splits into needles twice. Increased Hypercharge Duration by 2 seconds.)
- More justification for Explosion Manipulation (With Gadget Buffie, his cactus' burst can create a big explosion that damages enemy Brawlers for 1200 damage and knocks them back)
- Sound Manipulation (Can project soundwave that in a target direction. With Gadget Buffie, the soundwave also destroys enemy projectiles. Projectiles that leave an area of effect like Brock's rockets or explode into more projectiles like Spike's needles will still explode when destroyed.)
- Statistics Reduction (With Gadget Buffie, Irresistible Attraction Gadget also slows down enemies hit by 70% for 5 seconds, allowing Frank to deal more damage with other attacks.)
- Statistics Amplification & Enhance Regeneration (With Star Buffie, defeating an enemy Brawler also heals Frank by 4480 HP over the span of 3 seconds. Defeating more Brawlers means healing more HP and gaining a longer duration of attack power. With Hyper Buffie, all attacks will now be sped up to the fastest speed Frank can attack at regardless of his current HP. Increased Hypercharge Duration by 2 seconds.)
- Damage Reduction (With Star Buffie, when Frank has HP greater than half of his max HP, he will take 15% less damage from any attacks.)
- Statistics Amplification (With Gadget Buffie, his Combo Spinner Gadget deals 50% more damage to enemies below half health.)
- Restricted Flight & Shapeshifting (Upon activation, Mortis disappears and turns into a swarm of bats for a brief duration. While transformed, Mortis can pass over obstacles and water for seconds.)
- Invulnerability (While transformed, Mortis is immune and untargetable to any attacks and abilities.)
- Further Enhance Regeneration (With Gadget Buffie, "Creature of the Night Gadget" additionally deals damage where the swarm of bats are, equal to 76% of his main attack.)
- Further Statistics Amplification/Enhanced Regeneration (With Star Buffie, Creepy Harvest Star Power increases Mortis' health by 500 each time he defeats an enemy. The health boost persists until Mortis is defeated)
- Forcefield Creation/Damage Reduction (With Star Buffie, Coiled Snake Star Power gives Mortis a 40% shield while he is using the long dash.)
- Paralysis Inducement (Stomper Gadget allows Bull's next Super to stun enemies it hits.)
- It should be change his Teleportation to Portal Creation as he don't teleport, he created doors to different places.
- Intangible Attack (His Walking Cane Gadget allows Gray's next attack to pass through obstacles, and dragging enemies to him)
So we're upgrading to MHS+?
Brawlers should be has Massively Hypersonic+ due to
- When Max kill any Brawlers, she indicates that she are faster than lightning. Also since she are considered as "Very Fast", so technically all Brawlers who they consider as "Very Fast", should be comparable to Max. Others Brawlers would scales to them in Combat and Reaction speed, as shown here, here, here.
- Brawlers can react to Ziggy’s attacks, who stated to be "lightning strike" and "flash of lightning", who should be Massively Hypersonic+.
- Also there many Brawlers has attacks faster than Ziggy’s attacks, so technically they also should be has at least Massively Hypersonic+ attack speed. It also accept that Brawlers are comparable to each other.
- Also Brawlers should be comparable to Belle's Shocker attack, which an electro-bolt (At least Massively Hypersonic+).
- Ziggy’s lighting attack shown that lighting are come from the sky. In official Ziggy Animation, it shown that lighting come from cloud. Also his electrically/lighting attack stated to be a "electrical storm that travels rapidly across the environment". So technically it's a real lighting, and it should be has speed of lighting (Massively Hypersonic+)
- Belle's Electro-Bolt can causes muscle paralysis.
- Pam are fast enough to cover the ground with fire as she runs.
- Kenji views falling objects as frozen.
Next the most important thing in this thread:
Limited Energy System
It shown that Brawlers can use a similar amount of power with any given technique, such as:- Mortis' main attack has damage effect same as his "Combo Spinner" gadget.
- One laser blast of Ruffs' main attack has damage effect same as his "Air Support" gadget.
- Berry's main attack has damage effect same as his super attack.
- Crow's main attack has damage effect same as his super attack.
- Barley's main attack has damage effect same as his super attack.
- Frank' super attack has damage effect same as his "Irresistible Attraction" gadget.
- Gus' main attack has damage effect same as his "Kooky Popper" gadget.
- Kit's main attack has damage effect same as his super attack.
- Emz' main attack has damage effect same as her "Acid Spray" gadget.
- Gray's main attack has damage effect same as all of his gadgets.
Non-physical Energy System
We see in the game that an increase in a Brawler’s statistics or energy allows the Brawler to use stronger abilities and increases its damage output:- When Brawlers use their Hypercharge, it make them more powerful, which gives them new abilities, and makes their Super attack more powerful.
- Buffies which can boosts Brawler's physical statistics, like Hypercharge, it also boosts their abilities and give them new stronger abilities.
- When Frank steals the power/energy of a Brawler he defeats, he gets a 25% increase in damage of attack.
Universal Energy System
Purple Gems has shown to be able to channel their energy through Brawler's physicals, such as:- Gems grant Hypercharge to Brawlers, which has been shown to enhance their physical statistics, such as strength, speed, and durability.
- When Nita get affected by purple gem, she became more powerful than before, and even she beat Bull in seconds.
- When Brawler are be content with these gems, they become more powerful and developing their skills, meaning when Brawlers be more close to purple gems, they become more stronger than before.
Next canon to verse
Removed (Standard) Abilities and Mechanics
Removed abilities and powers post-release are still valid and usable, due to them not contradicting anything within the game's lore or story. Deleted game modes such as Siege and Super City Rampage still canonically exist in the series. Deleted abilities such as Surge's teleportation or R-T's In Line Gadget are true to them as characters and were given to them by the developers, with the only reason for them being removed from the game being for balancing reasons, such as Surge's teleportation being too powerful, and R-T's In Line Gadget being too useless.Brawl Talk & Animation Shorts
Game shorts are actually canon, since Fernanda Oliveira, the art director and world-builder for the Brawl Stars IP, as well as the person who creates Brawler concepts as well as creates the concepts for the universe of the series, also oversees all visual things such as advertisements, animations, and even merchandise to make sure they represent the world well. This means that this short aligns with what is perceived as possible for Brawlers to do, and since it isn't an alternate universe thing (like many promos featuring skins), it should be applicable. However, Frank, the game lead, confirms that all lore is canon to the game, and nothing has been retconned (besides Brawler descriptions from beta), especially the Investor Video in particular. There also things that show that shorts are canon- In official game animation, it is shown that the tall Melodie short is meant to be canon. During the Brawl Stars MOBA game mode animation, Colette created the “#MakeMelodieShortAgain” trend, and she drew Melodie when she lengthening her head and enlarging it. Even Boonie stated that sometimes Melodie can be taller and sometimes shorter, which which is further evidence that this is canon.
- In official game animation, Angelo and Willow laugh at one of the female Brawlers because Supercell doesn’t make a Hypercharge for her.
- For further justification, Glowbert is known for Brawl Talk. He even asks the player why they don’t watch Brawl Talk, and then he gives the player a clip of Brawl Talk.
So this is EVERYTHING for this day, i hope staffs read it
Agree: @SomebodyData (expect speed upgrade)
Disagree:
Neutral:
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