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Respectfully, could we not turn a very serious allegation into a situation where we throw every possible thing this person may have said at the wall? It's not appropriate, regardless of the validity of your concerns.
I'm not coming to Dread's defense and would hate for it to seem that way, this...
Because the employees as regular people are able to kill Brackens, I've singlehandedly done so with a shovel and no form of stun because it was busy snapping the necks of two other people. It's not an impossible margin for the Agents to cross.
It doesn't have to, I'm talking about the actual...
The crux of the problem here is that you gave the Agents knowledge so they know to cover their angles. Brackens really don't like to be looked at and it's in character for them to flee when that happens.
But if it's the case they are stared at they'll just go full on offensive, and given the...
It's not about that, but the difference between the value of the injuries you're trying to compare. The Chosen Undead is fine with these things and much more, the Crewmate isn't and is often not instantly killed by mauling attempts.
Is this really the metric of comparison you're trying to go with? A character that fights in an endless cycle of repetition until they finally succeed? With these as examples?
"Constantly shrugs off being stabbed, slashed, crushed, thrown, bitten, shot, poisoned, electrocuted, burned, and...
It's pounds, not kilograms. Stickler for details sure but that's still a fair difference.
Because in the real world this isn't the expectation at all times, the point of the game is that collecting the scrap is life or death anyway so someone who is injured but keen on not dying would rather...
The notion that they are carrying 100kgs over the course of all these is rather silly, you can maybe achieve an instance of that once or twice given the rarity but even ignoring that you can hardly move at all under those circumstances, let alone run for any longer than a second or two.
You're...
It seems to abide by this very line:
"... or through the addition of equipment (corrupted USB add-ons, nanomachines etc)"
While it may seem silly, the Terminal fits this definition. As for codes not being painted on objects that's how it is for the turrets and landmines, which we have no...
I agree with everything else besides this, only because codes exist as a means to perform the hacking from a gameplay perspective rather than it being necessarily as easy as entering a letter and a number, just like how most games with hacking tend to have it in a considerably easy hacking...
Typically when something is written as "over time", it means that the regeneration isn't normally usable in a combat setting. Someone could come back from bisection in a matter of minutes and that be okay but could take them a day to recover from being turned into a puddle, but by then the fight...