This Content Revision aims to add the following page, which will then be added as a power for every single profile. The Creature Physiology will be added only to creatures, and Will and Fortitude apply to every single characters in different levels, which would be their Will/Fortitude value.
To explain in simple terms, Ordem Paranormal is an RPG, and the combat is usually resolved with saving throws. Some enemies or players have abilities that require saving throws. There are three main saving throw skills, Reflexes (essentially if you succeed a Reflexes throw you just dodge the attack), Fortitude and Will. Fortitude and Will are the interesting ones. High values allow you to resist stronger and stronger effects. A regular person has 0 in both stats, usually, which means that, if you remove randomness from the equation with additional rules from the rulebook, they can only resist effects up to a DT of 10 (A DT is the value you must reach to resist the effect, by throwing dice and then summing the saving throw skill. If you roll for example a 10, and have +5 will, you will pass an effect with a DT of 15, but fail in a DT 16). This essentially means that every single point above 1 in Fortitude of Will allows you to resist a power a singular level higher. The strongest effect in the Rulebook has a DT of 45, which would require a +35 in will or fortitude to resist, meaning 35 layers. Altough players can have a DT that far surpasses this for their own rituals with some insane combos.
I believe the creature phisiology page is self explanatory, all creatures should have the skills in there, and it's just mixed with this one for convenience in one page, Otherside Physiology. The Marked page aims to add to all the characters who are Marked (all player characters) the abilities they have. Being marked essentially just gives you the ability to go against fate, they are not bound by the chains that govern reality and thus their actions can't be controled by destiny.
The Page in Question