Galactidot
They/Them- 676
- 574
(I did puns with the first two threads, I'm not stopping here!)
This is the User Blog that will be utilized.
The intent of this CRT is to properly establish Bonds within the Mario Bros franchise as a Universal Energy System.
This CRT is a summary, the blog explains everything in-depth. If you've already read it, there'll be nothing you need to re-read here.
Bonds
First named in the 2024 release Mario & Luigi Brothership, Bonds are power derived from the very concept of togetherness. Bonds are heavily utilized in the setting of the game, Concordia. The existence of Bonds keeps the land together, and produces an infinite source of power, according to Dr. Vulko.
It can come in many forms, some of the named ones being Connectar and Lumenade. However, Bonds go far beyond the Land of Concordia, and can be seen long before Brothership. The reason for this is quite apparent due to multiple statements that reveal the true nature of Bonds.
According to Cozette and a Grampy Turnip, Bonds are the very source of existence. Bonds create everything, and spread beyond each universe, creating an infinite cycle of creation, lining up with Dr Vulko calling it "infinite energy". They act as a direct inverse to Glohm, which causes an endless cycle of destruction, creating everything and spreads by ascending beyond every universe it's present in.
The Pure Hearts and the Chaos Heart are both explicitly made of Bonds, the latter being made of false ones, being known as Love Power of Chaos in Japan. The Ancients knew how to use Bonds well, creating worlds and the Pure Hearts out of them.
We are also shown that they have the ability to amplify the power of both physical and non-physical/magical attacks. For instance, Mario and Luigi are able to infuse their hammers with Bonds to deal damage in the thousands on Reclusa's ~52560 HP (1086+1740+2404+4066+6659+8892+9137+8601+9975). If you don't attack with bond power, you'll only do around 80 damage per hit.
Earlier in the game, after Mario and Luigi battle Gorumbla, Wilma, his Aunt, gives him a "Tough Love Punch" after infusing herself with Bond energy. Snoutlet notes her to be even stronger than Mario and Luigi when they aren't amplified at that point of the game, Wilma is also able to build warp pipes that work due to Connectar, a form of Bonds, further establishing Chakron's statement.
In terms of magic, Mario and Luigi can use a Bros Bomb attack, which combines Bonds with both Fire and Ice to deal significant damage, along with Battle Plugs.
Bonds can be collected and stored through artifacts like the Bonding Can and the Pure Hearts.
Glohm
Glohm is sourced from Reclusa, the progenitor of Glohm, and absolute opposition to Bonds. You may recall that Reclusa is a being that turns loneliness into energy (Glohm), giving him his form and power. He is stated to be capable of eradicating all Bonds from the multiverse, furthering him scaling to all of Bonds beyond him being its equal.
Once he is done killing everybody, he manifests a new physical form in another dimension by gathering enough Glohm (concept he introduces) in the new dimension. This is done through his egg. Reclusa's egg is the source of his power, and is fueled by the very world's isolation. When Reclusa hatches, he creates the Soli-tree from his egg. the egg exploding immediately turns the sky of (at least) the planet red.
This also later creates a pillar of Glohm that shoots into the sky, displaying even MORE energy.
The egg is both the SEED of the Soli-tree and EGG of Reclusa, and gained all of it's energy from the same source, that being himself. The Soli-tree and Glohm are equal to Reclusa (with Reclusa's death destroying the Soli-tree, Glohm and everything related), made all of the dreams, and is where he siphons his power from. (See how it's completely in sync with his expressions, and how when he starts expending more energy, it does the same.)
Most notably, Reclusa uses Glohm to create dream worlds, which would make sense given Glohm scaling to the 2-A creation of Bonds. Reclusa's Glohm also provides Creation and Stabilization.
Does it qualify?
As we've established, it follows the rules of a UES. I will be quoting the page directly:
"a character or the system they are using must have explanations or showings that indicate that the powers which should scale to each other draw from the same source of power [1]
Bonds are a Multiversal constant, making up existence itself. They can be used to amplify the power of physical attacks, as well as magic attacks through methods like Bros Bomb or Battle Plugs, which can improve potency of either, lining up with this quality.
Glohm can be similarly used, notably on Bosses to improve the power of all of their attacks to an equal degree, boost any chosen stat, or a durability amp using shields that protect against all attacks equally. Glohm is also a Multiversal constant, coming from Reclusa.
"... Alternatively, it would also suffice to show that the user can invest similar amounts of power into any given technique, should they want to." [2] ...
Bonds and Glohm can be converted between each other, and the amount of power used scales equally to the power of the attack being used e.g. Battle Plug recharge time and charge amount scaling in accordance to how powerful the plug was.
A good example is Reclusa's death converting all things related to and made from Glohm into Bond Energy.
Additionally, they have to demonstrate or have reliable statements that all their supernatural or otherwise non-physical powers scale to each other in Attack Potency. Hence an increase in power / energy should correspond to a proportional increase in the potency of their powers and abilities [3]"
As mentioned above, Bonds and Glohm can empower both physical and non-physical attacks proportionally, and all of them scale to each other in accordance to the amount utilized.
Everyone can use Bonds, but incredibly skilled characters or artifacts are required for Bonds to be used in combat.
As for Glohm, Reclusa can use it to an unlimited extent, and give its power to anyone he desires, like Zokket.
The two forces are able to exchange blows, both physical and non-physical, in combat. As established, Bonds and Glohm are interchangeable, equal forces, exemplified by the existence of Spite Bulbs, Sprite Bulbs (Bond Fairies) disconnected from Bond Energy, which have their power replaced by Glohm thanks to Reclusa, and Reclusa turning into Bond Energy upon his death.
And most of all, Bonds and Glohm fulfill all of the criteria for a UES.
Changes:
Votes:
Agree: DarkDragonMedeus (With Bonds being a UES, Mario Bros having variable tiers and united peak up to 2-B, Reclusa being 2-B), FinePoint (Same as DarkDragonMedeus), Imaginym (Same as DarkDragonMedeus), Somebodydata (Same as DarkDragonMedeus), Nierre (Same as DarkDragonMedeus), RaikiKurohane99 (With UES, but neutral on scaling)
Disagree: Armorchompy (With UES and 2-B Reclusa, but agreement for Low 2-C Creation/ED for Reclusa), Maverick (same as chompy), Dalesean (same as chompy)
Neutral:
This is the User Blog that will be utilized.
The intent of this CRT is to properly establish Bonds within the Mario Bros franchise as a Universal Energy System.
This CRT is a summary, the blog explains everything in-depth. If you've already read it, there'll be nothing you need to re-read here.
Bonds
First named in the 2024 release Mario & Luigi Brothership, Bonds are power derived from the very concept of togetherness. Bonds are heavily utilized in the setting of the game, Concordia. The existence of Bonds keeps the land together, and produces an infinite source of power, according to Dr. Vulko.
It can come in many forms, some of the named ones being Connectar and Lumenade. However, Bonds go far beyond the Land of Concordia, and can be seen long before Brothership. The reason for this is quite apparent due to multiple statements that reveal the true nature of Bonds.
According to Cozette and a Grampy Turnip, Bonds are the very source of existence. Bonds create everything, and spread beyond each universe, creating an infinite cycle of creation, lining up with Dr Vulko calling it "infinite energy". They act as a direct inverse to Glohm, which causes an endless cycle of destruction, creating everything and spreads by ascending beyond every universe it's present in.
Some instances of it being used previously in the series include:
- Mario Galaxy games, it is said Mario's love for Peach was the reason not even a Grand Star amplification could turn the tables against Mario.
- This also includes Peach enhancing the power of the Star Spirits to amplify amply and destroy power characters, even the Dream Stone.
- In the Super Mario RPG remake, The Power of Bonds are how all the team attacks/meters.
- In both SMRPG and Paper Mario series, FP is shared with entire party.
- In Paper Mario TTYD, appeal generates star power, which is shared between the party. There is a badge in the Japanese version that buffs it called "Wishing with Friends". Said Star Power is created through the wishes of the people, which are regarded as Bonds.
- Bro Points is the M&L series version of MP/Mana from pretty much every other RPG, Psynergy from Golden Sun, or PK from Earthbound/Mother series. It's not only Bonds by concept of being related to such, but Glohm also destroys it. BP can power magical, physical, and reality defying attacks.
- In Mario and Luigi Brothership, Groovemaster Dyode explicitly counts Music's power under Bonds. He teaches the Bros a dance technique that can provide life to trees, and his dance also appears numerous times throughout the game in similar circumstances. This hearkens back to DDR Mario Mix, where music plays a similar role.
- In Bowser's Inside Story, Chakron, a being who has reached the peak of consciousness, claims that everything is a connection of consciousness, and is able to teleport Bowser by moving him between the consciousness of the very land.
- Super Mario Galaxy 2 features the "Gentle Pull", or the "Desire", known as "The Desire To Be Reunited" that transcends both space and time, something not even the laws of the universe can stop.
- In Super Mario RPG, Culex, who claims to hold a power that rules over all creation, is defeated by Bonds.
- Everyone all throughout the various locations in TTYD where who amped Mario, his partners, and Crystal Stars to turn tables against Shadow Queen. This includes characters like Vivian and Flurrie, who solely use magic-based attacks.
- It's not limited to heroes, various enemies can also get amps based on Power of Bonds. In Bowser's Minions, a common them kind of showcases a "United we stand, divided we fall" tradition.
- That also explains how Goomba and Troopa hoards can sometimes overwhelm Bowser or Fitness trio in large groups.
- Bowser Jr's bond with Bowser has also demonstrated being an amplification in some games. As well as something he can use to amplify minions due to "Hurting Jr."
- Bowser and his minions are stated to gain strength from Bonds in Brothership, the very game that solidified these as a tangible source of power.
- Bowser Junior's Journey hinges on the Bond between Bowser Jr, the Koopalings, and Bowser's Army. SPIRIT is treated as a measure of the team's Bond. Kamek can increase it by coddling Bowser Junior, and Bowser Junior and Captain Goomba can increase it by rallying their teams.
The Pure Hearts and the Chaos Heart are both explicitly made of Bonds, the latter being made of false ones, being known as Love Power of Chaos in Japan. The Ancients knew how to use Bonds well, creating worlds and the Pure Hearts out of them.
We are also shown that they have the ability to amplify the power of both physical and non-physical/magical attacks. For instance, Mario and Luigi are able to infuse their hammers with Bonds to deal damage in the thousands on Reclusa's ~52560 HP (1086+1740+2404+4066+6659+8892+9137+8601+9975). If you don't attack with bond power, you'll only do around 80 damage per hit.
Earlier in the game, after Mario and Luigi battle Gorumbla, Wilma, his Aunt, gives him a "Tough Love Punch" after infusing herself with Bond energy. Snoutlet notes her to be even stronger than Mario and Luigi when they aren't amplified at that point of the game, Wilma is also able to build warp pipes that work due to Connectar, a form of Bonds, further establishing Chakron's statement.
In terms of magic, Mario and Luigi can use a Bros Bomb attack, which combines Bonds with both Fire and Ice to deal significant damage, along with Battle Plugs.
Bonds can be collected and stored through artifacts like the Bonding Can and the Pure Hearts.
Glohm
Glohm is sourced from Reclusa, the progenitor of Glohm, and absolute opposition to Bonds. You may recall that Reclusa is a being that turns loneliness into energy (Glohm), giving him his form and power. He is stated to be capable of eradicating all Bonds from the multiverse, furthering him scaling to all of Bonds beyond him being its equal.
Once he is done killing everybody, he manifests a new physical form in another dimension by gathering enough Glohm (concept he introduces) in the new dimension. This is done through his egg. Reclusa's egg is the source of his power, and is fueled by the very world's isolation. When Reclusa hatches, he creates the Soli-tree from his egg. the egg exploding immediately turns the sky of (at least) the planet red.
This also later creates a pillar of Glohm that shoots into the sky, displaying even MORE energy.
The egg is both the SEED of the Soli-tree and EGG of Reclusa, and gained all of it's energy from the same source, that being himself. The Soli-tree and Glohm are equal to Reclusa (with Reclusa's death destroying the Soli-tree, Glohm and everything related), made all of the dreams, and is where he siphons his power from. (See how it's completely in sync with his expressions, and how when he starts expending more energy, it does the same.)
Most notably, Reclusa uses Glohm to create dream worlds, which would make sense given Glohm scaling to the 2-A creation of Bonds. Reclusa's Glohm also provides Creation and Stabilization.
Some other purposes beyond basic statistic empowerment include:
- Various enemies also become infected with Glohm, making them more powerful, while also possessing a darker red tint and glowing eyes (or in the case of Glohm Piranha Plants, glowing spots on their heads). Attacks from enemies are significantly faster. Some enemies have additional properties when affected with Glohm:
- Glohmed enemies are unable to perform cooperative attacks with each other, including non-Glohmed enemies. For example, Glohmed Zok Troopers do not team up for attacks unlike their regular counterparts.
- The only exceptions to this are enemies which produce clones of themselves.
- Glohmed enemies may skip a turn, which is indicated by a red speech bubble with ellipses above their heads. (ex. Glohm Curlup, Glohm Spike)
- Glohmed enemies may flee from battle. (ex. Glohm Icead, Glohm Sharkbone)
- Glohmed enemies may inflict the Glohm status on a bro. (ex. Glohm Jet Zok Trooper)
- Glohmed enemies can create a spiked shield which breaks after being hit with an attack, although the shield is often two layers. If the spikes are on top, the enemy is unsafe to jump on. (ex. Glohm Soreboar, Glohm Snaptor, Glohm Spikely, Big Glohm Spikely, Glohm Piranha Plant, Glohm Spike Zok Trooper, Glohm Ring Zok Trooper)
- Some will occasionally start having temporary stat boosts, especially POW-Ups. (ex. Glohm Krode, Glohm Shower Fish, Glohm Curlup, Glohm Palooka, Glohm Palooka R, Glohm Piranha Plant, Glohm Millton, Glohm Magikoopa, Glohm Hammer Bro, Glohm Zokkarang Trooper)
- Some may attempt to counter the attacking bro almost immediately by following up with another attack - this is signaled by the words "Counter" appearing alongside a referee whistle sound effect. (ex. Glohm Guardarm, Glohm Parashoot, Glohm Bumbleshoot, Big Glohm Soreboar, Glohm Drillby, Glohm Drillby R, Glohm Piranha Plant, Glohm Spike Zok Trooper)
- Singular enemies sometimes create clones of themselves and shuffle between the fakes. If the fakes are constantly hit, the real one appears to glow. The HP bar is hidden for all enemies. (ex. Glohm Shy Guy, Glohm Goomba, Glohm Koopa Paratroopa, Glohm Icead, Glohm Magmad, Glohm Helmet Zok Trooper)
- Defeated enemies may sometimes linger on the screen, then release a shockwave which must be jumped over. Timing of dodges depends on the location of the shockwave. This does not happen if the enemy is defeated by a counterattack. (ex. Glohm Boo, Glohm Seedle, Glohm Seedle R, Glohm Hydro Seedle, Glohm Invizilizard, Glohm Invizilizard R, Glohm Soreboar, Glohm Capnap, Glohm Capnap R, Glohm Piranha Plant, Glohm Foopfly, Glohm Foopfly R, during Reclusa's invasion)
Does it qualify?
As we've established, it follows the rules of a UES. I will be quoting the page directly:
"a character or the system they are using must have explanations or showings that indicate that the powers which should scale to each other draw from the same source of power [1]
Bonds are a Multiversal constant, making up existence itself. They can be used to amplify the power of physical attacks, as well as magic attacks through methods like Bros Bomb or Battle Plugs, which can improve potency of either, lining up with this quality.
Glohm can be similarly used, notably on Bosses to improve the power of all of their attacks to an equal degree, boost any chosen stat, or a durability amp using shields that protect against all attacks equally. Glohm is also a Multiversal constant, coming from Reclusa.
"... Alternatively, it would also suffice to show that the user can invest similar amounts of power into any given technique, should they want to." [2] ...
Bonds and Glohm can be converted between each other, and the amount of power used scales equally to the power of the attack being used e.g. Battle Plug recharge time and charge amount scaling in accordance to how powerful the plug was.
A good example is Reclusa's death converting all things related to and made from Glohm into Bond Energy.
Additionally, they have to demonstrate or have reliable statements that all their supernatural or otherwise non-physical powers scale to each other in Attack Potency. Hence an increase in power / energy should correspond to a proportional increase in the potency of their powers and abilities [3]"
As mentioned above, Bonds and Glohm can empower both physical and non-physical attacks proportionally, and all of them scale to each other in accordance to the amount utilized.
Everyone can use Bonds, but incredibly skilled characters or artifacts are required for Bonds to be used in combat.
As for Glohm, Reclusa can use it to an unlimited extent, and give its power to anyone he desires, like Zokket.
The two forces are able to exchange blows, both physical and non-physical, in combat. As established, Bonds and Glohm are interchangeable, equal forces, exemplified by the existence of Spite Bulbs, Sprite Bulbs (Bond Fairies) disconnected from Bond Energy, which have their power replaced by Glohm thanks to Reclusa, and Reclusa turning into Bond Energy upon his death.
And most of all, Bonds and Glohm fulfill all of the criteria for a UES.
Changes:
- Bonds are an official verse wide amp that could qualify as a UES, but at the very least justifies variable tiers and potential amps for many characters especially Mario & Luigi
- Mario and Luigi get base tiers updated to Varies based on Bonds, High 6-A normally, up to 2-B when united at their peaks
- Furthermore, footnotes that they cannot reach the tier on their own and require being together to achieve it.
- Reclusa scales from 2-B based on the idea that Mario & Luigi are using bonds at peak that exceeded when they fought Dreamy Bowser
- If this does not work, Low 2-C environmental destruction for Reclusa could still be valid
Votes:
Agree: DarkDragonMedeus (With Bonds being a UES, Mario Bros having variable tiers and united peak up to 2-B, Reclusa being 2-B), FinePoint (Same as DarkDragonMedeus), Imaginym (Same as DarkDragonMedeus), Somebodydata (Same as DarkDragonMedeus), Nierre (Same as DarkDragonMedeus), RaikiKurohane99 (With UES, but neutral on scaling)
Disagree: Armorchompy (With UES and 2-B Reclusa, but agreement for Low 2-C Creation/ED for Reclusa), Maverick (same as chompy), Dalesean (same as chompy)
Neutral:
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