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Oooh boy. Pretty sure only like 4 people here know about Knack, fewer played it. Anyway, Knack 2 was released recently, and there were tons of feats I'd like bring up and get evaluated. First things first, powers and abilities. From what I've gathered from both games, Knack has:
Size Manipulation, High-Mid Regenerationn (Survived being reduced to basic relics and reformed shortly after) Minor Telekinesis (With relics only), Ice Manipulation (Ice Knack), Electricity Manipulation (Metal Knack), Limited Stealth Mastery (Stealth Knack), Limited Fire Manipulation (Wood Knack when he is on fire), and Energy Manipulation (With Sunstone Energy).
The aforementioned abilities will be for Knack in the first game. In the second game, Ava teaches Knack new abilities. One of which, gives Knack a new power. The Boomerang attack not only allows Knack to trap an enemy, but also nullifies any electric field the enemy has on them. So this means that Knack gets limited Power Nullification for his second game key.
Now for the Atack Potency and Durability.
Knack 2 has a nifty feature that allows you to see how big Knack is in feet and inches. At his smallest, Knack is around 2 feet. At his largest, he is 32 feet. Now Small knack would most likely have an AP of Below Average Human level, as bugs and small goblins give him problems. Knack at his largest would be around Small Building level to Building level, as he has damaged foes like this. Colossal Knack would remain at Large Building level, as the Final Guardian from the first game does indeed make the already building sized Guardians look small in comparison.
Overall, these are the major things I want to highlight. However, there are tons of other stuff that the second game had that the first game didn't, so I'm also going to need some help finding feats and evaluating them.
Link to all in game cutscenes of the first game
Link to all in game cutscenes of the second game
There are some other noteworthy stuff too like Xander's Armageddon Machine which should at least be Town level through this really casual feat . I should really start making profiles for the other characters of the verse, maybe after Christmas. Anyway, what does everyone think?
TL;DR
Powers and Abilities: Superhuman Physical Characteristics, Size Manipulation, Mid-High Regenerationn (Survived being blown to basic relics and reformed almost immdiately afterward), Telekinesis (With relics only), Ice Manipulation (Ice Knack), Electricity Manipulation (Metal Knack), Limited Stealth Mastery (Stealth Knack), Limited Fire Manipulation (Wood Knack when he is on fire), and Energy Manipulation (With Sunstone Energy) | Attack Reflection (Can parry projectiles back to enemies), Limited Power Nullification (Boomerang can disable shields and restrain enemies)
Attack Potency: Varies from 10-C at his smallest size, to 8-C at his largest | High 8-C through sheer size | Varies from 10-C at his smallest size, to 7-B(?) at his largest
Key: Knack | Colossal Knack | Knack 2
Size Manipulation, High-Mid Regenerationn (Survived being reduced to basic relics and reformed shortly after) Minor Telekinesis (With relics only), Ice Manipulation (Ice Knack), Electricity Manipulation (Metal Knack), Limited Stealth Mastery (Stealth Knack), Limited Fire Manipulation (Wood Knack when he is on fire), and Energy Manipulation (With Sunstone Energy).
The aforementioned abilities will be for Knack in the first game. In the second game, Ava teaches Knack new abilities. One of which, gives Knack a new power. The Boomerang attack not only allows Knack to trap an enemy, but also nullifies any electric field the enemy has on them. So this means that Knack gets limited Power Nullification for his second game key.
Now for the Atack Potency and Durability.
Knack 2 has a nifty feature that allows you to see how big Knack is in feet and inches. At his smallest, Knack is around 2 feet. At his largest, he is 32 feet. Now Small knack would most likely have an AP of Below Average Human level, as bugs and small goblins give him problems. Knack at his largest would be around Small Building level to Building level, as he has damaged foes like this. Colossal Knack would remain at Large Building level, as the Final Guardian from the first game does indeed make the already building sized Guardians look small in comparison.
Overall, these are the major things I want to highlight. However, there are tons of other stuff that the second game had that the first game didn't, so I'm also going to need some help finding feats and evaluating them.
Link to all in game cutscenes of the first game
Link to all in game cutscenes of the second game
There are some other noteworthy stuff too like Xander's Armageddon Machine which should at least be Town level through this really casual feat . I should really start making profiles for the other characters of the verse, maybe after Christmas. Anyway, what does everyone think?
TL;DR
Powers and Abilities: Superhuman Physical Characteristics, Size Manipulation, Mid-High Regenerationn (Survived being blown to basic relics and reformed almost immdiately afterward), Telekinesis (With relics only), Ice Manipulation (Ice Knack), Electricity Manipulation (Metal Knack), Limited Stealth Mastery (Stealth Knack), Limited Fire Manipulation (Wood Knack when he is on fire), and Energy Manipulation (With Sunstone Energy) | Attack Reflection (Can parry projectiles back to enemies), Limited Power Nullification (Boomerang can disable shields and restrain enemies)
Attack Potency: Varies from 10-C at his smallest size, to 8-C at his largest | High 8-C through sheer size | Varies from 10-C at his smallest size, to 7-B(?) at his largest
Key: Knack | Colossal Knack | Knack 2