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Zombie Apocalypse Tournament Round 1 Match 1. Tank Dempsey vs The Apotheosis

Peppersalt43

They/Them
21,906
5,854
American Hero : 7
Dancing Zombies : 0
Incon : 0

Anything above 9-B is restricted
Ultimis Dempsey and Human Apotheosis Infects used
5 infects are present
Fight takes place in a disco club, 10 meters apart
Speed equalized

Story below

Tank arrived at the disco club, hoping to snag some booze and snacks for the others. Upon arriving, he noticed a pair of zombies seemingly dancing atop the pulsating dance floor, a boombox blasting music beside them. "Hah, dancing zombies? Now I've seen everything" thought the Marine before realizing something. He listened in closely, trying to decipher the lyrics. The ones he could hear went like this :

Wirf die Gläser an die Wand
Russland ist ein schönes Land
Ho, ho, ho, ho, ho, hey
Moskau, Moskau

"It's the German song about Russia! You zombies are twice the enemy to the United States! RAAAGH!" yelled the Marine before loading his rifle. The zombies shrugged, deciding to hobble towards him.
 
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I'm confused, which version/round are we debating?
 
Depends on how the type 9 immortality works
 
Tbh, it doesn't look like they can do much to harm Tank in both rounds. He can just keep his distance and keep blowing them apart with whatever weapons he has. If they try and regen, he can just keep burn them, acid them, remove their souls, use mind manipulation etc. It looks like from their profile that the regen is too slow ("can recover from their brain being literally ripped out over several hours").

Do these zombies actually do anything other than dance? Like, what's that gonna do?

I'm going to wait before voting so someone knowledgeable can clear things up.
 
Tbh, it doesn't look like they can do much to harm Tank in both rounds. He can just keep his distance and keep blowing them apart with whatever weapons he has. If they try and regen, he can just keep burn them, acid them, remove their souls, use mind manipulation etc. It looks like from their profile that the regen is too slow ("can recover from their brain being literally ripped out over several hours").

Do these zombies actually do anything other than dance? Like, what's that gonna do?
They essentially have the fastest disease manip in the tourney, being able to infect their opponent almost instantly with goo
 
He has resistance to corruption and biological manip though. Arguably radiation manip too since element 115 is radioactive
 
Anything above 9-B is restricted. Including unknowns tier weapons
Ultimis Dempsey and Human Apotheosis Infects used
2 infects are present
Fight takes place in a disco club, 10 meters apart
Speed equalized

Version that's more fair

Anything above 9-B is restricted. Including unknowns tier weapons. Gobble Gum and Perk-a-Cola are also restricted
Ultimis Dempsey and Human Apotheosis Infects used
5 infects are present
Fight takes place in a dis
Youe know that rule of 2 is only valid to diferent characters, right? You can put more than 2 if they are the same character (and eexist more than one)
 
Depends on how the type 9 immortality works
Non-combat applicable
It looks like from their profile that the regen is too slow ("can recover from their brain being literally ripped out over several hours").
That's only for major wounds (like losing their entire brain). The Infected Gen. McNamara shrugs off gunshot wounds within seconds

The Apotheosis has a massive skill and intelligence advantage. They have the shared knowledge and skills of several civilizations, including humanity and were successful in killing and infecting the PEIP unit, a whole team of highly trained operatives that deals with threats of an extra-normal nature.

Do the infected have have access to their weapons (Firearms)?
 
Non-combat applicable

That's only for major wounds (like losing their entire brain). The Infected Gen. McNamara shrugs off gunshot wounds within seconds

The Apotheosis has a massive skill and intelligence advantage. They have the shared knowledge and skills of several civilizations, including humanity and were successful in killing and infecting the PEIP unit, a whole team of highly trained operatives that deals with threats of an extra-normal nature.

Do the infected have have access to their weapons (Firearms)?
Anything above 9-B is restricted. If those firearms don't bump them over 9-B, then they stay
 
Mind Hax's also useless against The Apotheosis due to their Type 1 Hive Mind (Type 1s would require manipulation of the whole hive to affect the entity)
Do these zombies actually do anything other than dance? Like, what's that gonna do?
The Apotheosis has multiple options for infecting people: finding out their inmost desires and forcing them to sing, exposing them to the spores, making them ingest blue goo that brainwashes them instantly, or murdering them and turning them into zombies

So while they do put their showmanship over anything else and always prioritize their song-and-dance numbers over effective tactics, they will go for the kill as a quick way to infect them
 
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So, preparation aside, what the Apotheosis have is the knowledge of all humankind, great regeneration and the capability to infect other, mienwhile Dempsey have access to a bunch of weaponry, although with the amount of keys the guy possesses, not sure what does he have in this match. I understand Dempsey would delay the effects of the spores or even being completely immune to them.

The Apotheosis are unarmed to Dempsey have the advantage in range, and if his weapons are AoE then he can tdamage several zombies per attack (btw, why does he have Death Manip because of launching a nuke?); little matters how much intelligent are the zombies if their enemy will simply blast them away.
 
So, preparation aside, what the Apotheosis have is the knowledge of all humankind, great regeneration and the capability to infect other, mienwhile Dempsey have access to a bunch of weaponry, although with the amount of keys the guy possesses, not sure what does he have in this match. I understand Dempsey would delay the effects of the spores or even being completely immune to them.

The Apotheosis are unarmed to Dempsey have the advantage in range, and if his weapons are AoE then he can tdamage several zombies per attack (btw, why does he have Death Manip because of launching a nuke?); little matters how much intelligent are the zombies if their enemy will simply blast them away.
The zombies have the inteligence of all thew human kind combinede, so I would say very high
 
For very intelligent they could be, that is not going to help them evade machine guns projectiles nor explosives. If I'm reading good, few of Dempsey's weapons set ablaze, electrify and freeze, attacks pretty effective against biological beings.
 
For very intelligent they could be, that is not going to help them evade machine guns projectiles nor explosives. If I'm reading good, few of Dempsey's weapons set ablaze, electrify and freeze, attacks pretty effective against biological beings.
Well, so It would depend if the zombies have wepons or not, correct?
 
I was assuming the zombies didn't have firearms, yes; if they have any it would be more difficult for Dempsey, but he still have superior weaponry.
 
If they are quick they could scatter so that Dempsey could only aim at one place at the time or that AoE weaponry turns less effective, yes, it depends how can Dempsey deals with this kind of situation.
 
It'd be a lot easier to debate knowing which keys he has access to. Some Wonder Weapons are 9-B, Ray Guns are 9-A (So they're obviously restricted) and some are just pure hax so they can't be rated normally.

  • By Himself
  • Pack-A-Punched guns
  • Wonder Weapons
  • Perk-A-Colas
  • Gobblegums
  • Other Equipment
 
It'd be a lot easier to debate knowing which keys he has access to. Some Wonder Weapons are 9-B, Ray Guns are 9-A (So they're obviously restricted) and some are just pure hax so they can't be rated normally.

  • By Himself
  • Pack-A-Punched guns
  • Wonder Weapons
  • Perk-A-Colas
  • Gobblegums
  • Other Equipment
Anything that isn't 9-B is restricted including unknown tiers. Assuming the pure hax weapons are unknown, they are restricted
 
By Himself:
  • We established already that Dempsey resists biological manip and corruption (arguably radiation too)
  • Seems to have access to a better arsenal of weapons
Pack-A-Punch:
  • Increased firepower to all guns
  • Kill-O-Watt/Dead-Wire fries the brain/insides of zombies
  • Thunderwall can send zombies flying via air manipulation
  • Blast Furnace/Fire Bomb triggers by burning the zombie completely and leaving behind a blob of fire/lava on the ground, where the zombie died, for a few seconds
  • Brain Rot turns zombies against others fighting them for a while before it's head exploding after a while
  • Cryofreeze encases the zombie in ice
  • Fireworks summons fireworks that explode the target and shoot at nearby zombies
Wonder Weapons:
  • Thundergun can send send zombies flying away via air manipulation
  • Hell's Retriever/Redeemer seeks and blows up enemy heads, which then returns to the thrower
  • Blundergat can be upgraded to produce acid/fire projectiles
Perk-A-Colas:
  • Increased damage, durability, speed and stamina
  • Electric Cherry creates a nearby burst of electricity whenever he reloads a gun, and kills like Kill-O-Watt/Dead-Wire does
  • Whenever he's hit, nearby enemies are ensnared by spider webs. His regular grenades now release these thick webs when they explode
  • Quick revive also prevents him from dying, reviving him back to full health
  • PHD creates explosions whenever he dolphin dives onto a spot. He gives him resistance to fall damage and explosions
  • Depth perception allows him to see through walls and blind spots
  • Dying Wish gives him temporary invulnerability as he's about to die, and increases his damage
  • Winter's Wail is similar to Widows wine, in that when he's hit, the opponents become frozen
Gobblegum:
  • Can transform into a zombie camouflaging him
  • Can spawn insta-kills which make zombies one-shot, max ammo's to fill ammo in all weapons, nukes which kill all enemies in the general location (Gibs all enemy zombies), Spawn a minigun with infinite ammo for 30 seconds
  • Fear in Headlights makes all zombies paralysed when being looked at
  • Killing Time stops time for 20 seconds, any enemies harmed will die when time resumes
  • Newtonian Negation makes it so that any enemies killed simply float upwards endlessly
Other Equipment:
  • Guard of Fafnir resists fire, and can shoot fire at enemies
  • Monkey bombs lure zombies away to distract them and make them gather around it dancing before exploding, Matryoshka Dolls are basically grenades that explode rapidly and wildly
  • Spectral Shield can be used to suck out souls
These are the things I can think of, off the top of my head
 
I mean, hax always have unknown or no AP, so restricting unknown rated weapons would also end up restricting hax, even if its mundane one. Although, the soul sucking shield and time stop could be too much.

Better specify what weapons does Dempsey habe access to before going ahead.
 
I mean, hax always have unknown or no AP, so restricting unknown rated weapons would also end up restricting hax, even if its mundane one. Although, the soul sucking shield and time stop could be too much.

Better specify what weapons does Dempsey habe access to before going ahead.
  • World At War (WW2 weapons)
  • Black Ops (Cold War weapons)
  • Black Ops 2 (Cold War and futuristic weapons from 2025)
  • Black Ops 3 (Futuristic weapons from 2065/2070)
  • Black Ops 4 (Futuristic weapons from an unknown time period, likely some time around the early 22nd century)
  • Wonder Weapons (Pretty much anything from the previously mentioned games that is either 9-B/Unknown)
 
Can Dempsey carry all those weapons at the same time, or we considering game mechanics in this instance? I believe that if he carries weapons from the 22nd century then he does not need to carry those from 2070 or older.
 
Can Dempsey carry all those weapons at the same time, or we considering game mechanics in this instance? I believe that if he carries weapons from the 22nd century then he does not need to carry those from 2070 or older.
Canonically he can carry between 2 or 3 weapons, according to Classified intro

also which peak he have here?
 
I will vote tank, even If the zombies with weponary and perfect cordination, they wouldn't be able to know that tank is immune to ther infection and would mostly likle try to inffect him, this would let Tank destroy the 5 of them with easy, unless they wouldn't want to infect him them I would prefer to wait a little more to vote
 
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