• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

What are the standard for a durability feat?

Literally, how small damage must a character hit by a particular attack take for the strength of that attack to scale its durability?

In fiction, in general, even if the durability is significantly different, if it is a melee(punch,kick) attack, the target's body is often not pulverized.

And, if some attack completely pulverization everything that have Insufficient durability in the same scene, can the durability of the target maintaining the shape that was hit by that attack be scaled to the attack strength?

And what if some attack hit by the target is an attack with a large area? energy projection or wind pressure
 
Last edited:
It needs to be moderate damage for AP to scale from durability; we usually avoid chip damaging or striking gag parts like the eye or private section as reason for scaling. Though, if you're asking the opposite, a character needs to not only survive an attack but also stand up to it with moderate damage at worst for durability to scale from the attacker's attack potency.
 
It needs to be moderate damage for AP to scale from durability; we usually avoid chip damaging or striking gag parts like the eye or private section as reason for scaling. Though, if you're asking the opposite, a character needs to not only survive an attack but also stand up to it with moderate damage at worst for durability to scale from the attacker's attack potency.
moderate damage, would it be enough if the character's parts hit by the attack could be recognized in their original shape (ex eyes, nose and mouth. not gag)? And in the second case, can loosen it up a bit?
 
Back
Top