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Ultimus Phantasia - Final Fantasy Revisions, Act II: Cosmology Establishment and FF5

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In a continuation of our previous CRT, today's topic will be focusing on revising the first six titles in the series, as well as addressing a few major general questions.


FFI - FFVI: The Truth​


The decision to cover the first six games in a single package comes from the fact that, contrary to wide belief, they all exist within the same universe, merely set on different planets within endless space. The proof of this comes from an unlikely source: Final Fantasy IV: The After Years, the sequel to the series' fourth installment released decades later.

The Creator, the main villain of Final Fantasy IV, established himself to have traveled to different planets in the True Moon, placing the crystals down on the different planets for the purposes of collecting information and recording the evolution of the planet's civilizations over the course of centuries. When the process was complete, he sent a force of Maenads out to harvest the Crystals, and destroyed any planets deemed to not have achieved enough to satisfy his desires by ramming them with the True Moon. It should be noted that the crystals are able to copy perfect replications of beings from the world with increased strength, as the Four Archfiends were stored within them and then resurrected as enemies to face the party within the True Moon despite them having grown far more powerful since their last appearance.

Now, here's the interesting part. Some of the countless planets that crystals were sent out to include the worlds of the first six Final Fantasy games, as evidenced by the appearances of the Four Fiends, the Beasts of Pandaemonium, the Dark Crystal Guardians, several assorted enemies from Planet R, and several assorted enemies from the world of balance/ruin. From the dialogue of both the characters and the enemies themselves as well as the abilities of the enemies, we are shown that these are indeed the same beings as their original counterparts. For example:

Given the above, we thus know that these first six titles in the series fall within the same universe, and the same system of magic. As such, This CRT is for abilities that should apply to every character for these first six games, as well as more specific changes related to their statistics.


All Together Now: Magic and Crystals revisions​


So, for general abilities, we have Magic to cover.

Subjective Reality: Palom describes magic as projecting a mental image onto reality, with spell transcription only being a way to focus that mental image. This is made consistent when one considers how minds and souls are treated across these six games. Mind, Intelligence, and Spirit are the statistics that grant increased offense and defense against magic, and magic-resistant equipment is often tied to these stats as well. It should also be noted that verbal spellcasting isn't a requirement and is merely a way to focus one's magic, as mages have been shown to be capable of casting it without verbal commands, such as Palom using fire to teach Leonora without speaking an incantation.

Non-Physical Interaction: Magic is capable of hitting intangible beings such as souls, minds, and manifested emotions such as malice. It is also capable of hitting non-existent beings such as Neo Exdeath, Enuo, and the Cloud of Darkness. It's even possible to affect souls using biological and matter manipulation spells. Additionally, magic is capable of harming Chronodia, an abstract entity who is time itself.

Limited Durability Negation and Intangibility: Magic, by default, negates conventional physical durability. This includes not only the physical defense statistics in every single game, but the extra defense given by armor and even explicitly magical barriers and amplification spells that increase physical defense. In every single game where they exist, equipment and spells that explicitly increase one's defenses against magic are the only way to defend against this.

Limited Power Nullification: If the gap between the caster and the defender is wide enough, the caster's attacks can completely bypass the defender's defenses. In the After Years, Bahamut was able to bypass the Maenad's reflect with his mega flare and even call her defense a "Waste of Breath", despite the party being able to reflect it safely, to the point where the Maenad goes out of her way to dispel the party's defenses every time they try to use them.

Power Modification: Magic users across the series have consistently shown the ability to manipulate the shape and properties of their own magical abilities. Kefka has multiple variations of the same spells, Palom creates various types of fire magic that's clearly different from Lenora's, et cetera. They range from spawning spells onto enemies to projectiles to other shapes. It should also be noted that higher tiers of spells are considered and shown to be more powerful versions of their base spells.
  • Duplication: Palom can cause his fireballs to split into multiple separate projectiles.
  • Fusionism: Magic-users can cause their magic to fuse together, as shown in Final Fantasy IV. Palom and Porom can obviously do this, being twins, but Golbez and Fusoya are also capable of it. Furthermore, Any two characters can Twincast with augments, and Tellah's recall allows him to use twincast magic on his own. This is replicated by Golbez and his dragon in Dissidia as well.
  • Statistics Amplification: As an addendum to the above, mages can also use a variation of twincast where they charge the magic of the other mage to increase the power of their singular spell. Similarly, by Palom's statements, higher tiers of spells such as Fira and Firaga are just an amplified version of the original base spell.
  • Size Manipulation: Mages consistently the ability to cast different sizes of spells with varying intensities of power, and can cast spells that change in size, growing bigger as they travel. Obviously, spells also increase in size the more power is put into them (compare Fire with Fira and Firaga).
  • Homing Attack: A myriad of characters such as Firion and Onion Knight can make their spells homing in the Dissidia games.
  • Danmaku: Characters such as Firion can fire off dozens of magical attacks in the Dissidia games.
  • Aura: Various spells can create auras around the user. Ignoring the obvious "Aura" spells, white magic especially utilizes these. Rydia is capable of enchanting Luca's body with electricity.
  • Energy Manipulation: Physical strikes and weaponry can be enhanced with energy and elements to perform a mix of physical and magic damage, such as FF5's spellblade, which explicitly uses black magic. Rosa can enchant Cecil's sword with the Holy spell.
  • Breath Attack: Gekkou is shown to be capable of breathing fire with his fire magic.

Resistance to Magic and Subjective Reality: While a strong enough being can bypass abilities such as Attack Reflection and Barriers, the converse is thus logically true, as characters with sufficient magical defenses are capable of resisting attacks from their opponents. Furthernore, all characters tank magic on a regular basis, including things that negate durability such as Absolute Zero Ice and Fission Reactions.

Given the above, we also know that the Crystals possess the same general ability set between them, and will be getting a profile, more than likely. Those who wield the crystals or otherwise draw from their power will thus receive the following abilities:
  • Elemental Manipulation of the Fire, Water, Earth, and Wind varieties: The crystals are generally capable of manipulating and sustaining the four elements, which are Fire, Water, Earth, and Wind.
    • Life Manipulation: Together, the crystals are capable of sustaining life on a planetary scale, and entire worlds can become lifeless if they are destroyed.
    • Magma Manipulation: Marilith, when utilizing the power of World A's Fire Crystal, was capable of causing volcanic eruptions, and the crystal itself could then calm said volcanoes.
    • Heat Manipulation: When the Fire Crystal on Planet R was destroyed, fire all over the world lost its heat and was snuffed out, and the fire that remained was considered cold.
    • Vibration Manipulation: The Earth Crystal of Planet R is capable of creating Earthquakes to fight the Party.
    • Weather Manipulation: Tiamat and Kraken, were capable of causing storms and stopping the wind itself when utilizing the power of the World A Wind and Water crystals, and with them defeated, the crystals could calm the seas and cause the wind to start flowing once more.
    • Biological Manipulation: The Earth Crystal in World A could restore decayed land, which Lich could cause by utilizing the Earth Crystal's powers.
    • Darkness Manipulation: The Dark Crystals of Final Fantasy III are capable of connecting to the World of Darkness and causing darkness to flow out into the world.
    • Electricity Manipulation and Paralysis Inducement: Exdeath could use all four Crystals of Planet R to paralyze the party with beams of electricity.
  • Spatial Manipulation and Time Manipulation: The Crystals are capable of altering the Flow of Time and causing Space itself to warp, which can be used for a variety of different abilities including Time Travel, Temporal BFR, and the creation of Time Loops. The crystals were also capable of splitting the universe in two.
  • Information Analysis and Information Manipulation:One of the primary functions of the Crystals. They function as devices capable of recording and storing the history and evolution of entire planets, down to individual powers and abilities.
    • Soul Manipulation, Duplication, Power Mimicry: The Crystals are capable of storing the spirits of warriors that wielded them in the past, and could reproduce the souls of the Four Archfiends, complete with their original attack tactics, while simultaneously placing them into mindless copies complete with all of their abilities.
    • Power Bestowal: The Crystals are capable of bestowing abilities from the spirits stored within the crystals. This is how the warriors of Final Fantasy V gain their job abilities. A crystal on the planet of Final Fantasy II can bestow Ultima.
    • Statistics Amplification: The Crystals can amp the strength of those empowered by them. The Four Archfiends were powered up to the point where they could battle the endgame party despite losing to a mid-game party in the game previous. In Final Fantasy II, interacting with the Crystals atop the Mysidian Tower can permanently increase the strength, agility, intelligence, and spirit of the party.
  • Technology Manipulation: The crystals are technological in nature, as they can interface with and receive power from machines that amplify their energy, as shown in Final Fantasy 5.
  • Regeneration (Low-Godly): The Dark Elf stated that the crystal regenerated his body after he lost it in the previous battle, which happened in an extremely short timeframe as it only happened as soon as the crystal was brought to the point where he died. Exdeath regenerated his body in a very short time despite it being completely destroyed by the Warriors of Light during their battle. The Crystals themselves also have this ability, and are capable of returning after destruction from their elemental essences alone.
  • Immortality (Types 3 and 4): Crystal bearers have these effects. The first is explained by the above Low-Godly regeneration. For the fourth, Baigan stated that he was reborn thanks to the crystals, and in Final Fantasy 5, the Archaeoaevis is capable of resurrecting, which Exdeath states is the power of the Crystals.
  • Sealing: The crystals are regularly used to seal away foes, such as Exdeath and Zeromus. They were able to seal the Interdimensional Rift and the Void.
  • Reactive Evolution:
  • Regeneration Nullification (Mid-Godly), Immortality Negation (Types 1, 2, 3, 4, 5, 7, and 8), Absorption Negation, and Invulnerability Negation: The crystals have displayed negation of all of these abilities. The crystals can negate Zeromus' regeneration and prevent him from coming back despite his Mid-Godly regeneration and Type-8 immortality, and they could nullify his immortality and absorption of all magic at the time, including even spells as powerful and non-elemental as meteor. Wielders of the crystal shards in Final Fantasy V are capable of killing Archaeo Aevis, which resurrects upon death thanks to the Crystals, Undead beings such as the Siren, and Neo Exdeath, who possesses Type-5 Immortality and lacks a concept of death. When used in Final Fantasy III, the Dark Crystals could nullify the Cloud of Darkness' invulnerability and immortalities (Types 1, 2, and 5) and allow the Warriors of Light to defeat her. The Warriors of Light in Final Fantasy I could defeat Chaos despite his own immortality thanks to his time loop.

I should note that The Crystals will be getting a profile of their own, which is linked here. Characters that have access to them will have them listed in their equipment and P&A sections.

So What About Boss Resistances?​

This has been a point of contention before. Bosses have multiple resistances to various status effects that could make a fight with them trivial. Until now, they have been simply dismissed as "Game Mechanics" without any further discussion. However, when considering the nature of magic in this "cluster" of games discussed above, it makes perfect sense to give these resistances to the bosses. All of them are extremely powerful users of magic in their own right, and are often amplified by the crystals themselves. And often, these bosses are also immortal or otherwise extremely resistant to damage.

  • Despite having access to the crystals at the time, the Dawn Warriors were entirely incapable of putting Exdeath down, despite having access to high-level magic and job abilities.
  • Enemies that aren't bosses but are affiliated with enemies, such as Exdeath's Soul and Zemus' Mind, both exist, and are generally immune to status effects despite other soul and mind type enemies being susceptible to them.
  • In Final Fantasy V, one can even acquire the exact same "Heavy" status as bosses that grants them the same status immunities by using certain job abilities.
  • Kefka becomes the God of Magic outright, controlling it all and becoming immune to magical effects, even outright positive ones, when inflicted by the party.

All of the above points to the fact that boss resistances are more than just a game mechanic, and is rather a narrative point that makes sense within the games' context and is further supported by how magic is established to work.


FF5 Revisions​

Yes, we're doing this again. Third time's the charm, right?

Statistics and Tiering

Okay, so, FF5 characters should have four keys for their game: Bartz's World, Galuf's World, Merged World, and Post-Game, representing the four different sections of the current releases of the game. Each of these also has escalating feats that can be brought up here.

First Key

The first key, Bartz's World, should scale to High 6-A and Massively Hypersonic. The former is for defeating eidolons such as Ifrit, who's already accepted as High 6-A, the latter from being able to cast and dodge lightning magic. Pretty simple, right?

Second Key

The second key, Galuf's World, is where things get tricky. As has been brought up before, characters in this tier should be Low 2-C. (EDIT: As has been brought up below, the below feat will actually be 2-C). Before anyone goes "this has already been debunked already", the previous attempts to get this accepted lacked critical evidence that we have since found thanks to explicit mentions from Dissidia Final Fantasy, that gives further context to the feat.

Currently we accept this feat as 5-A due to merging the planets, however, this is an inaccurate view of things. Simply put, the worlds can't be in the same space. The Interdimensional Rift for obvious reasons is the space between two dimensions and has shown to be its own dimension, filled with stars and accessible only through the void or dimensional BFR spells. There is also the FF5 sequel anime (yes, that exists) which states that the crystals control the four elements of the universe, the fact that crystals are established to be capable of creating time loops and altering space and time itself, and the dialogue from the sage Ghido to keep in mind.

Ghido: Oh! Thank you! I suppose you can be helpful after all. The shock of the two worlds merging sent everything topsy-turvy...including me! I'm a bit too old to do much on my back, I rue.

Bartz: What do you mean, "worlds merging"?

Ghido: I see you're just as slow on the uptake as before. It's an ancient legend, but I had never imagined it was true... According to the legend, a thousand years ago, Bartz's world and Krile's world were one and the same.

Bartz: The same!?

Ghido: It seems there is quite the echo in here.

Bartz: But... why did the worlds split?

Ghido: To seal the Void.

Bartz: Void...?

Ghido: I fear no matter how often I allude to your ignorance, my dry wit just goes over your head, so I will simply explain. One thousand years ago, there existed a presence of the strongest evil, Enuo. Enuo possessed the power to control the Void. After a long and harrowing battle, the people were able to defeat Enuo with the twelve legendary weapons... However, the Void that Enuo had created could not be erased. As a last resort, the people split the crystals into two. To maintain balance, the world split into two as well. The Void was sealed within the space between the two worlds- the "interdimensional rift."

Bartz: That means Exdeath was telling the truth... He really did want to return the world to how it used to be...

So, given all of this, the very blatant "interdimensional rift" being the biggest thing here, that should be enough on its own, Right?

Wrong!

There's actually information in Dissdia Final Fantasy that directly states that it deals with dimensional merging rather than simply two planets. In Exdeath's character information, it states very directly that "By joining the world's two dimensions into one, he desired to gain the power of the Void". Final Fantasy's dimensions are established already to be their own separate space-times, often with different flows of time between them, making this feat 2-C due to sealing a 4D structure in the form of the Void and merging two separate dimensions together.

The characters in that key should also be Massively FTL+ for being able to cast Comet, which functions identically to Meteor, a spell which has been accepted at this speed as well, as well as keep up with Gilgamesh, whose base form could match the FF4 cast.

Third Key


The third key characters, from the merged world, should be 2-C for being far stronger than before and defeating the demons of the rift, as well as comparing to a much stronger Gilgamesh, possibly 2-A due to their defeat of Neo Exdeath. This was rejected before due to frankly outdated wiki standards, as well as the idea that Neo Exdeath was somehow holding back due to also wanting to die due to the line "Then I too, can disappear... forever!". However, this ignores the fact that Neo Exdeath only planned to disappear after wiping out all existence with the Void, and there was no reason for him to be holding back against the Warriors of Light that were outright trying to stop him.

There's also the misconception that Tree Form Exdeath "Stomped" the party, when all he did was use BFR which the cast doesn't resist. The spirits of the Warriors of Dawn held back the void and stopped him from doing that, which was what allowed them to take down Tree Exdeath.

Fourth Key


Same stats as before. The only difference here is that they're stronger within their keys for defeating Enuo, and have a straight rating for their destruction of him, as his soul was outright destroyed.

A Summary


Overall, their statistics would look something like this.

Attack Potency: Multi-Continent level (While only possessing shards from one of the four crystals, can defeat the esper Shiva, who is comparable to Ifrit) | Low Multiverse level (Fought an eight-armed Gilgamesh and Exdeath. At this point should be far superior to Galuf, who could overpower one of the Crystals) | Low Multiverse level (Far stronger than before. Defeated the demons of the rift), possibly Multiverse level+ (Defeated Neo Exdeath) | Multiverse level+ (Defeated Enuo and the other demons of the Sealed Cave)

Speed: Massively Hypersonic (Can dodge lightning magic) | Massively FTL+ (Kept pace with Exdeath. Can cast Comet, a spell functionally identical to Meteor, which is this fast) | Massively FTL+ (Fought and defeated Bahamut and the Demons of the Rift. Can cast Meteor) | Massively FTL+ (Defeated Enuo while the latter was in the void)

Lifting Strength: Superhuman | At least Superhuman | At least Superhuman, likely far higher | At least Superhuman, likely far higher

Striking Strength: Multi-Continent Class | Low Multiversal | Low Multiversal, possibly Multiversal+ | Multiversal+

Durability:
Multi-Continent level (While only possessing shards from a few of the crystals, can survive attacks from the likes of Ifrit and Shiva) | Low Multiverse level (Withstood torture from the four Crystals. Comparable to Galuf, who overpowered one of them) | Low Multiverse level (Far stronger than before. Defeated the demons of the rift), possibly Multiverse level+ (Defeated Neo Exdeath) | Multiverse level+ (Defeated Enuo and the other demons of the Sealed Cave)


Hax and Abilities


This one should be easier. The abilities are already on their pages; however, they could stand to be expanded and elaborated upon more. Thus, I took the liberty of revising the characters' profiles to match the revisions. Bartz and Lenna's are complete with Galuf, Faris, Krile, and Exdeath currently needing to be added and edited. It should be noted that Exdeath and Krile wouldn't have a High 6-A key, whereas Galuf wouldn't have a 2-A key, due to the former two scaling to the crystals already and the latter dying during the second key.

User:ZephyrosOmega/FF5Profiles The profiles can be viewed here, as examples. There are just a couple of other things that should be noted on the pages.


Warriors of Light:

  • Resistance to Time Stop: They can travel through the Phantom Village within the Rift. When they do this, time is completely stopped for the rest of the Phantom Village, but the cast themselves can still function just fine. This would be an addition to their current Time Manipulation resistance.

Exdeath:

  • Negation of Healing and Resurrection: When Exdeath killed Galuf, the other warriors of light were unable to heal or revive him, specifically using Curaga, Raise, Elixirs, and Phoenix Downs in their attempts .
  • Resistance to Regeneration Negation (Mid-Godly): Despite the Warriors of Dawn having access to the Crystals, they were still unable to kill him, stating explicitly that he wouldn't stay down, calling him immortal, and pointing out that he was recovering before they sealed him.
  • Immortality (Type 3): The same as above, though to an unknown degree.

In Summary​

  • FF1, FF2, FF3, FF4, FF5, and FF6 all share a main universe.
  • Final Fantasy V will receive a split in keys, becoming High 6-A, Low 2-C, and 2-A.
  • Bosses will receive their ingame resistances due to the narrative and contextual support for their existence.
  • All characters will receive an expansion upon how their magic functions.
  • All characters that are powered by or wield the crystals will receive them as equipment, and they will be noted on the characters' powers and abilities seciton.
  • The Crystals will receive a profile.
 
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As I said before, I do agree with all of this. Good job with this.

Edit: Actually, Im'ma agree with DMUA on just straight up 2-A for the cast for beating Neo Exdeath, but honestly if that ends up not going through, then I'm fine with this.
 
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I still absolutely hold to the fact they should just be 2-A for defeating Neo Exdeath, and I agree with this CRT across the board
 
I agree with most of the giant wall of hax additions, but Limited Durability Negation's more proper wording is "Durability Reduction." Durability Negation is more defined as an attack that basically treats all defense/Magic Defense stats as 0.

As for the separation of keys, High 6-A scaling from Ifrit is good for sure. And with the new Exdeath updates, the splitting of worlds/dimensions would actually be 2-C if it's the "Dimensions" as in Universes. Merging 2 universes into one or splitting a universe into two universes is 2-C.

But as for 2-A, unless Shinryu's own feat is going to get interpreted as 2-A and thus every single Dissidia character, it still feels rather outlierish. Wasn't it agreed Dissidia takes place after each and every Final Fantasy game with the exception of the 1st one? That would mean Bartz would logically be stronger in that game than he was in FFV; though it also seems contradictory for everyone to be equal to or above the tier of The Void. Not to mention, Shinryu and Omega are officially stronger than Enuo's base form and Exdeath's regular form. This is due to the 12 legendary weapons used to stop Enuo being worthless against Omega in Shinryu and why Enuo banished them both into the Void. And in the original war, Enuo was stated to be engulfed in the Void because the power was too great for him. As for Exdeath "Not stomping the party via AP but because he used BFR" actually King Tycoon's soul was able to null the fraction of the voids power and physically force the void closed. He's also helping the Dawn Warriors hold off the Void. And it's actually AP that's used to control the voids powers.

And Neo-Exdeath did apparently fuse with the Void, and thus would be 2-A. But this is the same void that Omega and Shinryu were trapped inside it; and thus more characters implied to be above base Exdeath but below the void. And there is a generally taboo practice for downscaling. So I'm only okay with 2-A if we decide Shinryu's own "Dimension Devouring Dragon" statement gets interpreted as 2-A in its own right. Because at least that will give us consistency. But if not, I'm uneasy about scaling the full power of the Void to Bartz and the party and thus pretty much every other Dissidia character in the process.
 
I agree with most of the giant wall of hax additions, but Limited Durability Negation's more proper wording is "Durability Reduction." Durability Negation is more defined as an attack that basically treats all defense/Magic Defense stats as 0.
Alright. What would I treat that as on the page? Write "Durability reduction" but link to negation?
As for the separation of keys, High 6-A scaling from Ifrit is good for sure. And with the new Exdeath updates, the splitting of worlds/dimensions would actually be 2-C if it's the "Dimensions" as in Universes. Merging 2 universes into one or splitting a universe into two universes is 2-C.
The thing is the two dimensions were originally one universe before being split, and IIRC that counts as only Low 2-C (See Devil May Cry before further context made them 2-C). Correct me if I'm wrong.
But as for 2-A, unless Shinryu's own feat is going to get interpreted as 2-A and thus every single Dissidia character, it still feels rather outlierish. Wasn't it agreed Dissidia takes place after each and every Final Fantasy game with the exception of the 1st one? That would mean Bartz would logically be stronger in that game than he was in FFV; though it also seems contradictory for everyone to be equal to or above the tier of The Void. Not to mention, Shinryu and Omega are officially stronger than Enuo's base form and Exdeath's regular form. This is due to the 12 legendary weapons used to stop Enuo being worthless against Omega in Shinryu and why Enuo banished them both into the Void. And in the original war, Enuo was stated to be engulfed in the Void because the power was too great for him.
The Shinryu and Omega in this game aren't the "True" Shinryu and Omega. The former is some form of avatar, likely a planesgorger, and the latter is just a drone (We see dozens more of the same Omega within the Sealed Temple).

To make a long story short, Shinryu will be 2-A, yes. We just haven't gotten to that part of the revisions yet. Probably should have included it in this one, but hindsight is 20/20.
As for Exdeath "Not stomping the party via AP but because he used BFR" actually King Tycoon's soul was able to null the fraction of the voids power and physically force the void closed. He's also helping the Dawn Warriors hold off the Void. And it's actually AP that's used to control the voids powers.
I've never seen anything stating that AP is used to control the void. The closest thing is that Exdeath gets engulfed by it once the party defeats him in his tree form.
And Neo-Exdeath did apparently fuse with the Void, and thus would be 2-A. But this is the same void that Omega and Shinryu were trapped inside it; and thus more characters implied to be above base Exdeath but below the void. And there is a generally taboo practice for downscaling. So I'm only okay with 2-A if we decide Shinryu's own "Dimension Devouring Dragon" statement gets interpreted as 2-A in its own right. Because at least that will give us consistency. But if not, I'm uneasy about scaling the full power of the Void to Bartz and the party and thus pretty much every other Dissidia character in the process.
As I said above, Shinryu's statement is going to be interpreted as 2-A, yeah. We just haven't gotten around to it.
 
The thing is the two dimensions were originally one universe before being split, and IIRC that counts as only Low 2-C (See Devil May Cry before further context made them 2-C). Correct me if I'm wrong.
No spliting universes is 2-C iirc like Z-arc
 
Yeah, splitting a timeline into two timelines is basically destroying one but creating 2; and actually example that comes to mind for me is the Phase Transition event form the Xeno franchise which often splits universes. So yeah, I do think the dimension splitting/merging feat is 2-C.
 
Alright. That makes sense when considering that Gil, Atomos, and SHinryu/Omega avatars technically scale to FF1 stuff through both the FF1 bonus dungeons and their appearances in the FF4 depths, so i suppose it's good supporting evidence for them to be at that tier. I"ll edit the OP to adjust.
 
Yeah, splitting a timeline into two timelines is basically destroying one but creating 2; and actually example that comes to mind for me is the Phase Transition event form the Xeno franchise which often splits universes. So yeah, I do think the dimension splitting/merging feat is 2-C.
Wait, wouldn't the characters themselves still be Low 2-C if we take only the direct scaling into account? Four crystals performed a 2-C feat on their own, and Galuf only scales to one of them, making it a sort of Dragon ball deal.
 
Even having one Crystal remaining seems to stabilize the effect. Similar to how Exdeath wasn't released until the Earth Crystal shatters. And when the 3 remaining crystals shatter one by one after the battle at the Castle. The split happens right after the last one shatters. But one crystal seems to be squeezing the 2 universes together.
 
Glass hasn't posted on here due to his injury, but gave his agreement on discord. THat's two admins and three mods. how much more input do we need for this before we can make the edits?
 
rip 5-A Exdeath being capable of beating tier 2 characters
This is literally just Bartz' current page though

AP rating: 5-A

Justification: defeated this laundry list of 2-A characters and bahamut is also there I guess
 
Bump. How much more input do we need for this? It's been universally accepted by everyone that's evaluated, including 2 admins and 3 mods.
 
Bump. How much more input do we need for this? It's been universally accepted by everyone that's evaluated, including 2 admins and 3 mods.
You need 7 more admins and 7 more mods to get a grand total of 21 before the changes can be applied.

Personally that sound's like enough acceptance to me.
 
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