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It should take as long as the move itself.time frame
^Just making sure these suggestions don't get forgotten (has anyone directly contacted any staff yet?, since the "@" function only works for staff members).To summarised what Galar Uno gets:
*Illusion creation: Self explanatory.
*Teleportation: Self explanatory.
*Durability negation/limited matter manipulation: Stated on the official pokémon website that it's psychic powers work on a cellular level.
*Telepathy/homing attack: The move mind reader is literally described as reading the opponents mind and allows Cuno's next attack to never miss.
*Damage reduction: As well as creating a force-field, reflect also halves any physical damage Cuno takes.
*Weather manipulation: Via hurricane, should have comparable weather manipulation to its mainland counterpart.
*Damage Transferal(?): Via psycho shift, passes a status condition on to the opponent (tbh I don't know the best way to describe this ability).
*Possibly longevity/enhanced senses: There's no reason to assume it has a shortened life span compared to its mainland variant as well as diminished senses too (albeit this last addition I don't mind either way if it gets added or not).
*Also I believe Galarian Moltres' aura will be changed to empathetic/mind manipulation rather than soul manipulation going by the previous discussion.
Am I missing anything?
Since a few pokémon profiles got vandalized earlier, I think it'll be safer to inform a staff member we making additions (beforehand) so there isn't any possible contention later on.Contacting staff for what exactly? This isn't a CRT.
Probably a good idea.Since a few pokémon profiles got vandalized earlier, I think it'll be safer to inform a staff member we making additions (beforehand) so there isn't any possible contention later on.
We don't give mons access to moves that require trainer interference to learn such as: HMs/TMs/Tutor moves etc, only level up moves, egg moves and "certain" event moves are allowed iirc.Makes sense. I'll try and see if there's anything official regarding it. On another note, I've compiled as many of Calyrex's abilities as I could. I might of missed or misinterpreted some though. If it turns out alright, I'll work on the other legendaries later on.
Calyrex: Mental Manipulation (Happens in the main story), Healing (Has the move Heal Pulse), Water Manipulation (Learns Life Dew which is described as "mysterious water", Energy Projection, Telekinesis (Psychic), Plant Manipulation (Various moves and dex entries), Precognition (Can "see all events from past to future", possible omnipresence or omniscience), Size Manipulation and Stat Boosting (Growth), Light Manipulation (Solar Beam) and Genius Intelligence
With TMs, TRs and tutors they also get: Barrier Creation and resistance to physical moves, status moves and special moves (Light Screen, reflect, safeguard), Weather Manipulation (Sunny Day), Danmaku (Swift), Power Restriction (Imprison), Sound Manipulation (Round), Fire, Ice and Electric manipulation (Tri Attack) and Teleportation (Ally Switch)
Also, regarding the meteor thing, I don't think it's implied that Calyrex destroyed the meteor. Since it mentions their precognition, I think it can be assumed that it helped the forest Pokemon avoid it.
I was going to say that too but I wasn't sure if it would just overlap with his plant manipulation.Calyrex in general should have Life Manipulation via the nature of his main powers.