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So there’s a handful of things that have come up due to recent updates in Rise of the Dead.
First, Vexeron is now capable of flying (skip to 3:37) so acrobatics should be replaced with flight on its profile.
Second, Zricera has a hard mode version in game where it can breathe fire (skip to 3:23). I believe this would be worthy of a second key which would include Breath Attack in that key.
Also I found out that the minigun’s in game description states it weighs fifty seven kilograms so that should be enough to upgrade the player’s lifting strength from where it’s at.
Finally the Player should get the Entity Leash under optional equipment and Paralysis Inducement via the entity leash. This is because in a side quest titled “Quarantine Assessment” the Player is required to use the entity leash to catch a zombie and drag it to some guy in a hazmat suit. Also it seems to only have an effect on the fodder zombies in the verse so the bosses and any entity that’s not a zombie should get Resistance to Paralysis Inducement (along with probably added justification for the Players already existing resistance).
And that’s about it. Any thoughts?
Agree: 3
Disagree: 0
Neutral: 0
First, Vexeron is now capable of flying (skip to 3:37) so acrobatics should be replaced with flight on its profile.
Second, Zricera has a hard mode version in game where it can breathe fire (skip to 3:23). I believe this would be worthy of a second key which would include Breath Attack in that key.
Also I found out that the minigun’s in game description states it weighs fifty seven kilograms so that should be enough to upgrade the player’s lifting strength from where it’s at.
Finally the Player should get the Entity Leash under optional equipment and Paralysis Inducement via the entity leash. This is because in a side quest titled “Quarantine Assessment” the Player is required to use the entity leash to catch a zombie and drag it to some guy in a hazmat suit. Also it seems to only have an effect on the fodder zombies in the verse so the bosses and any entity that’s not a zombie should get Resistance to Paralysis Inducement (along with probably added justification for the Players already existing resistance).
And that’s about it. Any thoughts?
Agree: 3
Disagree: 0
Neutral: 0
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