- 10,480
- 9,443
Recently I recalced some One Piece feats and created a thread, it didn't go very well because of IRL issues. Now that I have time to work, and got some help from @Damage3245, I am able to create a better thread with better calculations. The thread, as you may know reading the title, is about the earthquake calculations.
The calculation in question is this one.
Currently, the accepted calc for Marineford's size is this one. Issue is that the method uses a 103m wide ship, wich is realistically not correct just by looking at the image itself, since in the same angle you can see windows and builinds, and I'm pretty sure they don't have 100m+ in size. Another issue are the steps, you can see in the calc that it uses 3 steps to reach Marineford size, while I use only 1 to find the inner bay, wich is enough to calculate the feats.
Now in the same thread, it's argued that Oars size is inconsistent and it's preferable to use the ship. But... Oars has a stated size. Oars will be inconsistent if you compare all the panels he is in and calculate his size pixel by pixel. This isn't a videogame where the character model is the same all over the game and scenes. This is a human being drawing a giant character across several chapters. And since we are discussing this, I want to point out that the size of Whitebeard's ship is wanked as hell. First you should ask yourself why the calc for Whitebeard's ship first finds the height and after then, the width, if you have 3 clear shots of Whitebeard + width of the ship? And it's clear that the ship isn't 103.99m wide, for ducks sake.
For the sake of the argument, let's pixelscale them.
Whitebeard: 43px = 6.66m
Ship width: 253px = 39.1855813953m
Whitebeard: 49px = 6.66m
Width: 709px = 96.366122449m
Whitebeard: 42px = 6.66m
Width: 515px = 81.6642857143m
Sure, the angle is a bit off in the first two, but it doesn't really matter, this is enough to show that the ship isn't even close to what is calculated. And if you are not convinced to use Oars, sure, try to use Whitebeards ship and justify why it's better than Oars, but let's firt discuss wich panel to use to not get 103m.
Proposal is, if this get accepted, change 6-B to High 6-C and change all the calculations as well.
The calculation in question is this one.
Currently, the accepted calc for Marineford's size is this one. Issue is that the method uses a 103m wide ship, wich is realistically not correct just by looking at the image itself, since in the same angle you can see windows and builinds, and I'm pretty sure they don't have 100m+ in size. Another issue are the steps, you can see in the calc that it uses 3 steps to reach Marineford size, while I use only 1 to find the inner bay, wich is enough to calculate the feats.
Now in the same thread, it's argued that Oars size is inconsistent and it's preferable to use the ship. But... Oars has a stated size. Oars will be inconsistent if you compare all the panels he is in and calculate his size pixel by pixel. This isn't a videogame where the character model is the same all over the game and scenes. This is a human being drawing a giant character across several chapters. And since we are discussing this, I want to point out that the size of Whitebeard's ship is wanked as hell. First you should ask yourself why the calc for Whitebeard's ship first finds the height and after then, the width, if you have 3 clear shots of Whitebeard + width of the ship? And it's clear that the ship isn't 103.99m wide, for ducks sake.
For the sake of the argument, let's pixelscale them.
Whitebeard: 43px = 6.66m
Ship width: 253px = 39.1855813953m
Whitebeard: 49px = 6.66m
Width: 709px = 96.366122449m
Whitebeard: 42px = 6.66m
Width: 515px = 81.6642857143m
Sure, the angle is a bit off in the first two, but it doesn't really matter, this is enough to show that the ship isn't even close to what is calculated. And if you are not convinced to use Oars, sure, try to use Whitebeards ship and justify why it's better than Oars, but let's firt discuss wich panel to use to not get 103m.
Proposal is, if this get accepted, change 6-B to High 6-C and change all the calculations as well.