• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Midoriya Pseudo-100% calc has terrible pixelscaling

An easier way to use new values with the same pixelscaling is just

(New Px/Reference)*Size of Reference

Island: 257.19 px

Distance Traveled by Blast = 660.67 px

(660.67/257.19)*Island Size
(660.67/257.19)*6552.18 = 16831.2483401m

So when it changes, you can just change the final value. Doing that is slightly more accurate as you don't have to divide to get px/m.
 
It's kind of a personal preference to do it the way I've been doing it, but thanks for the input
 
Back
Top