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If a character's speed is Subsonic, is the object thrown by it also Subsonic?

if a character's base speed is Subsonic, then he throws an identity card, or let's say a small ball, then is the projectile he throws Subsonic too?
Unless if it's proven to be as fast as the attack speed from the character, but then again, it can vary.
 
If the object used actually manages to tag, for example, someone comparable to the Subsonic character, then it would scale, otherwise it's rather hard to tell
 
If the object used actually manages to tag, for example, someone comparable to the Subsonic character, then it would scale, otherwise it's rather hard to tell
Not really, you can just use linear momentum to solve it. M1V1 = M2V2
 
An example of such?
It'll be something you'll find in your physics textbooks as a problem to solve at times, but usually they'll involve very low masses and very low speeds.

For example, 0.15 kg block slams a 0.5 kg block at a speed of 1 m/s. What is the speed of said 0.5 kg block?

M1V1= M2V2

0.15 * 1 = 0.5 * v2

0.5v2 = 0.15

v2 = 0.15/0.5 = 0.3 m/s

The 0.5 kg block's speed is thus 0.3 m/s.
 
It'll be something you'll find in your physics textbooks as a problem to solve at times, but usually they'll involve very low masses and very low speeds.

For example, 0.15 kg block slams a 0.5 kg block at a speed of 1 m/s. What is the speed of said 0.5 kg block?

M1V1= M2V2

0.15 * 1 = 0.5 * v2

0.5v2 = 0.15

v2 = 0.15/0.5 = 0.3 m/s

The 0.5 kg block's speed is thus 0.3 m/s.
I see
 
It'll be something you'll find in your physics textbooks as a problem to solve at times, but usually they'll involve very low masses and very low speeds.

For example, 0.15 kg block slams a 0.5 kg block at a speed of 1 m/s. What is the speed of said 0.5 kg block?

M1V1= M2V2

0.15 * 1 = 0.5 * v2

0.5v2 = 0.15

v2 = 0.15/0.5 = 0.3 m/s

The 0.5 kg block's speed is thus 0.3 m/s.
Can this method also be applied to find the speed of a projectile thrown by a character?
 
Does the formula apply to making others fall? For example a pellet shot at a certain speed caused someone to fall to the ground at a certain speed due to the stopping power of the pellet?
 
Can this method also be applied to find the speed of a projectile thrown by a character?
You could, I think you could also derive the speed of the arm throwing it assuming you have the mass and the speed of the projectile being thrown.
 
Does the formula apply to making others fall? For example a pellet shot at a certain speed caused someone to fall to the ground at a certain speed due to the stopping power of the pellet?
Not too sure about PE applications.
 
You could, I think you could also derive the speed of the arm throwing it assuming you have the mass and the speed of the projectile being thrown.
[(Character hand mass (kg) × character hand speed (?)) = (Mass of thrown object (kg) × speed of thrown object (m/s)]

- So this time I already know the speed of the thrown object. Now, if I want to find the speed of the character, does that mean I only need to find the mass?
 
Basically instead of causing someone to fall normally from losing footing. It caused the person to slam to the ground instead from the shot.
I guess in that case it could work? It'd be the same as the car crash formula where you're not hurled into a wall.
 
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