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Jinsye

She/Her
10,452
1,532
Geo Stelar

Megaman star force00
Let's Rock, Mega!
~ Geo's catchphrase in the third game​
Powers and Stats

Tier: At least 4-B

Name:
Geo Stelar, Mega Man

Origin: Mega Man Star Force

Gender: Male

Age: 11-12 (A 5th Grader)

Classification: Human, Student, EM Wave Human

Powers and Abilities: Superhuman Physical Characteristics, Self-Sustenance (Types 1 and 2), Skilled at H2H combat, Weapon Mastery, Teleportation, Forcefield (With Mu Barrier and his other forms of shielding), Transformation (Can transform into stronger forms or various weapons to fit various parts on his body), Summoning (Can summon beings like Rogue, Harp Note, Sirius, etc to help out in battle via Battle Cards), Regenerationn (At least Low-Mid via Recovery Cards), Air Manipulation, Energy Manipulation, Can turn the terrain into a grassy, snowy, or fiery plane, Intangibility against Non EM-based attacks, Auto Lock-On System, Technological Manipulation (Can take control of various electronics like a car in the first game), limited Power Nullification (With his Mega Crusher and his Holy Panels can cut any amount of damage by half), Statistics Amplification (Can boost his attacks stats with his attack panels), Non-Physical Interaction (Able to affect beings like Crown Thunder and the Crimson Dragon who is the embodiment of Meteor G) Immunity to Hypnosis and other mental attacks, Can create voids in space to close distances with Omega-Xis's assistance, Gravity Manipulation (via this), Can paralyze, blind, poison, and inflict other status effects with his various battle cards, possibly Time Manipulation (Time freezes whenever Geo using a Mega Cards or a Giga Cards), Can ignore durability with a lot of his battle cards, Immunity to Black Holes (Can freely maneuver inside Sagittarius A*), Elemental Powers, Constant Barrier Creation (known to stop the effects of any one attack per barrier), Expert Swordsma, Immunity to lock-on based targeting systems, Inflicts paralysis upon hitting opponent with a non-elemental attack, and pretty much most, if not all, of Rogue's powers, Wind, Wood, Fire, and Electricity Manipulation, Can avoid damage by creating clones, Noise Generation (Can create massive amounts of EM radiation that weaken EM Beings and sicken others to the point of collapse just by being around them), Black Hole Creation as Black Ace (Although he can create black holes with some of his Battle Cards), Drastically enhanced analytical ability (Stated to be Universal level, bordering on Precognition), Flight as Black Ace, Immune to physical and mental interference as Red Joker

Attack Potency: At least Solar System level (Vastly superior to Base, easily one-shots the Crimson Dragon even after it absorbs the entirety of Sirius's data and power in the post-game)

Speed: Massively FTL+

Lifting Strength:
At least Class 50 (Casually caught a falling monorail), likely much higher (Can move freely inside the gravitational pull of Sagittarius A*)

Striking Strength: At least Solar System Class

Durability:
At least Solar System level, Intangibility makes him hard to kill.

Stamina: Very high (By EoS he's only shown tiring after fighting off entire armies of viruses and Omega-Xis clones, under distress from high Crimson [extremely dense EM Radiation] concentrations, or fighting immensely powerful beings like the Crimson Dragon, Apollo Flame, and Sirius)

Range: Standard melee range. Interplanetary with certain attacks, Mega Buster and Battle Cards (Can fight across interstellar distances)

Standard Equipment: His 600+ Battle Cards, Mega Buster, Omega-Xis's Wizard Form, Star Break, and OOParts for his Tribe On forms.

Intelligence: Gifted (Geo is an amazingly skilled combatant despite his age. Noted by Omega-Xis as a natural, Geo quickly becomes highly skilled in long-ranged, weapon-based, and hand-to-hand combat, clashing with warriors with dozens, if not hundreds of years older and more experienced than him. He seamlessly blends all three together, fighting at whatever range is most appropriate, making him an incredibly adaptable fighter capable of fighting the likes of Sirius, who has defeated the greatest fighters from across the galaxy, and Apollo Flame, who wiped out all of humanity in an alternate timeline. In addition, he is no slouch academically either, being ahead of his class despite not attending school for years and knows the inner-workings of all sorts of EM technology by heart and tinkers with it in his spare time. He is also very knowledgeable about astronomy)

Weaknesses: None Notable

Notable Attacks/Techniques:

  • Geo demonstrating his close combat abilities
  • Teleporting to dodge Plesio Surf's attacks
  • Using the Freeze Knuckle Battle Card
  • Using Jet Attack against Crown Thunder
  • Mega Attack
  • Geo using Vulca
Regular Attacks

  • Area Eater: Geo calls in Omega-Xis to pull apart the space in front of him, dragging fleeing targets closer.
    • Double Eater: Omega-Xis pulls apart even more space, granting the ability additional range and effectiveness.
    • Beast Slap: An attack version of the Area Eater, Omega-Xis claws at targets directly to deal heavy damage, easily annihilating multiple clones of Omega-Xis himself in a single hit.
  • Frequency Change: Geo changes his frequency to teleport to his desired location, phasing through any attacks that would have struck him in the meantime.
  • Mega Attack: By using Omega-Xis's lock-on system, Geo is able to draw a bead on even the fastest targets and instantly close the gap between them to launch an attack.
  • Shield: Geo crosses his arms, erecting a barrier that defends him against frontal attacks that he can't dodge or teleport out of. Although it is quite durable, it can be breached by attacks specifically designed to shatter guards.
Standard Cards

  • Freeze Knuckle: Geo's hand becomes an ice-elemental gauntlet that deals heavy damage with each successful blow and can flash freeze the ground and those struck, causing ice quakes with a single punch.
  • Jet Attack: Geo's arm becomes a bladed weapon which he uses to run his foes through while coated in energy, boring a hole in them in the process.
  • Sword: Geo's arm becomes a longsword made of energy for close combat.
  • Vulcan: Geo's arm transforms into a miniature Gatling gun, firing a flurry of energy rounds at his opponents.
Giga Cards

  • Darkness Hole: Generates an opening to the void that instantly defeats weakened foes.
  • Dark Sword: Geo equips a powerful longsword charged with dark energy, dealing massive damage with each swing and tainting the space around the target so that they're poisoned whenever they're forced within it.
  • Dread Laser: Summons Dread Joker to fire off a massive wave of Crimson that deals massive damage and scrambles the workings of electronic technology in addition to shattering the land beneath the target. In addition, the high concentration of Crimson allows this attack to affect intangible and incorporeal beings, scattering their very form into fragments of data.
  • Life Aura: Generates a powerful barrier that completely nullifies incoming attacks so long as they do not exceed a certain threshold at once.
  • Mu Barrier: Generates a barrier that will block any single attack that would strike Geo. It regenerates with every movement, making it virtually impossible to hit him unless his movement is somehow stopped entirely.
  • Wing Blade: Summons Acid Ace to slice apart foes with his Wing Verniers and Lock-On Sword, smashing through most barriers in the process and ignoring intangibility. This is particularly effective against those aligned with Wind.
Transformations

  • Ice Pegasus
  • Fire Leo
  • Green Drago
Star Force: Also known as Star Break, Geo uses the power of the Satellite Admins, Pegasus Magic, Leo Kingdom, and Dragon Sky to transform, gaining their powers in the process.

  • Ice Pegasus: Invoking the power of Pegasus Magic, Geo obtains dominion over water and ice, freezing his foes with every charge shot and summoning storms of ice at a whim. In addition, he is able to heal himself while surrounded by ice and snow and can restrain foes by encasing them in massive amounts of ice that trap even EM Waves.
  • Fire Leo: Invoking the power of Leo Kingdom, Geo becomes a master of flame and heat, obliterating his foes at the atomic level with massive blasts of fire and energy. In addition, the extra armor this form provides allows him to shrug off most attacks with ease and continue his assault uninterrupted.
  • Green Dragon: Invoking the power of Dragon Sky, Geo gains control over the wind and plant life, allowing him to generate massive tornadoes with a thought and terraform the battlefield into a grassy plain to fully utilize his connection with nature. In addition, he becomes utterly immune to any kind of Status Effect, including paralysis, freezing, mind manipulation, and other debilitating effects.
Tribe On: Geo uses the power of the OOParts of the lost continent of Mu to gain the power of the ancient past. He can switch between them at will and combine them to compound their strengths and abilities.

  • Thunder Zerker
  • Wood Ninja
  • Fire Sauria
  • Thunder Zerker: Possessing the powers of Mu's mightiest warriors, Geo becomes clad in durable armor that shrugs off Rogue's attacks and equips the Sword of Zerker, a powerful EM Blade charged with lightning that paralyzes foes struck and can send similarly powerful waves of electricity coursing through the battlefield. In addition, the tribe specialized in furious, unending series of strikes, allowing Geo to press on and fire off a rapid barrage of attacks against his foe without fear of reprisal or interruption unless he is outright defeated.
  • Wood Ninja: Gaining the powers of Mu's lesser-known and stealthiest fighters, Geo assaults his foes with storms of shuriken that ignore intangibility while remaining hidden from sight. In addition, Geo is able to replace himself with a body double whenever he would be struck, nullifying any damage taken and giving him an opportunity to counterattack. He also automatically locks-on to his foes, allowing him to instantly close any distance between him and his target with his Mega Attack.
  • Fire Saurian: Geo obtains the powers of the lumbering giants that invaded the continent eons ago, allowing him to incinerate his targets with scorching flames, detonating most targets with a single blast. In addition, he gains the power to charge his attacks to greatly amplify their power.
  • Tribe King: The ultimate Tribe On transformation and the amalgamation of the three tribes's powers, granting Geo access to all of their abilities at once while increasing his powers to the point that he could easily defeat the so-called "God of EM-Waves", Le-Mu.
Noise Change: While in battle, clashes of EM Energy produce Noise, a type of scrambled EM Wave that causes all sorts of machinery to go haywire, particularly if their EM-based. Geo is able to harness that Noise and convert it into power, allowing him to transform to a variety of forms based on the FM-ians that invaded Earth in his first adventure. In addition, after obtaining sufficient amounts of Noise, Geo is able to enter a "Finalized" form, transforming into Black Ace or Red Joker for a massive power boost.

Big Bang Attacks

  • Black End Galaxy: Black Ace's Noise Force Big Bang, Geo locks onto a target and generates a black hole around them to trap them and crush them. He then rushes through it with a slashing motion, causing the black hole to collapse and detonate, annihilating the target.
  • Red Gaia Eraser: Red Joker's Noise Force Big Bang, Geo fires a concentrated beam of Crimson similar to the Dread Laser from his hands as the two Noise generators on his shoulders detach. They then follow the target and fire additional lasers that damage and encircle them, generating enough energy to create a powerful explosion comparable to Black End Galaxy.
Green Hulk
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Tony Stark and Reed Richards use their genius to save the world every other week. That's how they'll be remembered in history. Meanwhile, I ― I who, forgive me, have just as much to contribute ― will be lucky if my tombstone doesn't simply say "Hulk Smash."
~ Robert Bruce Banner​
Tier: 4-B

Name:
Robert Bruce Banner; The Incredible Hulk; The Green Scar; The Sakaarson; The Worldbreaker

Origin: Marvel Comics

Gender: Male

Age: Unknown at time of death

Classification: Human Mutate

Powers and Abilities: Superhuman Physical Characteristics, Regenerationn (High-Mid for practical combat purposes, as he very quickly reassembled himself at will after being cut into many pieces. Mid-High over time, as his future self, the Maestro, took several years to recover after being reduced to powder), Multiple Personalities, Mystic senses (He can perceive spirits and can know if he's being watched as well as feel, hear, and see them), His strength and general power levels are directly proportional to his anger, or, as the old saying goes, "The madder Hulk gets, the stronger Hulk gets", Can create massive shock waves with thunderclaps, As Banner he has a genius intellect that can create incredibly advanced technologies, Can absorb dark magic and dimensional nexus energies to grow stronger, Adaptation (His body has adapted to breathing underwater), Non-Physical Interaction (Can touch energy as if it were solid and tangible), Absorption (Can absorb radiation), Transformation, Information Analysis (Can discer how magical objects work), Reactive Evolution and Self-Power Modification (Gained the ability to see ghosts because he was afraid of his father coming back to haunt him. His powers are directly affected by his psyche. All of his powers are manifestations of his psyche with the Gray, Green, and Normal forms being representative of his ID, Superego, and Ego respectively. Gamma Rays bring out subconscious desires as powers which dictate their capabilities), Power Nullification and Resistance Negation (His radiation negates invulnerability, including invulnerability to Mind Manipulation), Resistance to Matter Manipulation (Tanked the Sonic Vortex from Sonic Assault Rifle, which rearranges molecules on subatomic level) and unwilling teleportation, Resistance to nuclear and Radiation-based attacks, Highly resistant to psychic attacks and soul-based attacks, Resistance to Status Effect Inducement, Repellent Forces, Time Manipulation, Biological Manipulation, Disease Manipulation, Antimatter Manipulation, Ice Manipulation, Heat Manipulation, Electricity Manipulation, Absorption, Life Manipulation, Hellfire Manipulation, Chi Manipulation, Pressure Points, Size Manipulation, Transmutation, Petrification, and Possession (Unharmed by a time cancer. Broke through time. Unharmed by Vector's powers. A ray designed to sedate him had no effect. Unharmed by a power which reverses evolution. Survived a large amount of antimatter, though was blown back. Zzzax could not absorb him. His healing factor can shake off transformations.)

Attack Potency: Solar System level (He has consistently been portrayed as comparable to Thor, and empowered a force field that temporarily halted the Celestial Exitar, who was much larger than the Earth)

Speed: Unknow. At least Massively Hypersonic+ (Can jump into space), At most Massively FTL+ combat speed and reactions (He has consistently kept up with Thor, Gladiator, Hyperio, and Silver Surfer, though lacks quantifiable feats of his own that surpass even Mach 4,000)

'Lifting Strength: Stellar. Increases exponentially with rage (Capable of supporting the weight of a star, holding tectonic plates together, lifting and throwing mountains, pushed a 10x stronger than normal warrior's madness Thor towards the ground with one arm, separated spheres of matter and anti-matter, etc.)

Striking Strength: Solar System Class (Physically overpowered Onslaught, and has defeated Thor on various occasions)

Durability: Solar System level (Among other things, he has withstood magical energy measured as 100 times stronger than Hercules' most powerful blows). Regenerationn makes him extremely difficult to kill, as his healing factor was once depicted as powerful enough to bring his future "Maestro" self back to life from being reduced to powder.

Stamina: As long as he remains angry, it is virtually limitless.

Range: Extended melee range due to his size, thunderclaps can reach up to Kilometers in every direction, by attacking the ground he can reach potential Planetary range.

Standard Equipment: Nothing notable

Intelligence: As Hulk, most incarnations are not very bright, but capable of surprisingly clever battle tactics. World War Hulk has adult human - level intelligence and is even more clever in battle. Extraordinary Genius as Banner. He is one of the most brilliant scientists on the Marvel earth, rivaling the likes of Tony Stark, and Reed Richards. Banner is recognized as THE premier expert on radiation. Claimed to be one of the eight smartest people on Earth. When in an intelligent state of mind, he is proficient in martial arts, due to training from Iron Fist.

Weaknesses: If he is not sufficiently enraged, he transforms back to Bruce Banner, with only base human stats (although he has shown the ability to maintain the transformation in varying emotional states), and can be knocked out depending on the circumstances.

Notable Attacks/Techniques:

  • Thunderclap: A term used to refer to a large shock wave created by a character with sufficient, superhuman strength violently clapping their hands together. These attacks can be incredibly destructive and lethal, sometimes equaling nuclear bombs or hurricanes.
Requested by Crimso

Speed is equal, Last Key Mega Man vs. Green Hulk

Who wins?

Mega Man (Star Force): 0

Hulk (Marvel Comics): 0
 
Actually, massively above 300 kilofoe since Sirius' power (which did the 100 KF feat very casually) was added to Meteor G, who also had absorbed Kelvin. The three are roughly comparable.
 
There will be no AP stomping on either side, since Geo is way above 300 kilofoe via stomping the combined power of Sirius, Kelvin and Meteor G.
 
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