- 3,557
- 639
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Probably tbh, we should assume way more Javelins in hindsightAlrighty I just want clarification, given from the cutscene from VW and SS after we invade Fort Merceus we saw the devastation cause from two Javelin and it didn’t create another Valley of Torment, wouldn’t it be best to 3 javelins instead of two?
A skilled roy can beat any character.Roy beating Marth in Melee? Now I know that’s Bullshit
Happy Halloween
I don't think we should.I mean we could give everyone a "Possible Abilities" section in their powers and abilities
^ThatWell, in any case there's no "proper" confirmation, so being fair and just adding an entire section for potential abilities doesn't seem bad.
Yeah, but I think it's better to put some kind of limitation on them than give them every single ability for every single possibility, especially in cases like Linhardt having martial arts mastery, or Hubert being a Wyvern Lord even though neither of those make sense for them as characters (Linhardt is lazy and hates physical confrontation, and Hubert is afraid of heights).^That
I mean there are no canon classes, there are classes that specific characters favor, but they have the option for pretty much everything
I agree with this suggestionI don't think we should.
I think it would be better to just give them abilities they have an affinity in, or abilities they have as a unit. If we wanna deviate from their "canon" classes, we could give them classes they can attain based on some of the goals they suggest.
For example, sometimes Hapi may request to focus on Axe and Flying to become a Wyvern Rider. So we could possibly give her abilities that come from that class line.
Same. It’s the more safe approach.I agree with this suggestion