- 3,730
- 733
I was honestly just pretty bored and wanted to see something happen, something something both have lots of different weapons but they all have the same function of "attack opponent wry"
Rules
Speed Equal, SBA otherwise
Erza - 2.4 Megatons (All First Key armors allowed, so no Nakagami Armor I think)
Copen - 3.1 Megatons (Gunvolt Chronicles: Luminous Avenger iX Key), Anthem Disabled
Erza - 179 Megatons - X784
Copen - 690 Megatons - iX1, Anthem Restricted
NOTE: This match was previous removed due to AP Changes of both characters, and as of recent events have lined up back to 7-A AP Values instead of Low 7-B AP Values, the new values do not seem to effect the matchup significantly
Points Brought Up
Erza
Pros
Copen
Pros
Rules
Speed Equal, SBA otherwise
Copen - 3.1 Megatons (Gunvolt Chronicles: Luminous Avenger iX Key), Anthem Disabled
Erza - 179 Megatons - X784
Copen - 690 Megatons - iX1, Anthem Restricted
NOTE: This match was previous removed due to AP Changes of both characters, and as of recent events have lined up back to 7-A AP Values instead of Low 7-B AP Values, the new values do not seem to effect the matchup significantly
Points Brought Up
Erza
Pros
- Lightning Empress Armor pierces Prevasion, Holy Hammer possibly pierces Prevasion (unknown effectiveness as it has only shown to undo transmutations that are in a solid state, unlike Prevasion, very effective if it does work)
- Better Close Range Combat / Skill
- Canonically uses Lightning Empress against Lightning users, Copen’s default EX Weapon is Stellar Spark
- Can potentially keep up with Bullit Dashing with certain armors
- Primarily Close Range
- Ranged options like H. Wheel nullified by Flashfield
- Switching armors to keep up with Copen sacrifices other needed things to defeat him, such as switching from Lightning Empress (bypass Prevasion) to Flight (keep up with Bullit Dashing)
Copen
Pros
- 100+ Years of EXP, fought lightning specialists 6 or 7 times, most Falcons have Danmaku of some kind as their SP Skill
- Prevasion is Busted (essentially provides intangibility/invulnerability automatically with its cost being replenishable on a dime)
- Lots of Opportunities to Tag due to Erza’s close range combat
- High Mobility due to Bullit Dashing
- Flashfield nullifies physical projectiles thrown.
- Twin Shredder is a screen clear. Erza, being close ranged will likely be hit. Whether it hits or not, Copen returns to full health. Twin Shredder can be used multiple times, though with a cooldown
- Once hit with the Holy Hammer, Prevasion may be offline for the rest of the fight. (If the Holy Hammer even works)
- EXP likely has never covered someone with Erza's versatility, only having to deal with one Septima at a time. This is reduced to a degree with Erza having to be locked into whatever abilities an armor gives to her.
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