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WeeklyBattles

VS Battles
Retired
61,134
14,318
Cosmo
Cosmorender
Powers and Stats

Tier: 9-A, 4-B with Telekinesis

Name: Cosmo

Origin: Marvel Comics

Gender: Male

Age: Unknown, possibly in his late fifties (Russia primarily tested space flight on dogs in the 1950s and 1960s)

Classification: Telepathic Russian space-dog, Cosmonaut, Chief of security on Knowwhere

Powers and Abilities: Superhuman Physical Characteristics, Longevity, Enhanced Senses (Superhuman sense of smell and hearing, as well as the ability to telepathically sense other strong-minded beings), Telepathy (Which also works on robots, such as Vision), Telekinesis (Can make telekinetic blasts, lift and throw things), Energy Projection (Can project psionic force bolts which have no physical effects but can affect a victim's mind so as to cause the victim pain or unconsciousness, force them to suffer from a stroke, or turn someone brain-dead), Forcefield Creation (Can create telekinetic barriers), Illusion Creation (Can create realistic and very detailed illusions and cause people to experience events which are not actually occurring), Perception Manipulation (Can alter the apparent physical appearance of himself and other people by altering the perceptions of those around him, such as making himself appear dead in someone's mind and manipulating the target of someone's attacks into a monster), Invisibility (Can make himself and others appear invisible, can mask his presence and the use of his abilities from being detected by other psions and psychic entities and can extend these defenses to others around him), Mind Manipulation (Can control the thoughts and actions of others such as forcing people to stop fighting, read minds, and telepathically sedate his victims so that, if already rendered unconscious, they remain so for as long as he continues to sedate them), Fear Manipulation (Can use his telepathy to make opponents experience their greatest fears), Resistance to Mind Manipulation (His telepathy is strong enough to grant him a passive resistance to Abyss' mental influence, which turns sentient life-forms into meat puppets under its control)

Attack Potency: Small Building level (Physically on par with Rocket), Solar System level with Telekinesis (Knocked back and defeated Adam Warlock, Defeated Starlord, Rocket, Gamora, Mantis, Drax, Adam Warlock, Quasar, and the Luminals with one telekinetic blast, While weakened by telekenesis-dampening poison he was able to temporarily restrain Skaar, Quasar and Silver Surfer are scared of him), Many of his abilities ignore conventional durability

Speed: SuperHuman

Lifting Strength:
Unknow Physically, At least SuperHuman with Telekinesis

Striking Strength: Small Building Class

Durability:
Small Building level, Solar System level with Telekinetic Barriers

Stamina: High

Range: Standard melee range, At least several kilometers with powers

Standard Equipment: Nothing notable

Intelligence: Extremely high. A high level telepath and Chief of Security for Knowhere, a multi-dimensional scientific research station.

Weaknesses: Powerful telepaths can see through his telepathic cloak, telepaths stronger than himself can block out his influence and disable him

Feats:

Sans
Sans render
Powers and Stats

Tier: 9-A

Name:
Sans the Skeleton (never capitalized when spoken by himself.)

Origin: Undertale

Gender: Male

Age: Unknown, (though Word of God confirms he is likely older than his brother)

Classification: Skeleton, Sentry, likely a scientist (hinted at through workshop), Professional Prankster

Powers and Abilities: Superhuman Physical Characteristics, Genius Intelligence, Energy Projection, Soul Manipulation, KARMA, Bone Manipulation, Intangible Attacks, Teleportation (Of himself, others, and his own attacks), Telekinesis, Gravity Manipulation, Able to lock his opponent in place so neither of them will be able to do anything (Sans essentially, in gameplay terms, never takes his turn, forcing his opponent to be locked in an unwinnable combat situation. This likely only works under the rules of Sans' own universe, which he exploited to do this), Glyph Creation, Clairvoyance, Danmaku, Resistance to Soul Manipulation (Like all monsters, he can defend against and take hits to his SOUL as if they were normal attacks)

Attack Potency: Small Building level physically (The weakest monster who can be faced in combat, even below Monster Kid in terms of raw strength. However, he is still roughly comparable to the lowest tier monsters), Can ignore Durability to an extent via SOUL Magic.

Speed: Unknow attack speed (Able to consistently tag Chara/Frisk), higher reaction speed (Capable of consistently dodging Chara/Frisk to such a degree that they could never land a hit on Sans, even if they reset and knew exactly what he would do and where he would be, even if he was asleep. Only hit after his opponent broke the rules of the game in order to do so. Should be one of, if not the, fastest non-Immeasurable characters in the game.)

Lifting Strength: Unknow

Striking Strength:
Unknow

Durability:
Small Building level (Should be at least somewhat comparable to zero DETERMINATION Frisk, who could tank an oven overloading and emitting this much force without any damage whatsoever.)

Stamina: Average, as he was able to repeatedly dodge blows from Chara/Frisk, though after a while, he showed obvious signs of tiring, such as sweating, heavier breathing, and eventually beginning to fall asleep. Despite this, he was still able to dodge after seeming to tire out.

Range: At least dozens of meters via bone attacks, significantly higher via Gasterblasters and teleportation to an unknown extent

Standard Equipment: Numerous bones and Gasterblasters (strange, skull-headed cannons that fire lasers, named after W.D. Gaster)

Intelligence: Genius. While Sans is lazy, he's shown to be a genius, both in a tactical and scientific sense, if his workshop is any indication. He was shown to somehow run reports analyzing alternate timelines, as well as build what was likely some sort of time machine.

Weaknesses: Incredibly lazy, Won't fight unless absolutely necessary (only fought in the genocide route, where he believes you to be a threat to all other timelines). Weak against murder intentions.

Notable Attacks/Techniques:

  • Soul Manipulation: Blue Mode: Similar to his brother, Sans turns his opponent's soul blue, giving it "gravity" and allowing him to more easily hit his foes. However, Sans appears to have a far greater mastery of this ability than Papyrus, allowing him to effortlessly fling his foe around by manipulating their soul, or effectively 'changing gravity' and forcing them to move along the walls or ceiling.
  • Bone Attacks: Sans will send a massive amount of bones at his opponent, forcing them to think on their feet in order to dodge all of them. He will mix up his style, forcing his foes to jump through small gaps between bones, over pits full of dozens of bones, or even to rush along platforms so that they don't fall into a deadly trap composed of dozens upon dozens of bones. Sans will often throw in blue bones, which while they cannot be dodged, will only hurt his opponent if they attempt to move through them as opposed to allowing it to pass harmlessly through. While these attacks hardly seem to so any damage initially, damage quickly racks up from remaining in contact with them, allowing this relatively weak opponent a way of bypassing the defenses of superior foes.
  • KARMA: Whatever is struck by one of Sans' attacks will suffer from this condition, for a brief period of time. It essentially functions as poison damage for one's soul.
  • Gasterblasters: Strange devices in the shape of skulls which fire powerful lasers from their maws. Like Sans' bones, Gasterblasters will often be used in numbers and deal KR damage.
  • Teleportation: While Sans is unable to reset the universe in the manner of someone such as Frisk or Flowey, he has shown to have a useful form of teleportation, allowing him to teleport not only himself, but objects and other people, as well. During battle, Sans will often teleport his opponent, himself, and his attacks, not only moving himself out of harms way, but moving his foe into the path of a new attack. He has also shown the ability to restrain an enemy by repeatedly warping them back to their initial position.
In character, no prior knowledge or prep time, SPEED EQUALIZED. Who wins?

Sans - 0

Cosmo - 0

Inconclusive - 0
 
I don't know anything about Cosmo, but he doesn't have resistance to soul manip. So what's his thing?
 
Yikes. Well even if Sans's attacks go through the telekinetic barriers of Cosmo, TK is faster and it's 4-B, which means he one shots.
 
Thought based TK is still faster than anything Sans has. I'm assuming it's thought based and I'm assuming he leads with it.
 
That or mindhax, being a telepath. Cosmo likely wins for the same reasons that Psylocke did
 
Yeah the dog takes this no diff. Questioning whether it's a stomp, because I don't think Sans can get past his 4-B barriers.
 
His attacks are intangible. Would 4-B telekensis barriers stop intangible bones? O god Cosmo has invisibility as well. This is a nightmare for Sans.
 
Doesn't seem the fairest tbh

I don't really care to call things stomps myself usually tho so cosmo via telekinetic instant kill and leave you guys to debate fairness
 
All I'll say is that if this is deemed unfair, Psylocke vs Sans needs to go too. Which is likely seeing what happened to SW matches
 
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