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So my last thread covered the topic of multiple inconsistencies, outliers, a speed feat from Valkyrie and more. 5-C was nuked too.
here's the thread
However there are more things pointed out that would actually lead to the buffs of multiple troops.
In this thread will cover a few things related to multiple calcs and scaling.
But first i wanted to go over something.
THE CONSISTENCY OF CLASH OF CLANS IN-GAME STATS.
Now for obvious reasons game stats are almost never accepted as genuine in most verses, however i wanted to make something clear.
Before i do, i WILL NOT be trying to get accurate numbers or multipliers out of this. This is purely for >=< purposes.
Let's look at a few examples of what i am talking about. Unlike some games like, for example, pokemon, where if we were to use stats as scaling we would have 2-B magicarp, COC is very consistent with it's statistics and it's increases.
An example would be Barbarians and Valkyries. In game the damage dealt by a lvl 1 Barbarian is 8 while a lvl 1 Valkyrie deals 169.21. Our current stats for Valkyries is high 8-C (which i will talk about later) and for Barbarians it is above 9-A. Now, of course, the difference between 9-A and high 8-C is more massive than a measly 21x, but i am pretty sure that it conveys quite clearly that Valkyries are VASTLY superior to Barbarians. In fact they one-shot them like 4x over.
Now Pekkas have always been shown as a tanky and extremely destructive troop, superior to most and if we look at the stats, a max level Valkyrie deals 374 damage...but a lvl 1 Pekka deals 430. A lvl 9 Valkyrie is notably superior to a lvl 1 Valkyrie, aka the one that did the feat currently used, and a lvl 1 Pekka is superior to a lvl 9 Valkyrie and thus seriously stronger than a lvl 1 Valkyrie. Seems pretty consistent.
What about speed? Both in CR and COC troops constantly clash with each other, there are no blitzes or anything, they all fight on around the same speed, some are just capable of running faster than the others (not by huge extents). Combat speed is more important. Most characters attack in the same consistency as each other, example being Valkyrie and PEKKA who both have a 1.8 second attack cycle, the wizard fires fireballs which have been consistenly shown to move rather fast, often faster than some troops reaction (like here) and he has a 1.5 second attack cycle. Many smaller troops attack even faster such as Barbarians, Archers and Goblins, all with a 1s attack cycle.
Considering in the game the characters consistently fight each other without getting blitzed into oblivion (and they all already scale > supersonic) it wouldn't be an outlier to scale them to each other.
NOW WHAT WAS ALL OF THIS FOR?
Here is why
I believe that, despite multipliers definitely not being available here as this would overinflate the statistics, i believe they are still good for scaling.
So let's say, one has better stats than the other, thus that troop should upscale from it via scaling chain.
even if the difference is, let's say, 50x, that wouldn't turn into a multiplier but would turn into character A being > Character B.
Note: please do note that unlike speed or ap in rpg games, these stats directly affect the movement and attack speed as well as damage of the character, thus using not the numbers, but rather stat superiority in this case would be consistent as many of the characters are indeed portrayed accurately.
SPEED BUFF
NOTE: THIS SECTION IS RESTRICTED UNTIL THE CALC IS EVALUATED
Valkyrie is casually High Hypersonic+ via this calc: Valkyrie dodges lightning
And thus most troops should be upscaled or downscaled from that feat.
If you are not convinced that slower troops scale, here's Pekka decimating a barbarian in close combat, who is capable of reacting to Valkyrie swinging him and in this video reacts to a goblin who one of, if not the fastest troop in the game (all while riding a canonball in slow motion).
Also the attack speed of Electro Dragon and any troop that utilizes lightning should be buffed to the speed of lightning, aka mach 1294.
(Note: to those who didn't see the last thread, electrickery was accepted as average electricity)
AP BUFF
Now there's an accepted calculation that was for some reason forgotten about for The Wizard (a lvl 1 one judging by the clothes) Blowing up a Town hall which is high 8-C+ which is surprisingly consistent with the Vakyrie calculation currently in use. This would buff any high 8-C profile to high 8-C+ and helps out with more scaling.
All at least 9-A likely high 8-C should be changed to high 8-C+
AP SCALING
Now as i mentioned before, i am not planning on gaining AP from in-game stats, but i am planning to use them to scale characters above or below it.
Now the feat this time comes from the wizard we will scale from him.
i'll explain the scaling signs i will use.
lvl 1 Giant < lvl 1 Wizard < lvl 1 Golem < lvl 1 Grand Warden < lvl 1 Archer Queen < Max lvl Giant = Barbarian King lvl 1 < Barbarian King lvl 8 =< lvl 1 Valkyrie < lvl 1 Dragon < Max lvl Golem < lvl 1 Golem (death damage) < max lvl Wizard = lvl 46 Archer Queen =< max lvl Valkyrie < lvl 46 Barbarian King < lvl 1 PEKKA =< Max lvl Dragon < Max lvl Grand Warden < Max lvl Archer Queen < Max lvl Barbarian King < Max lvl Golem (death damage) < lvl 1 E-dragon < Max lvl PEKKA =< Max lvl E-dragon < Max lvl Super PEKKA < Mega Dragon
there also seems to be some sort of mega pekka but i haven't played coc in a while and i need to check wether it is legit or not but it idk where it would be, probably around Mega Dragon level as it seems to nearly one-shot max level heroes which would mean it deals near 10k damage (for reference, Super Pekka deals 1290).
I believe that this colossal chain should be enough for what i say next. I believe that we should get a possible ap rating for those who scale deep into the tier.
I think that with a scaling chain this size and a high 8-C+ feat in our hands we should scale anyone comparable or superior to max lvl Wizard to possibly/likely 8-B
if not then they are just gonna be extremely deep into high 8-C+.
Now note: not all the troop profiles mentioned are made (super pekka and Mega dragon being an example) so it is somewhat of a work in progress.
ABILITY AND PHYSIOLOGY REVISIONS
1. Pekka should have possible inorganic physiology via being most likely being a robot
2. Pekka should have large size type 0
3. Giant should have Paper manipulation removed because it is just him throwing paper
4. maybe remove Giant's BFR because idek if it is enough to be considered BFR and we shouldn't just call it air manipulation or not count it at all
5. Giant has NPI for punching out his shadow which is Toon force at best, should be removed
6. E-dragon should have natural weaponry
7. E-dragon's weather manipulation should be removed as it is just electricity manipulation
8. E-dragon should have large size type 0
9. Wizard should get statistics amplification via rage spell
10. Wizard should get healing via heal spell
11. Idk about Wizard's biological manipulation but he should have transmutation as in the profile they literally show him turning a barbarian into a tree
12. Golem should have large size type 0
13. Golem should have inorganic physiology via being made of rocks
14. Dragon should have large size type 0
15. Dragon should have natural weaponry
16. Barbarian King, Grand Warden and Archer Queen should have large size type 0
17. Barbarians seem to not die even after not eating for a year, though they kinda do as they are now skeletons (vid in question)
Now the next one is a big one. You see, all troops are made of elixir/dark elixir.
here is evidence: troops die and turn into elixir and you use elixir to summon them
Troops also turn into elixir whenever you kill them here
Troops sometimes leave either normal or black gravestones which, when you click, give you elixir (normal or dark).
You also use elixir to create troops in barracks.
This essentially means that Troops don't really work in a traditional biological way and thus i believe they should have immunity to blood manipulation as they lack blood.
Anyways, thank you, i would like your opinions.
here's the thread
However there are more things pointed out that would actually lead to the buffs of multiple troops.
In this thread will cover a few things related to multiple calcs and scaling.
But first i wanted to go over something.
THE CONSISTENCY OF CLASH OF CLANS IN-GAME STATS.
Now for obvious reasons game stats are almost never accepted as genuine in most verses, however i wanted to make something clear.
Before i do, i WILL NOT be trying to get accurate numbers or multipliers out of this. This is purely for >=< purposes.
Let's look at a few examples of what i am talking about. Unlike some games like, for example, pokemon, where if we were to use stats as scaling we would have 2-B magicarp, COC is very consistent with it's statistics and it's increases.
An example would be Barbarians and Valkyries. In game the damage dealt by a lvl 1 Barbarian is 8 while a lvl 1 Valkyrie deals 169.21. Our current stats for Valkyries is high 8-C (which i will talk about later) and for Barbarians it is above 9-A. Now, of course, the difference between 9-A and high 8-C is more massive than a measly 21x, but i am pretty sure that it conveys quite clearly that Valkyries are VASTLY superior to Barbarians. In fact they one-shot them like 4x over.
Now Pekkas have always been shown as a tanky and extremely destructive troop, superior to most and if we look at the stats, a max level Valkyrie deals 374 damage...but a lvl 1 Pekka deals 430. A lvl 9 Valkyrie is notably superior to a lvl 1 Valkyrie, aka the one that did the feat currently used, and a lvl 1 Pekka is superior to a lvl 9 Valkyrie and thus seriously stronger than a lvl 1 Valkyrie. Seems pretty consistent.
What about speed? Both in CR and COC troops constantly clash with each other, there are no blitzes or anything, they all fight on around the same speed, some are just capable of running faster than the others (not by huge extents). Combat speed is more important. Most characters attack in the same consistency as each other, example being Valkyrie and PEKKA who both have a 1.8 second attack cycle, the wizard fires fireballs which have been consistenly shown to move rather fast, often faster than some troops reaction (like here) and he has a 1.5 second attack cycle. Many smaller troops attack even faster such as Barbarians, Archers and Goblins, all with a 1s attack cycle.
Considering in the game the characters consistently fight each other without getting blitzed into oblivion (and they all already scale > supersonic) it wouldn't be an outlier to scale them to each other.
NOW WHAT WAS ALL OF THIS FOR?
Here is why
I believe that, despite multipliers definitely not being available here as this would overinflate the statistics, i believe they are still good for scaling.
So let's say, one has better stats than the other, thus that troop should upscale from it via scaling chain.
even if the difference is, let's say, 50x, that wouldn't turn into a multiplier but would turn into character A being > Character B.
Note: please do note that unlike speed or ap in rpg games, these stats directly affect the movement and attack speed as well as damage of the character, thus using not the numbers, but rather stat superiority in this case would be consistent as many of the characters are indeed portrayed accurately.
SPEED BUFF
NOTE: THIS SECTION IS RESTRICTED UNTIL THE CALC IS EVALUATED
Valkyrie is casually High Hypersonic+ via this calc: Valkyrie dodges lightning
And thus most troops should be upscaled or downscaled from that feat.
If you are not convinced that slower troops scale, here's Pekka decimating a barbarian in close combat, who is capable of reacting to Valkyrie swinging him and in this video reacts to a goblin who one of, if not the fastest troop in the game (all while riding a canonball in slow motion).
Also the attack speed of Electro Dragon and any troop that utilizes lightning should be buffed to the speed of lightning, aka mach 1294.
(Note: to those who didn't see the last thread, electrickery was accepted as average electricity)
AP BUFF
Now there's an accepted calculation that was for some reason forgotten about for The Wizard (a lvl 1 one judging by the clothes) Blowing up a Town hall which is high 8-C+ which is surprisingly consistent with the Vakyrie calculation currently in use. This would buff any high 8-C profile to high 8-C+ and helps out with more scaling.
All at least 9-A likely high 8-C should be changed to high 8-C+
AP SCALING
Now as i mentioned before, i am not planning on gaining AP from in-game stats, but i am planning to use them to scale characters above or below it.
Now the feat this time comes from the wizard we will scale from him.
i'll explain the scaling signs i will use.
= is equalis above (not massively above, just scales to some degree above X character)
This will be AP scaling only, HP isn't counted in= is nearly equal (slightly below or above)
lvl 1 Giant < lvl 1 Wizard < lvl 1 Golem < lvl 1 Grand Warden < lvl 1 Archer Queen < Max lvl Giant = Barbarian King lvl 1 < Barbarian King lvl 8 =< lvl 1 Valkyrie < lvl 1 Dragon < Max lvl Golem < lvl 1 Golem (death damage) < max lvl Wizard = lvl 46 Archer Queen =< max lvl Valkyrie < lvl 46 Barbarian King < lvl 1 PEKKA =< Max lvl Dragon < Max lvl Grand Warden < Max lvl Archer Queen < Max lvl Barbarian King < Max lvl Golem (death damage) < lvl 1 E-dragon < Max lvl PEKKA =< Max lvl E-dragon < Max lvl Super PEKKA < Mega Dragon
there also seems to be some sort of mega pekka but i haven't played coc in a while and i need to check wether it is legit or not but it idk where it would be, probably around Mega Dragon level as it seems to nearly one-shot max level heroes which would mean it deals near 10k damage (for reference, Super Pekka deals 1290).
I believe that this colossal chain should be enough for what i say next. I believe that we should get a possible ap rating for those who scale deep into the tier.
I think that with a scaling chain this size and a high 8-C+ feat in our hands we should scale anyone comparable or superior to max lvl Wizard to possibly/likely 8-B
if not then they are just gonna be extremely deep into high 8-C+.
Now note: not all the troop profiles mentioned are made (super pekka and Mega dragon being an example) so it is somewhat of a work in progress.
ABILITY AND PHYSIOLOGY REVISIONS
1. Pekka should have possible inorganic physiology via being most likely being a robot
2. Pekka should have large size type 0
3. Giant should have Paper manipulation removed because it is just him throwing paper
4. maybe remove Giant's BFR because idek if it is enough to be considered BFR and we shouldn't just call it air manipulation or not count it at all
5. Giant has NPI for punching out his shadow which is Toon force at best, should be removed
6. E-dragon should have natural weaponry
7. E-dragon's weather manipulation should be removed as it is just electricity manipulation
8. E-dragon should have large size type 0
9. Wizard should get statistics amplification via rage spell
10. Wizard should get healing via heal spell
11. Idk about Wizard's biological manipulation but he should have transmutation as in the profile they literally show him turning a barbarian into a tree
12. Golem should have large size type 0
13. Golem should have inorganic physiology via being made of rocks
14. Dragon should have large size type 0
15. Dragon should have natural weaponry
16. Barbarian King, Grand Warden and Archer Queen should have large size type 0
17. Barbarians seem to not die even after not eating for a year, though they kinda do as they are now skeletons (vid in question)
Now the next one is a big one. You see, all troops are made of elixir/dark elixir.
here is evidence: troops die and turn into elixir and you use elixir to summon them
Troops also turn into elixir whenever you kill them here
Troops sometimes leave either normal or black gravestones which, when you click, give you elixir (normal or dark).
You also use elixir to create troops in barracks.
This essentially means that Troops don't really work in a traditional biological way and thus i believe they should have immunity to blood manipulation as they lack blood.
Anyways, thank you, i would like your opinions.
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