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Berserk: AP Upgrade For Wylad, End Of Golden Age Guts, and Base Apostles

Mad a new Calc for berserk that would upgrade Low-Tier Apostles, End Of Golden Age Guts, and Wylad (of course):

Who Scales To This: Wylad (obviously), End Of Golden Age Guts (Was Able to Harm and Take Hits From Wylad), and Base Apostles
 
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Usually you'd get the calc accepted before making an upgrade thread.

The panel you used to calculate the bricks length is a bit eh as it's at an angle, I'd prefer a better angle to calculate the length of the bricks. Could you also show the aftermath of the explosion? So 20 psi can be validated. Also, someone being enveloped in an explosion doesn't excuse not using inverse square law, the only times you don't use inverse square law is when a character is directly on the exploding object, or you just want to calculate the yield of the explosion.

It also very clearly doesn't reach the end of the bridge.
 
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Usually you'd get the calc accepted before making an upgrade thread.

The panel you used to calculate the bricks length is a bit eh as it's at an angle, I'd prefer a better angle to calculate the length of the bricks. Could you also show the aftermath of the explosion? So 20 psi can be validated. Also, someone being enveloped in an explosion doesn't excuse not using inverse square law, the only times you don't use inverse square law is when a character is directly on the exploding object, or you just want to calculate the yield of the explosion.

It also very clearly doesn't reach the end of the bridge.
The dust/debris cloud seems to, but I agree that the actual shcokwave itself almost certainly dissipates some distance before the end of the bridge
 
Usually you'd get the calc accepted before making an upgrade thread.

The panel you used to calculate the bricks length is a bit eh as it's at an angle, I'd prefer a better angle to calculate the length of the bricks. Could you also show the aftermath of the explosion? So 20 psi can be validated. Also, someone being enveloped in an explosion doesn't excuse not using inverse square law, the only times you don't use inverse square law is when a character is directly on the exploding object, or you just want to calculate the yield of the explosion.

It also very clearly doesn't reach the end of the bridge.
Probably will just go with the Original Calc and discard the new one
 
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