Gilad_Hyperstar
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I think we should. We need as much clarity as possible in the tiering system, which can already become counter intuitive at some points
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Ah ok then, so in that case just ignore my last postAntvasima said:I was mostly addressing the other staff members.
So he ended up reading this and interpreting this statement as you saying the same would apply to 2-C. As in, you think that a character would be 2-C if they destroy two universes after several amounts of punches. Is this correct?DarkDragonMedeus said:If we assume that in 10 hits, and they're destroying 1/10th of the structure pure hit, I suppose it would stimply be 1/10th the tier, but those do sound like uncommon examples. But for things of higher infinity, multiple hits probably wouldn't matter. Destroying a Space-Time Continuum is Low 2-C regardless of it being a one-shot, a consumption over time, or someone simply being a living space-time continuum. Same with 2-A, infinity/10 is still infinity.
Beerus illustrates something like that.Gilad Hyperstar said:I think it's like that with 2-A since infinity/finite would still equal infinity. With 2-C it's different, since it's still finite 4D power, even if there is an unquantifiable gap
So about this...Motomotodedede said:Attack Potency Page: Change "The attack potency depends upon the energy output of the attack, not the area of effect of the attack" to "The attack potency depends upon the energy output of a single attack, not the area of effect of the attack."
Striking Strength Page: Change "Striking Strength is the amount of physical force an individual can deal out" to "Striking Strength is the amount of physical force an individual can deal out in one strike."
My issue seems to be (mostly) resolved. I think it's fine to do so.Antvasima said:Is it fine if I close this thread?