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+++ 9-A Swiss style Tournament: Breaking conventions +++: Round 1; Match 2: Cuphead (Late game) vs Alphys (Inverted Fate)

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This is a 10-round Swiss-style tournament!!! (Link to Tournament page)
Round 1; Match 2: Cuphead (Late game) vs Alphys (Inverted Fate)
🇨🇭 in Geneva of course 🇨🇭
1920px-Geneve_2005_001_Ork.ch.jpg

Match Rules:
  • Speed is equalized
  • All optional equipment is allowed that is up to 9-A
  • Takes place in the center of Gevena at Sunrise
  • 70 meters starting distance
  • No Prep nor Prior Knowledge
  • The city is abandoned for these matches so no outside help
  • BFR, Death Manip, and other passive One-Shot Hax have been mostly banned
  • For more info go to the main Tournament page
Characters

Attack Potency
Votes
0.0413840735 Tons of TNT5: Da3ggman;Adem_Warlock69; LeoEpicGamer8910; Volt12121; Board3659
Alphys (Inverted Fate)0.012 Tons of TNT0
Inconclusive0

: GRACE!!!!
 
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Alphys is a very cautious sort of fighter, hence her choice of a ranged weapon rather than something designed for closed-quarters. When confronting opponents, her first impulse is to watch them carefully, identify their weaknesses, and act accordingly.

In terms of offense, Alphys has some pretty good Danmaku (Small sets of electric arrows that will directly target Cuphead in rapid succession and homing arrows that will follow Cuphead's current position and only go in a straight line after sufficient misses), Energy Lines that will force Cuphead into remaining stationary lest he gets harmed, Lightning Bolts that restrict Cuphead's movements by blocking his path and an Electric Beam that will stun Cuphead if it hits

In terms of defense, Chromatic Pillar will randomly change Cuphead attacks into either blue or orange attacks (The former of which will render Cuphead's projectiles null), Spark Barrier which creates a forcefield around herself that requires quite a bit of firepower to pop (It should however be noted that such an advanced spell is quite taxing), and Homing Healing which she can use heal herself (presumably)
 
Cuphead has smoke bomb so he can dash and avoid the Lighting bolts

this also helps with the Danmaku ... especially the homing missles
 
Yeah, that's true. Cuphead has dealt with Danmaku before, maybe even one superior to Alphys'
The Energy Lines and Alphys' Defensive Spells are still going to make this an an uphill battle for Cuphead tho
 
Yeah it will drag the battle a lot though cuphead has x2 the AP here so it might be the same time frame as a normal cuphead boss
 
the issue with Alphys is that she lacks courage and isn't really going full out unless she has to
Cuphead is the opposite, he faced down many of the bosses and went against the devil

It doesn't help that cup head's bullets seem likely to affect some of Alphy's attacks making the need to actually dodge less likely
 
Thing is, Alphys is no slouch when it comes to skill, she has been in the Royal Guard for over 10 years and despite the fact she was physically weaker than Dohj and basically everyone in the The Aquarius Unit, she became the Captain simply due to her magical prowess and tactical genius
 
I'm voting Cuphead. He has a 2x AP advantage, great skill with the types of attacks Alphys uses, and has better stamina.
 
Thing is, Alphys is no slouch when it comes to skill, she has been in the Royal Guard for over 10 years and despite the fact she was physically weaker than Dohj and basically everyone in the The Aquarius Unit, she became the Captain simply due to her magical prowess and tactical genius
true but is she really going to go full out and Cuphead has shown to be able to defeat like up to 20-30 bosses by the end of cuphead
 
After thinking about it, Cuphead's superior AP (And Alphys already downscales from her AP value), Stamina, Range and experience in dodging Danmaku (Coupled with him being able to deflect Alphys' electric arrows and easily dodge her homing arrows with his Smoke Bomb), lets him win more often than not
So yeah, Imma vote Cuphead
 
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