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8-B Tournament Round 2, Match 4: Gene vs Johnny Test (7-0-1)

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First Key Gene vs Base Johnny

Johnny has access to the following equipment
  • Laser guns
  • Turbo Action Backpack
  • Saturday Repeater Machine
  • Collars and Belts
  • Static Animator
  • Bubble Love Gum
Speed is equalized

Tournament Hub

Fight takes place in The Game Area

Gene: 7 (EliminatorVenom, Popted2, Armorchompy, JustANormalLemon, Bruhtelho, Veloxt1r0kore, Sonicflare9)

Johnny:

Incon: 1 (RandomGuy2345)
 
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So... I'm almost sure he is power + skill stomped, not even toon force, regen or any other of his base powers would help him a lot here
 

Armorchompy

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I can do the whole skill debate thing if needed (look at his intelligence section for some stuff) but Gene is an infinitely more skilled and versatile fighter, not only that but he has a very overwhelming fighting style so "Johnny realizes he's losing and uses his hax" is relatively unlikely to happen. Simultaneously he's incredibly slippery, he's very fast on his feet so hitting him is just as hard as not being hit is.

Furthermore he can amp his strength and speed significantly if Johnny manages to resist, or bust out moves that are a lot more powerful than his average attack for the KO blow.

Also I actually think Johnny's causality manipulation should be revised, maybe intangibility too and I promise that's not just cause my character is up against him
 
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I can do the whole skill debate thing if needed (look at his intelligence section for some stuff) but Gene is an infinitely more skilled and versatile fighter, not only that but he has a very overwhelming fighting style so "Johnny realizes he's losing and uses his hax" is relatively unlikely to happen. Simultaneously he's incredibly slippery, he's very fast on his feet so hitting him is just as hard as not being hit is.

Furthermore he can amp his strength and speed significantly if Johnny manages to resist, or bust out moves that are a lot more powerful than his average attack for the KO blow.

Also I actually think Johnny's causality manipulation should be revised, maybe intangibility too and I promise that's not just cause my character is up against him
agreed
 

RandomGuy2345

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Also, Gene definitely takes this matchup without much difficulty.

I don't think Johnny should have all of his equipment (because that'd be a stomp likely), but can we at least give Johnny some of his equipment?
 

Armorchompy

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... I feel like Johnny with his equipment is way haxier than some characters who were not allowed in the tournament
 

Armorchompy

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Low-High is a huge boon in a fight if it's fast, just not unsurmountable. But imagine hitting a guy in the chest with a hammer, his ribs shatter but ten seconds later he's fighting at full force again. Terrifying
 

Armorchompy

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agreed, he shouldn't have all of his equipament
Here's the issue tho, how do you choose what equipment is fine or isn't fine to use? Like, I feel like it's just kinda arbitrary and at a certain point you're just kinda fixing the match's result in one direction or the other
 

RandomGuy2345

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... I feel like Johnny with his equipment is way haxier than some characters who were not allowed in the tournament
Johnny shouldn't have all of his equipment. Some of his more powerful hax (I.E. Time Stop and Morality Manip) should be removed.

I'll look over Johnny's profile when I get home and decide what equipment should be restricted.
 

Armorchompy

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I'll look over Johnny's profile when I get home and decide what equipment should be restricted.
I mean, refer to my post above, no offense I'm not accusing you of anything but no matter what manually choosing the equipment based on who he's fighting kinda means fixing the match- Not even necessarily in Johnny's favor, just in general
 

Popted2

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Low-High is a huge boon in a fight if it's fast, just not unsurmountable. But imagine hitting a guy in the chest with a hammer, his ribs shatter but ten seconds later he's fighting at full force again. Terrifying
Low-high is when you regen from a drop of blood right, what regen is when you regen from atoms?
 

RandomGuy2345

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I mean, refer to my post above, no offense I'm not accusing you of anything but no matter what manually choosing the equipment based on who he's fighting kinda means fixing the match- Not even necessarily in Johnny's favor, just in general
Manually choosing the equipment to make sure the fight isn't a stomp I feel like shouldn't be too hard to do.

I can list off all of the hax Johnny has with equipment, and then we can all decide what equipment will be too much.
 

Armorchompy

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Manually choosing the equipment to make sure the fight isn't a stomp I feel like shouldn't be too hard to do.

I can list off all of the hax Johnny has with equipment, and then we can all decide what equipment will be too much.
I dunno, personally I think it's kinda weird, like in the end if we set it up in a way that's perfectly even there's no possible way to not get an Incon, so the debate wouldn't really be about the fight itself but about setting up the fight
 

RandomGuy2345

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I dunno, personally I think it's kinda weird, like in the end if we set it up in a way that's perfectly even there's no possible way to not get an Incon, so the debate wouldn't really be about the fight itself but about setting up the fight
I'm not saying the match is going to be even, I'm saying we should remove the hax that can't be used due to tournament rules.
 

RandomGuy2345

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Here's all of them:

1. Energy Projection (with laser guns)
2. Hair Manip with Hairdo Ray and Hair Tonic X300
3. Type 1 Underwater Breathing with Ray
4. Size Manip with Shrink Ray
5. Flight with the Turbo Action Backpack
6. Time Travel with the Turbo Teahouse Time Machine and Sonic Super Scooter (nicknamed "Scoots")
7. Time Manip and Memory Manip with Turbo Time Rewinder
8. Time Manip with Saturday Repeater Machine
9. Time Stop with Time Stopping Stop Watch
10. Mind Manip with Mind Controlling Collars and Belts
11. Possession with Mega Action Game Controller
12. Life Manip with Static Animator
13. Transmutation with Bubble Love Gum
14. Statistics Amplification with Super Strength Milkshake, Super Smarty Pants, and Bionic Arm
15. Earth Manip with Atomic Earth Dozer
16. Resurrection with Replenish Ray
17. Duplication with Clone Hopper
18. Invisibility with Electric Chromatic Blanket
19. Paralysis Inducement with Paralysis Gas Breath Spray
20. Gravity Manip with Magnetic Device
21. Sleep Manip with Smelly Perfume and The Supreme Dream Machine
22. Subjective Reality
23. Morality Manip with Attitude Alternator
 

Armorchompy

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Here's all of them:

1. Energy Projection (with laser guns)
yeah sure
2. Hair Manip with Hairdo Ray and Hair Tonic X300
i think?
3. Type 1 Underwater Breathing with Ray
sure lol
4. Size Manip with Shrink Ray
no
5. Flight with the Turbo Action Backpack
sure
6. Time Travel with the Turbo Teahouse Time Machine and Sonic Super Scooter (nicknamed "Scoots")
7. Time Manip and Memory Manip with Turbo Time Rewinder
8. Time Manip with Saturday Repeater Machine
9. Time Stop with Time Stopping Stop Watch
10. Mind Manip with Mind Controlling Collars and Belts
11. Possession with Mega Action Game Controller
12. Life Manip with Static Animator
13. Transmutation with Bubble Love Gum
no
14. Statistics Amplification with Super Strength Milkshake, Super Smarty Pants, and Bionic Arm
how strong?
15. Earth Manip with Atomic Earth Dozer
maybe?
16. Resurrection with Replenish Ray
no
17. Duplication with Clone Hopper
18. Invisibility with Electric Chromatic Blanket
probably not
19. Paralysis Inducement with Paralysis Gas Breath Spray
20. Gravity Manip with Magnetic Device
21. Sleep Manip with Smelly Perfume and The Supreme Dream Machine
22. Subjective Reality
23. Morality Manip with Attitude Alternator
no
 

RandomGuy2345

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Hair Manip, Earth Manip, and Underwater Breathing are useless in this fight. Let me just get those out of the way.

I agree on Size Manip being removed.

Time Travel is kinda useless, except for maybe the Scooter. There's a Mach 5 setting on the Scooter. But the setting was too unstable, and it ended up destroying Porkbelly, and sending Johnny and Dukey into the future. So yeah, removing Time Travel.

The Turbo Time Rewinder can pause or rewind someone for up to 5 minutes. If they're rewinded, they forget everything that happened for however long they were rewinded for. If Gene were to get rewinded for up to 3 minutes, he'd forget everything that happened in those 3 minutes. The limit is 5 minutes. This one's kinda iffy. Johnny will have to do something to Gene in 5 minutes in order to win.

The Saturday Repeater Machine rewinds to the previous Saturday. This will, at best, make the matchup an Incon.

Time Stop is definitely OP. Only way Gene can counter this if he can snatch the watch out of Johnny's hand, or make physical contact with Johnny, as whoever is touching the person who has the watch won't be affected. Remove it, unless you can make a argument for Gene countering it.

Mind Manip requires Johnny to get up close to Gene. I don't know much about Gene, so not sure if this is possible.

Possession should probably be taken out.

Life Manip can make any inanimate object become alive. This can be used to distract Gene. I don't think this is a definite win con for Johnny, so it should be fine to use.

Transmutation requires Johnny to put the gum in the opponent's mouth. This can be done, as Johnny was able throw a lozenge in Bling-Bling Boy's mouth, and he popped 2 water balloons with a badge while blind. I feel like this one should fine to use, but if it has to be removed, then so be it.

Super Strength Milkshake increases Johnny's AP by 800%, which would make Johnny somewhere around mid level 8-A. Total stomp, and definitely should be removed. The Super Smarty Pants makes Johnny smarter than his sisters, who are supergeniuses. But Johnny will have a hard time trusting the pants, because the pants on numerous occasions, took over Johnny's mind. The Bionic Arm makes Johnny have faster reaction speed. I feel like the Bionic Arm should be just fine to use.

Replenish Ray has shown to bring back zombies from the dead. Don't think this should be added either.

Duplication takes time to work. Electro Chromatic Blanket can make Johnny invisible. I think Invisibility should be removed.

Paralysis Inducement works like a spray, so its close ranged. Johnny will have to get up close to use it. Should be fine to use.

Gravity Manip should definitely be removed.

Smelly Perfume requires Johnny to be up close as well, and it only knocks you out for 10 minutes, so Johnny will have to do something with Gene in 10 minutes. Should be okay. Supreme Dream Machine should be removed, though.

Subjective Reality can bring fictional characters to life. Should be removed in my opinion.

Morality Manip needs to go ASAP.
 

Armorchompy

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The Turbo Time Rewinder can pause or rewind someone for up to 5 minutes. If they're rewinded, they forget everything that happened for however long they were rewinded for. If Gene were to get rewinded for up to 3 minutes, he'd forget everything that happened in those 3 minutes. The limit is 5 minutes. This one's kinda iffy. Johnny will have to do something to Gene in 5 minutes in order to win.
That's a lot of time to find some way to easily win, I think it's too OP
The Saturday Repeater Machine rewinds to the previous Saturday. This will, at best, make the matchup an Incon.
Eh, ig
Time Stop is definitely OP. Only way Gene can counter this if he can snatch the watch out of Johnny's hand, or make physical contact with Johnny, as whoever is touching the person who has the watch won't be affected. Remove it, unless you can make a argument for Gene countering it.
I doubt it, not beyond sheer luck at least
Mind Manip requires Johnny to get up close to Gene. I don't know much about Gene, so not sure if this is possible.
Gene basically only uses H2H if you get it so remove it imo
Life Manip can make any inanimate object become alive. This can be used to distract Gene. I don't think this is a definite win con for Johnny, so it should be fine to use.
Probably
Transmutation requires Johnny to put the gum in the opponent's mouth. This can be done, as Johnny was able throw a lozenge in Bling-Bling Boy's mouth, and he popped 2 water balloons with a badge while blind. I feel like this one should fine to use, but if it has to be removed, then so be it.
Gene can dodge that
Super Strength Milkshake increases Johnny's AP by 800%, which would make Johnny somewhere around mid level 8-A. Total stomp, and definitely should be removed. The Super Smarty Pants makes Johnny smarter than his sisters, who are supergeniuses. But Johnny will have a hard time trusting the pants, because the pants on numerous occasions, took over Johnny's mind. The Bionic Arm makes Johnny have faster reaction speed. I feel like the Bionic Arm should be just fine to use.
How much faster? Although it is probably fine cause Gene can just more than match it with a speed amp
Electro Chromatic Blanket can make Johnny invisible. I think Invisibility should be removed.
I agree
Paralysis Inducement works like a spray, so its close ranged. Johnny will have to get up close to use it. Should be fine to use.
Eh, sprays are basically impossible to dodge at close range
Smelly Perfume requires Johnny to be up close as well, and it only knocks you out for 10 minutes, so Johnny will have to do something with Gene in 10 minutes. Should be okay.
Heck no, that's virtually an auto-win for Johnny, 10 minutes is an eternity of time to deal with someone who's comparable to you
 

RandomGuy2345

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Energy Projection (laser guns)
Flight (turbo action backpack)
Time Manip (Saturday Repeater Machine)
Mind Manip (Collars and Belts)
Life Manip (Static Animator)
Transmutation (Bubble Love Gum)
Statistics Amplifications (Bionic Arm)

These are all of the hax Johnny can use in this fight, after going over everything
Eh, sprays are basically impossible to dodge at close range
If Gene sees Johnny whip out a spray, his first instinct is to dodge. Shouldn't be too hard to avoid. Though, if it needs to be removed, then it is what it is.
 
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Let's be real, that is basically Eda vs Gene 2, but this time isn't a one hit K.O
Energy Projection (laser guns)
Flight (turbo action backpack)
Time Manip (Saturday Repeater Machine)
Mind Manip (Collars and Belts)
Life Manip (Static Animator)
Transmutation (Bubble Love Gum)
Statistics Amplifications (Bionic Arm)
Of this ones, the laser gun s, turbo action backpack and biomic arm are the only usefull ones that he can use, if johnny stays at long distance and focusing in dodging the long ranged Gene atacks I can see him wining most of the times
 

EliminatorVenom

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what's with gene and him kicking the butt of children as of lately not that it would be out of character of him

In any case, let's make a classical analysis!

AP & LS: So, first off, AP! Johnny scales to 59,42 tons, Gene considerably upscales from 18,83 tons, upscaling to a stupidly massive degree if we consider him with both God Hands. Gene has plenty of moves that hit way harder than normal and self-buffs, but so does Johnny with his pills. In AP, for all intents and purposes, Johnny has a definite edge here. As in LS, Gene is vastly stronger and much superior grappler. Johnny's lower stature will mean nothing here, and I don't think his gear would help much in a grappling situation.

Toughness & Stamina: Johnny leads here, with the advantages of raw durability, regeneration, toonforce and even stamina, at least in an energy standpoint, while Gene has way superior defensive and mobility skills, and seems to tolerate injury better than Johnny.

Speed & Agility: Yeah, Gene is way better here. Johnny's smaller and has teleportation, which is better for moving in and out of the fight. However, Gene is way more acrobatic, agile and nimble, and has vastly superior skill in dodging and awareness in combat. Which he'll need, as he's, weirdly, weaker than the kid.

Skill: ... I don't think I need to explain why Gene's the better one here, do I? And I'm not just talking about combat skill, as in duelling and hand-to-hand skill, but in tactics and usage of powers - Gene is way better in all of that. Heck, his accelerated development and the way fights work in God Hand makes me believe that if Gene's careful in the beginning of the fight, he'll fully capture the entire way Johnny fights and know exactly how to counter it.

P&A: I'm a bit lost here, I admit. I don't know what pieces of gear are or aren't allowed, but in any case, it depends on what Johnny's allowed to have or not. The stuff on the basic profile is mostly within Gene's experience and capabilities to counter, and Gene would have the advantage in versatility and general usefulness of powers, although I'll note that Johnny's Toon-Force and Regeneration are a very serious thing to consider. However, if even 1/4 of the inventions he has is allowed, oof for Gene.

Conclusion: I tend to bet on Gene here, although it mostly depends on the gear Johnny carries with him. Johnny's actually the tougher and stronger one here, and Gene'll realize pretty quickly it would be a horrible idea to try to slugfest with the kid, who may be lumbering, but is gosh-darned strong and tough. (Something Gene is used to take care of) He'll have to rely on his agility, slipping in strikes while attempting to stun him and perform the odd Roulette/strong attack, and maybe getting worked up enough to unleash the God Hand. It would be hard, way harder than I initially expected, but I do think Gene wins this.
 

RandomGuy2345

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what's with gene and him kicking the butt of children as of lately not that it would be out of character of him

In any case, let's make a classical analysis!

AP & LS: So, first off, AP! Johnny scales to 59,42 tons, Gene considerably upscales from 18,83 tons, upscaling to a stupidly massive degree if we consider him with both God Hands. Gene has plenty of moves that hit way harder than normal and self-buffs, but so does Johnny with his pills. In AP, for all intents and purposes, Johnny has a definite edge here. As in LS, Gene is vastly stronger and much superior grappler. Johnny's lower stature will mean nothing here, and I don't think his gear would help much in a grappling situation.

Toughness & Stamina: Johnny leads here, with the advantages of raw durability, regeneration, toonforce and even stamina, at least in an energy standpoint, while Gene has way superior defensive and mobility skills, and seems to tolerate injury better than Johnny.

Speed & Agility: Yeah, Gene is way better here. Johnny's smaller and has teleportation, which is better for moving in and out of the fight. However, Gene is way more acrobatic, agile and nimble, and has vastly superior skill in dodging and awareness in combat. Which he'll need, as he's, weirdly, weaker than the kid.

Skill: ... I don't think I need to explain why Gene's the better one here, do I? And I'm not just talking about combat skill, as in duelling and hand-to-hand skill, but in tactics and usage of powers - Gene is way better in all of that. Heck, his accelerated development and the way fights work in God Hand makes me believe that if Gene's careful in the beginning of the fight, he'll fully capture the entire way Johnny fights and know exactly how to counter it.

P&A: I'm a bit lost here, I admit. I don't know what pieces of gear are or aren't allowed, but in any case, it depends on what Johnny's allowed to have or not. The stuff on the basic profile is mostly within Gene's experience and capabilities to counter, and Gene would have the advantage in versatility and general usefulness of powers, although I'll note that Johnny's Toon-Force and Regeneration are a very serious thing to consider. However, if even 1/4 of the inventions he has is allowed, oof for Gene.

Conclusion: I tend to bet on Gene here, although it mostly depends on the gear Johnny carries with him. Johnny's actually the tougher and stronger one here, and Gene'll realize pretty quickly it would be a horrible idea to try to slugfest with the kid, who may be lumbering, but is gosh-darned strong and tough. (Something Gene is used to take care of) He'll have to rely on his agility, slipping in strikes while attempting to stun him and perform the odd Roulette/strong attack, and maybe getting worked up enough to unleash the God Hand. It would be hard, way harder than I initially expected, but I do think Gene wins this.
Great analysis, as per usual.

Since you seem a bit confused about what hax Johnny has in this fight, let me give you a brief summary:

Energy Projection: Johnny can use his laser guns to keep distance from Gene, as him fighting Gene H2H/CQC won't really benefit Johnny, as he is less skilled than Gene.

Flight: His Turbo Action Backpack will give him more mobility and will make him a harder opponent to hit.

Time Manip: If Johnny were to go back to the previous Saturday, it will just make this matchup an Incon. It won't benefit him in this matchup, but it won't necessarily be a bad strategy to use.

Mind Manip: Definitely his most useless one. He has to get up close and put the belt or collar on Gene, which is very unlikely to happen.

Life Manip: Johnny can bring any inanimate object to life to distract Gene and get a good hit on him.

Transmutation: A lot more useful than people think it is. Johnny is definitely capable of throwing the gum in Gene's mouth, as he has shown to have a accurate throw on two occasions in his base form. This correlates to my next point.

Bionic Arm: This was made to make Johnny better at dodgeball. If you don't know how dodgeball works, you basically just throw and dodge balls. With the Bionic Arm, Johnny had a much more accurate throw, and was able to dodge way easier. This will make him even harder to hit, and his already accurate throw combined with the Bionic Arm should be able to accurately throw that Bubble Love Gum into Gene's mouth, and transmitted him.

I feel like Johnny takes this ever so slightly. Like 55%-60% of the time.

Gene is way too skilled for Johnny to face H2H/CQC, and Gene will have a hard time putting Johnny down for good. But I feel like Johnny's hax should give him the slight edge in this matchup.

Voting Johnny high-diff.
 

RandomGuy2345

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Let's be real, that is basically Eda vs Gene 2, but this time isn't a one hit K.O

Of this ones, the laser gun s, turbo action backpack and biomic arm are the only usefull ones that he can use, if johnny stays at long distance and focusing in dodging the long ranged Gene atacks I can see him wining most of the times
Is your vote for Johnny?
 

RandomGuy2345

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Since the updates for the thread, I believe it's 1 for Gene, and 2 for Johnny.

The other votes don't count because they were before Johnny had his equipment.
 

Armorchompy

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I disagree that range spam would work on Gene. Slowly wearing him down is highly unlikely because he's able to heal, and he's got plenty of range attacks, even AOE ones. Not only that but most of his enemies tend to fall for it when he taunts them so it's likely he can bait Johnny into closing up once or twice, which should be plenty of time to lay the smackdown. Not only that but the fact that some of Johnny's wincons can only be used at close range (Like the mind control device) which might bait him into trying to end the fight faster.

As for the gum I seriously doubt Gene will allow that to hit him. All he has to do is move slightly or raise an arm and we all know he's very capable of doing that.
 

RandomGuy2345

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Quick reminder:

Johnny knows his equipment front to back, as they were spammed every time they appeared in the show. And since Johnny is very clever and creative in combat, he can use the equipment he has in this fight to its fullest potential, except for his Mind Manip.
 

RandomGuy2345

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Btw, are we using 1 God Hand Gene or 2 God Hand Gene?

I recommend using the former, as this is already an extremely close battle.
 

Armorchompy

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Quick reminder:

Johnny knows his equipment front to back, as they were spammed every time they appeared in the show. And since Johnny is very clever and creative in combat, he can use the equipment he has in this fight to its fullest potential, except for his Mind Manip.
I'm not sure why mind manipulation would be the exception. But yes, I know, but the skill gap is still quite apparent here.
Btw, are we using 1 God Hand Gene or 2 God Hand Gene?

I recommend using the former, as this is already an extremely close battle.
You're the boss. 2 God Hand Gene just closes up the AP gap a bit and gives him better ranged combat- theoretically Sealing as well but I doubt he'll use it.
 
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I disagree that range spam would work on Gene. Slowly wearing him down is highly unlikely because he's able to heal, and he's got plenty of range attacks, even AOE ones. Not only that but most of his enemies tend to fall for it when he taunts them so it's likely he can bait Johnny into closing up once or twice, which should be plenty of time to lay the smackdown. Not only that but the fact that some of Johnny's wincons can only be used at close range (Like the mind control device) which might bait him into trying to end the fight faster.

As for the gum I seriously doubt Gene will allow that to hit him. All he has to do is move slightly or raise an arm and we all know he's very capable of doing that.
could you go more in deep into Gene going against range camping?
 

RandomGuy2345

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I'm not sure why mind manipulation would be the exception. But yes, I know, but the skill gap is still quite apparent here.

You're the boss. 2 God Hand Gene just closes up the AP gap a bit and gives him better ranged combat- theoretically Sealing as well but I doubt he'll use it.
Mind manip is the only exception because it's useless in this battle.

I didn't make this thread. Gotta ask the OP. Though I recommend 1 God Hand Gene, as it's already a pretty even matchup.
 

Armorchompy

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I mean he's incredibly evasive so he's really difficult to hit, he's dealt with projectile spam before, he can rapidly jump really high to catch unsuspecting opponents with an uppercut and he's got ranged attacks of his own, he's got Shaolin Blast which is a hadoken, La Bomba, a ground shockwave, Shockwave, which is a few energy projectiles that run across the ground, Wild Pitch, an energy baseball he can throw and most importantly, Chain Yanker, which is basically a telekinetic yank he can use to pull enemies towards him, which kinda negates the very possibility of someone camping against him lol.

I had totally forgotten about Chain Yanker ngl
 
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I mean he's incredibly evasive so he's really difficult to hit, he's dealt with projectile spam before, he can rapidly jump really high to catch unsuspecting opponents with an uppercut and he's got ranged attacks of his own, he's got Shaolin Blast which is a hadoken, La Bomba, a ground shockwave, Shockwave, which is a few energy projectiles that run across the ground, Wild Pitch, an energy baseball he can throw and most importantly, Chain Yanker, which is basically a telekinetic yank he can use to pull enemies towards him, which kinda negates the very possibility of someone camping against him lol.

I had totally forgotten about Chain Yanker ngl
ok, just one thing

Johnny can fly with the super action turbo backpack and ... I just cheked the Bionic arm episod and seens th arm incresses Jhonny AP and Reaction Speed by 300%... so theres that
 

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I mean, I know, that doesn't really mean he'll win a ranged battle when Gene is still arguably better at dodging. And Chain Yanker's purpose is exactly to bring enemies closer to Gene.
 

RandomGuy2345

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I mean, I know, that doesn't really mean he'll win a ranged battle when Gene is still arguably better at dodging. And Chain Yanker's purpose is exactly to bring enemies closer to Gene.
Johnny is pretty mobile himself. Acrobatics, Stealth Mastery, and Teleportation are just a few examples. His Turbo Action Backpack and Bionic Arm makes it even harder for Gene to hit Johnny, let alone kill him.

Like Lemon said, the Bionic Arm increases Johnny's AP and Reaction Speed by 300%, so not only will Johnny be harder to kill, he'll be even harder to catch. He'll also have an even more accurate throw than he already has in his base form, which will benefit Johnny immensely, as he can throw the Bubble Love Gum into Gene's mouth and take the win.

I feel like Johnny is too powerful and resilient for Gene to put down. If this becomes a battle of stamina, Johnny would outlast as well. Johnny will definitely have a lot, and I mean a lot of trouble dealing with Gene's skill, versatility, and mobility, but I feel Johnny should win this 55%-60% of the time.
 

Armorchompy

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Johnny is pretty mobile himself. Acrobatics, Stealth Mastery, and Teleportation are just a few examples. His Turbo Action Backpack and Bionic Arm makes it even harder for Gene to hit Johnny, let alone kill him.
Eh, Gene's really good at using the smallest opportunities, and once again I seriously doubt Teleportation is something Johnny'll bring out too often.
Like Lemon said, the Bionic Arm increases Johnny's AP and Reaction Speed by 300%, so not only will Johnny be harder to kill, he'll be even harder to catch.
Hold on, that'd make him 8-A, that's gotta be banned
I feel like Johnny is too powerful and resilient for Gene to put down. If this becomes a battle of stamina, Johnny would outlast as well. Johnny will definitely have a lot, and I mean a lot of trouble dealing with Gene's skill, versatility, and mobility, but I feel Johnny should win this 55%-60% of the time.
Johnny has superior stamina but he's gonna be hit way more than Gene will so Gene should outlast. Not only that but I'd argue Gene is way better composed and handles pain better.
 

RandomGuy2345

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Eh, Gene's really good at using the smallest opportunities, and once again I seriously doubt Teleportation is something Johnny'll bring out too often.

Hold on, that'd make him 8-A, that's gotta be banned

Johnny has superior stamina but he's gonna be hit way more than Gene will so Gene should outlast.
1. You can say the same for Johnny. Johnny knows all of his equipment like the back of his hand. He knows how to use his equipment and creative ways, and use them to their fullest potential.

2. I thought that increases his throwing accuracy and reaction speed. I was going off of what Lemon said. It states in Johnny's profile that it made him better at dodgeball, so I assumed throwing accuracy and reaction speed. I don't think the Bionic Arm increases his AP.

3. Johnny has a ~3.2x AP advantage over Gene, Toon Force and Regeneration. Not to mention other hax that make him just as mobile as Gene. How is Gene outlasting Johnny when he's already having trouble taking down Johnny for good, and he has worse stamina than Johnny? Johnny can last hours-days in a fight, I don't see Johnny getting tired anytime soon.
 

Armorchompy

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Johnny would get most of the fight flying and shooting with a laser gun so he wouldn't get tired that much
Nah, the second Gene catches him he's gonna really lay the smackdown on him, my dude goes for the balls if he can, and he makes the longest combos he can
1. You can say the same for Johnny. Johnny knows all of his equipment like the back of his hand. He knows how to use his equipment and creative ways, and use them to their fullest potential.
Yes, but Gene is way more skilled and one of his many abilities is specifically countering enemies right as they're attacking
2. I thought that increases his throwing accuracy and reaction speed. I was going off of what Lemon said. It states in Johnny's profile that it made him better at dodgeball, so I assumed throwing accuracy and reaction speed. I don't think the Bionic Arm increases his AP.
You just said the opposite... Either way, increased reaction speed < increased speed, so Gene has the better amp here
3. Johnny has a ~3.2x AP advantage over Gene,
Smaller after Gene activates his amp
Toon Force
Gene has deadass fought people way weirder than Johnny. One of the bosses in God Hand is a crew of midgets with chipmunk voices that wear power ranger outfits and attack by doing circus acrobatic tricks, and they're not even in the top 3 weirdest
and Regeneration.
Inconsistent and arguably inferior to Gene's healing
Not to mention other hax that make him just as mobile as Gene.
But Gene still holds a huge advantage in skill.
How is Gene outlasting Johnny when he's already having trouble taking down Johnny for good, and he has worse stamina than Johnny? Johnny can last hours-days in a fight, I don't see Johnny getting tired anytime soon.
Not when he's constantly being beaten down. Also, Gene can use Daisy Cutter to make severely weakened enemies explode, or just cut off their heads with Head Slicer, he's got plenty of ways to get around stamina
 

RandomGuy2345

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Looking at the dodgeball episode, it actually increases Johnny's power by 3000%. Yep, get that outta here.

Nah, the second Gene catches him he's gonna really lay the smackdown on him, my dude goes for the balls if he can, and he makes the longest combos he can

Yes, but Gene is way more skilled and one of his many abilities is specifically countering enemies right as they're attacking

You just said the opposite... Either way, increased reaction speed < increased speed, so Gene has the better amp here

Smaller after Gene activates his amp

Gene has deadass fought people way weirder than Johnny. One of the bosses in God Hand is a crew of midgets with chipmunk voices that wear power ranger outfits and attack by doing circus acrobatic tricks, and they're not even in the top 3 weirdest

Inconsistent and arguably inferior to Gene's healing

But Gene still holds a huge advantage in skill.

Not when he's constantly being beaten down. Also, Gene can use Daisy Cutter to make severely weakened enemies explode, or just cut off their heads with Head Slicer, he's got plenty of ways to get around stamina
I'll respond to all of this later, as I'm still in school.
 

RandomGuy2345

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Nah, the second Gene catches him he's gonna really lay the smackdown on him, my dude goes for the balls if he can, and he makes the longest combos he can

Yes, but Gene is way more skilled and one of his many abilities is specifically countering enemies right as they're attacking

You just said the opposite... Either way, increased reaction speed < increased speed, so Gene has the better amp here

Smaller after Gene activates his amp

Gene has deadass fought people way weirder than Johnny. One of the bosses in God Hand is a crew of midgets with chipmunk voices that wear power ranger outfits and attack by doing circus acrobatic tricks, and they're not even in the top 3 weirdest

Inconsistent and arguably inferior to Gene's healing

But Gene still holds a huge advantage in skill.

Not when he's constantly being beaten down. Also, Gene can use Daisy Cutter to make severely weakened enemies explode, or just cut off their heads with Head Slicer, he's got plenty of ways to get around stamina
1. Doesn't matter what "smackdown" Gene lays on Johnny unless he amps his stats. He can do whatever combo he wants. He's not doing much damage to Johnny without his amps.

2. It doesn't matter if you're more skilled than someone who knows how to use hax that are more potent than yours very well. And since Johnny is a lot more limited here, he'll actually have a easier time forming some kind of plan/strategy with his equipment that Gene will have troubles avoiding.

3. Even when Gene uses his amps, he's still having trouble killing Johnny. Plus, Johnny can use Teleportation to avoid those attacks. He'll definitely start using Teleportation when he realizes he's in danger.

4. Power Ranger outfits and circus acrobatic attacks are a joke compared to Toon Force, especially Toon Force at Johnny's level.

5. That regen needs better justifications. I'll elaborate more on Johnny's regen when I get home.

6. Gene has the advantage in skill, yes, but Johnny is stronger, more resilient, and can last longer in a fight than Gene can. That easily overpowers skill.

7. Gene's Daisy Cutter only works on severely weakened enemies. Johnny's not getting severely weakened in this fight anytime soon. If anything, Gene will be weakened faster due to him being weaker, less durable, and having worse stamina.

8. Johnny should have no problem avoiding Head Slicer, he's not just going to stand there and get his head sliced off, plus he can keep his distance as well with his equipment.

My vote's still for Johnny.
 
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1. Doesn't matter what "smackdown" Gene lays on Johnny unless he amps his stats. He can do whatever combo he wants. He's not doing much damage to Johnny without his amps.

2. It doesn't matter if you're more skilled than someone who knows how to use hax that are more potent than yours very well. And since Johnny is a lot more limited here, he'll actually have a easier time forming some kind of plan/strategy with his equipment that Gene will have troubles avoiding.

3. Even when Gene uses his amps, he's still having trouble killing Johnny. Plus, Johnny can use Teleportation to avoid those attacks. He'll definitely start using Teleportation when he realizes he's in danger.

4. Power Ranger outfits and circus acrobatic attacks are a joke compared to Toon Force, especially Toon Force at Johnny's level.

5. That regen needs better justifications. I'll elaborate more on Johnny's regen when I get home.

6. Gene has the advantage in skill, yes, but Johnny is stronger, more resilient, and can last longer in a fight than Gene can. That easily overpowers skill.

7. Gene's Daisy Cutter only works on severely weakened enemies. Johnny's not getting severely weakened in this fight anytime soon. If anything, Gene will be weakened faster due to him being weaker, less durable, and having worse stamina.

8. Johnny should have no problem avoiding Head Slicer, he's not just going to stand there and get his head sliced off, plus he can keep his distance as well with his equipment.

My vote's still for Johnny.
some of your points are kinda meh, but I can see the others, changing my vote to johnny again
 

Armorchompy

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1. Doesn't matter what "smackdown" Gene lays on Johnny unless he amps his stats. He can do whatever combo he wants. He's not doing much damage to Johnny without his amps.
Not really, Johnny's still gonna feel his attacks and Gene will throw out many of them. Plus, he will use his amps.
2. It doesn't matter if you're more skilled than someone who knows how to use hax that are more potent than yours very well.
Yeah but, it ain't. Not by a significant degree at least.
And since Johnny is a lot more limited here, he'll actually have a easier time forming some kind of plan/strategy with his equipment that Gene will have troubles avoiding.
Like what, shooting his gun? Once Gene's speed is amped he'll be virtually impossible to hit.
Plus, Johnny can use Teleportation to avoid those attacks. He'll definitely start using Teleportation when he realizes he's in danger.
Ah, yes, the Teleportation Johnny uses once in a gag. You literally don't even know if he has the ability to spam it, let alone the willingness to.
4. Power Ranger outfits and circus acrobatic attacks are a joke compared to Toon Force, especially Toon Force at Johnny's level.
You've been claiming that a lot but haven't provided any evidence as to why that is the case
5. That regen needs better justifications. I'll elaborate more on Johnny's regen when I get home.
The profile literally says he's been found in a cast, that by itself means it's inconsistent, no matter what the profile says
6. Gene has the advantage in skill, yes, but Johnny is stronger, more resilient, and can last longer in a fight than Gene can. That easily overpowers skill.
Don't really think that no.
7. Gene's Daisy Cutter only works on severely weakened enemies. Johnny's not getting severely weakened in this fight anytime soon.
I think constantly getting the shit beaten out of him will eventually "weaken" Johnny yes.
If anything, Gene will be weakened faster due to him being weaker, less durable, and having worse stamina.
Gene can last a lot considering he can just heal himself at will and is going to be damaged a lot less
8. Johnny should have no problem avoiding Head Slicer, he's not just going to stand there and get his head sliced off, plus he can keep his distance as well with his equipment.
Chain Yanker means "keeping his distance" is virtually impossible, superior skill, various ways to stun opponents, great skill in finding the smallest opening, superior speed, only needs to land it once to win, I wouldn't make that claim
My vote's still for Johnny.
You can count me as a vote for Gene actually
 
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Chain Yanker means "keeping his distance" is virtually impossible, superior skill, various ways to stun opponents, great skill in finding the smallest opening, superior speed, only needs to land it once to win, I wouldn't make that claim
can you show him using that chain?
 

Armorchompy

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Yeah I kinda forgot how strong a tool it is lol. I doubt he'd usually prefer it to other moves in a H2H fight but if someone abuses range and camps around him he'd definitely resort to it lol
 

RandomGuy2345

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Not really, Johnny's still gonna feel his attacks and Gene will throw out many of them. Plus, he will use his amps.

Yeah but, it ain't. Not by a significant degree at least.

Like what, shooting his gun? Once Gene's speed is amped he'll be virtually impossible to hit.

Ah, yes, the Teleportation Johnny uses once in a gag. You literally don't even know if he has the ability to spam it, let alone the willingness to.

You've been claiming that a lot but haven't provided any evidence as to why that is the case

The profile literally says he's been found in a cast, that by itself means it's inconsistent, no matter what the profile says

Don't really think that no.

I think constantly getting the shit beaten out of him will eventually "weaken" Johnny yes.

Gene can last a lot considering he can just heal himself at will and is going to be damaged a lot less

Chain Yanker means "keeping his distance" is virtually impossible, superior skill, various ways to stun opponents, great skill in finding the smallest opening, superior speed, only needs to land it once to win, I wouldn't make that claim

You can count me as a vote for Gene actually
1. Gene will start using his amps when he realizes he can't take Johnny down with his regular abilities. Without his amps, Gene will sooner or later get worn out, and Johnny will still be perfectly fine. Johnny will feel the attacks, but it's not doing much damage to him initially. What saves Gene's butt here is amps.

2. Transmutation is more potent than anything Gene can throw out. Johnny can use them to their fullest potential, too. It doesn't really matter that Johnny's hax aren't significantly more potent than Gene's, as Johnny knows how to use those very well.

3. How does Gene activate his amps? I was about to make an argument for Johnny here, but I didn't want to rush into it blindly.

4. Dude, the point never was that Johnny would spam Teleportation. I have never made it seem like I said that Johnny would spam Teleportation. Your point saying that I will not know he will spam it or not doesn't make sense, as I know already Johnny wouldn't spam Teleportation in the first place. The point was that when he sees he's in danger (likely when Gene uses amps), he'll use Teleportation to avoid those attacks.

5. Johnny Test (the show) has legit done parodies on Lonney Tunes and Tom and Jerry, and those verses are notorious for their potent uses of Toon Force.

6. In literally the clip that was shown to "justify" Johnny's regen, Johnny and Bling-Bling take even more damage. And the moment they stop taking damage, Johnny was perfectly able to hold a laser gun with his casted up arm. And in the very next scene, Johnny and Bling-Bling are perfectly fine. The regen starts kicking immediately when no one is attacking Johnny. So when Gene is laying off of Johnny for even a second, that regen starts kicking in. The regen will be extremely helpful when Gene uses his amps.

7. A ~3.2x AP gap, more durability, regen, Toon Force, and better stamina are more than enough to counter skill.

8. Once again, Johnny will only be weakened when Gene bust out his amps. Initially, Gene has no chance of doing significant damage to Johnny.

9. Healing will be helpful for Gene, but how does his healing work? Gene will be taking more damage because he is weaker than Johnny. May I remind you that Johnny can last days in a fight before getting exhausted? How is Gene going to wear out, or even outlast Johnny at all in this fight?

10. Since Johnny is more limited in this matchup, he'll be more reliant on his more powerful hax.

11. Is Gene's amps strong enough to overpower someone with a 3.2x AP gap? Until you can answer this, I'm still inclined to believe that Johnny has the AP gap with or without the amps.

Due to Johnny being stronger, more resilient, being able to last way longer, Toon Force, regen, and hax, Johnny should take this win 55%-60% of the time.
 

Armorchompy

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1. Gene will start using his amps when he realizes he can't take Johnny down with his regular abilities. Without his amps, Gene will sooner or later get worn out, and Johnny will still be perfectly fine. Johnny will feel the attacks, but it's not doing much damage to him initially. What saves Gene's butt here is amps.
I don't really think that, if we're going by the boss battle against him he's fine with using them even against weaker opponents so they should come out pretty quickly.
2. Transmutation is more potent than anything Gene can throw out.
And also never going to work. Doesn't really matter how well Johnny can throw it, Gene can basically always dodge it, not that he'd be caught with his mouth open like that.
Johnny can use them to their fullest potential, too. It doesn't really matter that Johnny's hax aren't significantly more potent than Gene's, as Johnny knows how to use those very well.
Yeah so does Gene lol, a lot better too considering his sheer skill and Accelerated Development.
3. How does Gene activate his amps? I was about to make an argument for Johnny here, but I didn't want to rush into it blindly.
Ripping off the brace on his right arm, but he can do that just by making power rush through the God Hand
4. Dude, the point never was that Johnny would spam Teleportation. I have never made it seem like I said that Johnny would spam Teleportation. Your point saying that I will not know he will spam it or not doesn't make sense, as I know already Johnny wouldn't spam Teleportation in the first place. The point was that when he sees he's in danger (likely when Gene uses amps), he'll use Teleportation to avoid those attacks.
You do realize that Gene's attacks are incredibly fast even before the speed amp? And that he knows Drunken Fist, a style meant to completely throw off the opponent and attack without making them realize you're about to? Gene has plenty of ways to tag Johnny
5. Johnny Test (the show) has legit done parodies on Lonney Tunes and Tom and Jerry, and those verses are notorious for their potent uses of Toon Force.
????????? how is that an argument for anything lol, God Hand has a Devil May Cry parody, is Gene tier 2 now?
6. In literally the clip that was shown to "justify" Johnny's regen, Johnny and Bling-Bling take even more damage. And the moment they stop taking damage, Johnny was perfectly able to hold a laser gun with his casted up arm. And in the very next scene, Johnny and Bling-Bling are perfectly fine. The regen starts kicking immediately when no one is attacking Johnny. So when Gene is laying off of Johnny for even a second, that regen starts kicking in. The regen will be extremely helpful when Gene uses his amps.
... I have no idea where you're getting that interpretation. The fact that he visibly does not heal on-screen and only does one whole scene later means the regen isn't usable in a combat situation.
7. A ~3.2x AP gap, more durability, regen, Toon Force, and better stamina are more than enough to counter skill.
Not when
8. Once again, Johnny will only be weakened when Gene bust out his amps. Initially, Gene has no chance of doing significant damage to Johnny.
I think you fail to realize that getting punched by someone hundreds of times, even when they're weaker than you, really hurts.
9. Healing will be helpful for Gene, but how does his healing work? Gene will be taking more damage because he is weaker than Johnny. May I remind you that Johnny can last days in a fight before getting exhausted?
He just enters a lotus pose and once second afterwards he's healed.
How is Gene going to wear out Johnny at all in this fight?
He can just cut his head off if constantly hitting him isn't doing the trick
10. Plus, since Johnny is more limited in this matchup, he'll be more reliant on his more powerful hax.
Literally his only actual "hax" is Transmutation and Mind Manip and neither is likely to work
11. Is Gene's amps strong enough to overpower someone with a 3.2x AP gap? Until you can answer this, I'm still inclined to believe that Johnny has the AP gap with or without the amps.
Johnny still has the AP advantage but it is definitely smaller. Plus piercing damage and all that, Head Slicer should definitely work.
Due to Johnny being stronger, more resilient, being able to last way longer, Toon Force, regen, and hax, Johnny should take this win 55%-60% of the time.
I don't think you need to repeat that with every post
 

RandomGuy2345

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I don't really think that, if we're going by the boss battle against him he's fine with using them even against weaker opponents so they should come out pretty quickly.
Fair point.
And also never going to work. Doesn't really matter how well Johnny can throw it, Gene can basically always dodge it, not that he'd be caught with his mouth open like that.
Fair point.
Yeah so does Gene lol, a lot better too considering his sheer skill and Accelerated Development.
I don't think you understand that Johnny can literally use his equipment (which are more potent) to its fullest potential. Gene is going to have tons of trouble countering hax that are more potent, and they're used to their fullest extent.
Ripping off the brace on his right arm, but he can do that just by making power rush through the God Hand
The former one Johnny won't let happen, as Gene is temporarily vulnerable here, which gives Johnny an opening to attack. For the latter, how long does it take for the power to rush through the God Hand?
You do realize that Gene's attacks are incredibly fast even before the speed amp? And that he knows Drunken Fist, a style meant to completely throw off the opponent and attack without making them realize you're about to? Gene has plenty of ways to tag Johnny
And do you realize with the feat I showed you of Johnny popping 2 water balloons while blind that Johnny will have extremely sharp vision here
????????? how is that an argument for anything lol, God Hand has a Devil May Cry parody, is Gene tier 2 now?
...You're taking this completely out of context lol. Johnny is clearly not on the levels of Looney Tunes Toon Force, but in the Tom and Jerry parody, Johnny was shown to have potent levels of Toon Force. From here to 9:21 shows you how potent Johnny's Toon Force, and how much of a quick thinker he is in combat.
... I have no idea where you're getting that interpretation. The fact that he visibly does not heal on-screen and only does one whole scene later means the regen isn't usable in a combat situation.
Only argument I can throw at this is that Johnny was holding up the ray gun with his casted (aka broken) arm.
???
I think you fail to realize that getting punched by someone hundreds of times, even when they're weaker than you, really hurts.
I also think you fail to realize that trying to do a crazy combo on someone who's over 3x stronger isn't doing significant damage. Will it hurt? Yeah. But will it do anything significant? No.
He just enters a lotus pose and once second afterwards he's healed.
Okay. Healing is definitely useful here.

He can just cut his head off if constantly hitting him isn't doing the trick
Fair. But Johnny's sharp sense of vision will help here.

Literally his only actual "hax" is Transmutation and Mind Manip and neither is likely to work
Eh. He has a few hax that can keep Gene at bay, like Life Manip. His Time Manip will make this an Incon at best, and then we'll have to flip a coin.
Johnny still has the AP advantage but it is definitely smaller. Plus piercing damage and all that, Head Slicer should definitely work.
That's a fair point. But Johnny's vision still plays a factor, here.

I don't think you need to repeat that with every post
Don't see what the issue is about me making a brief summary. I could care less if someone did that lol. Don't see how this bothers you.
 

Armorchompy

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I don't think you understand that Johnny can literally use his equipment (which are more potent) to its fullest potential. Gene is going to have tons of trouble countering hax that are more potent, and they're used to their fullest extent.
... Literally all the "hax" Johnny has is basically useless, the advantages Johnny's equipment gives him are a couple distractions (Gene is great at handling multiple opponents at once) and flight/ranged attacks, which Gene can counter.
The former one Johnny won't let happen, as Gene is temporarily vulnerable here, which gives Johnny an opening to attack.
I seriously doubt Gene can't find an opening to do that, or just dodge an attack while he's doing it
For the latter, how long does it take for the power to rush through the God Hand?
A second, but it can't really be interrupted easily.
And do you realize with the feat I showed you of Johnny popping 2 water balloons while blind that Johnny will have extremely sharp vision here
Seeing Gene isn't the issue, understanding what he's going to do is when he could literally bust out one of 140+ different moves at any time
...You're taking this completely out of context lol. Johnny is clearly not on the levels of Looney Tunes Toon Force, but in the Tom and Jerry parody, Johnny was shown to have potent levels of Toon Force. From here to 9:21 shows you how potent Johnny's Toon Force, and how much of a quick thinker he is in combat.
... Getting someone to step on a rake is "potent toon force"? It's just using the environment around him to formulate a plan, which isn't bad but it's something which I doubt Gene is as likely to fall for, especially since Central Park doesn't give many tools to work with.
Only argument I can throw at this is that Johnny was holding up the ray gun with his casted (aka broken) arm.
My assumption would be Stamina feat, considering he's still visibly bruised (and bruises would heal faster than a broken bone).
Not when (y)
I also think you fail to realize that trying to do a crazy combo on someone who's over 3x stronger isn't doing significant damage. Will it hurt? Yeah. But will it do anything significant? No.
... Yes, it will, when it's literal hundreds of times, or when Gene is repeatedly punching him in weak spots such as the throat, the stomack, the back of the head or the groin.
Fair. But Johnny's sharp sense of vision will help here.
It only has to land once, though, and Gene can set up a situation for it, such as stunning Johnny with the right move or comboing into it.
Eh. He has a few hax that can keep Gene at bay, like Life Manip. His Time Manip will make this an Incon at best, and then we'll have to flip a coin.
If one of the characters can force an Incon, but otherwise the fight is, say, a 55% win for Gene, then this is a victory for Gene 52.5% of the times (kinda). So no not really.
Don't see what the issue is about me making a brief summary. I could care less if someone did that lol. Don't see how this bothers you.
Eh fair
 

RandomGuy2345

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... Literally all the "hax" Johnny has is basically useless, the advantages Johnny's equipment gives him are a couple distractions (Gene is great at handling multiple opponents at once) and flight/ranged attacks, which Gene can counter.

I seriously doubt Gene can't find an opening to do that, or just dodge an attack while he's doing it

A second, but it can't really be interrupted easily.

Seeing Gene isn't the issue, understanding what he's going to do is when he could literally bust out one of 140+ different moves at any time

... Getting someone to step on a rake is "potent toon force"? It's just using the environment around him to formulate a plan, which isn't bad but it's something which I doubt Gene is as likely to fall for, especially since Central Park doesn't give many tools to work with.

My assumption would be Stamina feat, considering he's still visibly bruised (and bruises would heal faster than a broken bone).

Not when (y)

... Yes, it will, when it's literal hundreds of times, or when Gene is repeatedly punching him in weak spots such as the throat, the stomack, the back of the head or the groin.

It only has to land once, though, and Gene can set up a situation for it, such as stunning Johnny with the right move or comboing into it.

If one of the characters can force an Incon, but otherwise the fight is, say, a 55% win for Gene, then this is a victory for Gene 52.5% of the times (kinda). So no not really.

Eh fair
I'm switching my vote for Incon.

Johnny will have the advantage initially with Gene's amps, but when Gene uses his amps, I don't really see how Johnny can do anything significant to Gene. But Johnny's equipment and other abilities will be a lot, and I mean a lot, for Gene to handle. Plus, if Johnny has no win con, he will most likely will use his Time Manip to rewind to the previous Saturday, and forget the fight ever happened.

Plus, I got other things I'm interested in doing, so whatever happens here, happens.
 
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