This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.
For instructions regarding the exact procedure to sign up to this forum, please click here.
We need Patreon donations for this forum to have all of its running costs financially secured.
Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.
Please click here for further information, or here to directly visit our Patreon donations page.
Please click here for information about a large petition to help children in need.
Lost Souls stuff is completely irrelevant because Frisk was 2-B there.
That answers your question.
Also you're forgetting that there's a random factor that influences damage, I remember sometimes Froggit dealing 5 damage and other times 2.
Tbh Konami exaggerates in nerfing the Anime Cards because some become way too weak.
Egyptian Gods are horrendous, Numbers lost their immunity to non-Numbers (even though battle protection nowadays is worthless), Aesirs/Timelords are ridiculous, etc.
I understand if it's something like Zarc...
Not going to lie but I hate how Yu-Gi-Oh made the anime archetypes just baits to get in the game, given that irl they're mostly all just brickfests.
Like what am I supposed to feel towards stuff like Kashtira, Tearlaments, Snake Eyes or Labyrinth, outside of "they're super strong coz they're...
https://vsbattles.fandom.com/wiki/Sans
The statistics values for his Class 10 mention him scaling to 9.06 Tons, but if you go to the verse page, you see that he's scaled to a unrelated character.
Meaning that his statistic value should be changed from "Superior to 9.06 Tons" to a simple "5.38...
I know, but then I read this:
The ability to produce a great amount of projectiles at once, in order to overwhelm the target by the sheer number of shots. Some users also add complex patterns to make dodging difficult.
It being a pattern isn't mandatory, so it's a mistake on my part.
The ****? Since when Sans has Plot hax????
That's just offensive 4th wall awareness of him extending his turn, but that lasts until he falls fully asleep, the **** is that even useful to?
Going in this cursed place full of cursed techniques... how is this not a stomp for Sukuna? Sans gets easily outlasted, and apparently he cannot even see Sukuna's attacks coming due to these being invisible, meaning that IA is meaningless here.
Plus if he can easily regenerate his soul from big...