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TABS, TABG AND TABZ GD Thread

This really don't seen to fit for TABS, like we would have unities like Sensei who are some of the most expensive troops in the game costing 3500 but each but only does 35 damage per projectile(105 per attack in total) he would be 9-B by that idea but he is a top tier unnity in the game who can take down much stronger unities


Zeus him self is almost as tank as Thor(1,690 hp) and has a entire achivment of zeus and thor fighting that you get if you defeat one with the other

TABS is much more gamplay reliant then most verses sinse It's pratically all they have

The game is about armies fighting each other, a unity being considered a tankier should apply to their tier at least in durability
Video games frequently use chip damage. We don't accept chip damage as a legitimate scaling vector.

The achievement thing might be legit. It might belie intent. Zeus is nearly a full 50% lower HP than Thor (a bit over 1,100), so that argument doesn't hold water even if we beheld that logic. But the achievement is interesting. Can you tell me specifically what it entails?
 
Video games frequently use chip damage. We don't accept chip damage as a legitimate scaling vector.

The achievement thing might be legit. It might belie intent. Zeus is nearly a full 50% lower HP than Thor (a bit over 1,100), so that argument doesn't hold water even if we beheld that logic. But the achievement is interesting. Can you tell me specifically what it entails?
Fair fair, so how about we scale like this, if a unity has at least 50% of thor hammer explosion they scale in AP, if they have 50% of thor health they scale in dura?


superior god
Kill Zeus with Thor (or vice versa)

this is the achivment description, pretty straight foward
 
It's really loose, but I'd call it arguable, at least, yeah. I think Zeus at least can be 8-B.
 
It's really loose, but I'd call it arguable, at least, yeah. I think Zeus at least can be 8-B.
My internet is really not helping today

Okay, so how about we scale like this, if a unity has at least 50% of thor hammer explosion they scale in AP, if they have 50% of thor health they scale in dura?
 
My internet is really not helping today

Okay, so how about we scale like this, if a unity has at least 50% of thor hammer explosion they scale in AP, if they have 50% of thor health they scale in dura?
no. why are we circling back around to this.
 
no. why are we circling back around to this.
Beacuse I'm trying to find a solution to the problem of scaling to thor, we currently are using the price of the unity to scale and this is flawed in many ways as I expressed in the Sensei exemple
 
Beacuse I'm trying to find a solution to the problem of scaling to thor, we currently are using the price of the unity to scale and this is flawed in many ways as I expressed in the Sensei exemple
Then don't scale by price. But HP is also bad.

Maybe scaling from zeus hp and damage?
That's even worse. If they have equal to or greater than Thor's damage, it would be fine. Zeus scales on via a special exception, since we have the closest thing we'll ever get to a "lore" statement that they can kill each other.
 
Then don't scale by price. But HP is also bad.
Okay so you are okay with scaling to damage, I think. But how about brick wall unities? the ones that can tank a lot of damage but don't do that much damage?
That's even worse. If they have equal to or greater than Thor's damage, it would be fine. Zeus scales on via a special exception, since we have the closest thing we'll ever get to a "lore" statement that they can kill each other.
Fair
 
This still a problem, Thor has a upper number of HP, troops like the reaper would have 9-B dura while having 8-B AP, maybe every unity with HP in the 4 digits should be 8-B in dura sinse they are overall expesive and tanky
 
Let's use the Ripper as base, It has a total of

1335 hp

mewhile Thor has a hp of

1690 hp

mewhile a non tanky unity in the game has around

50 hp

with realativally low level tanks being around

200 hp

so I think It's fair to make 1000 and above scale to 8-B sinse there is such a jump in hp from low level to high level unities in the game
 
Reaper is approximate enough of a borderline case that I'd allow it. I don't want to make a hard-set rule of 1000 HP being scaleable, that's less than even Zeus.
 
Reaper is approximate enough of a borderline case that I'd allow it. I don't want to make a hard-set rule of 1000 HP being scaleable, that's less than even Zeus.
Yea, zeus is considerable tanky comparable to other unities, makes sense a 8-B dura with 9-B attack if anything

I thnk the 1000 rule fits, bellow that the closest is around 600 hp at most, we have lots of similar cases to reaper that would be needed to be looked individually if we don't put a solid ruler
 
It's worth noting that Zeus's damage is kind of understated because his attack chains, and so the total damage he does per attack can actually be even higher than Thor depending on the layout.

That may lend some more credence to them scaling in the 'lore'. A lot of units are specialized. When you take a unit designed specifically for crowd control and put them in a 1v1 they're of course going to feel very weak.
 
I just remenberd we also have this animated trailer



Trough It may not be cannon sinse the twitter account said they can't tell if It's cannon or not
 
So scaling to Thor we have:
  • Mammoth
  • King
  • Zeus
  • Minotaur
  • Da Vinci Tank
  • Pirate Queen
  • Reaper
  • Super Boxer
  • Super Peasant
  • Dark Peasant
  • Sacred Elephant (not the rider)
  • Chronomancer (doesn't seem to deal damage?)
  • Void Monarch
  • Ice Giant
  • Artemis
  • Tree Giant
  • Lady Red Jade
  • Samurai Giant
  • Blackbeard
  • Skeleton Giant
Weird cases:
  • Dragon (Doesn't really contain its pilot like the Tank does, so it can be rendered null by the 9-B being killed)
  • Wheelbarrow (See above)
  • Longship (See above)
  • Wheelbarrow Dragon (See above)
  • Jarl (Worse stats than Zeus or Thor, by a good amount; I'm thinking "At least 9-B, possibly 8-B")
  • Captain (Same as Jarl, with his flintlock technically firing 12 50 damage shots)
  • Death Bringer (Same as Jarl)
  • Vlad (Same as Jarl)
Seems to be everyone. I tried to look at the nuance of each unit but there's a lot so lmk if something here seems weird.
 
I just remenberd we also have this animated trailer



Trough It may not be cannon sinse the twitter account said they can't tell if It's cannon or not

Probably not then. It also has the Ice Archer one-shotting the Monkey King.
 
So scaling to Thor we have:
  • Mammoth
  • King
  • Zeus
  • Minotaur
  • Da Vinci Tank
  • Pirate Queen
  • Reaper
  • Super Boxer
  • Super Peasant
  • Dark Peasant
  • Sacred Elephant (not the rider)
  • Chronomancer (doesn't seem to deal damage?)
  • Void Monarch
  • Ice Giant
  • Artemis
  • Tree Giant
  • Lady Red Jade
  • Samurai Giant
  • Blackbeard
  • Skeleton Giant
Weird cases:
  • Dragon (Doesn't really contain its pilot like the Tank does, so it can be rendered null by the 9-B being killed)
  • Wheelbarrow (See above)
  • Longship (See above)
  • Wheelbarrow Dragon (See above)
  • Jarl (Worse stats than Zeus or Thor, by a good amount; I'm thinking "At least 9-B, possibly 8-B")
  • Captain (Same as Jarl, with his flintlock technically firing 12 50 damage shots)
  • Death Bringer (Same as Jarl)
  • Vlad (Same as Jarl)
Seems to be everyone. I tried to look at the nuance of each unit but there's a lot so lmk if something here seems weird.
Is this for Durability or AP?(sinse you mentioned damage too)
 
Another complication with the Chronomancer is that it exerts momentum relative to enemy health (causing its damage to essentially scale with enemy health since there's physics damage). This adds on to the 150 guaranteed damage on hit.

I'm not sure how we'd account for that here.
 
Another complication with the Chronomancer is that it exerts momentum relative to enemy health (causing its damage to essentially scale with enemy health since there's physics damage). This adds on to the 150 guaranteed damage on hit.

I'm not sure how we'd account for that here.
Cronomancer and Void Monarch are both some of the top troops of the verse so I think they would scale to 8-B anyway
 
The health of the base Chronomancer is lower than everyone with the "Jarl" problem except Vlad.
 
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It also full heals when it transforms, which almost always happens.
 
Also, how do we scale the ultimate glass cannon, the Pike?

Boy has 40 health but 1500 damage.

I feel like he should have two ratings, like: X, Y with Pike.
 
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It also full heals when it transforms, which almost always happens.
Cronomancer transforms after a set amoun of attacks, void monarch ransforms after a ceirtain number of kills
Also, how do we scale the ultimate glass cannon, the Pike?

Boy has 40 health but 1500 damage.

I feel like he should have two ratings, like: X, Y with Pike.
9-B phisically, 8-B with pike

9-B durability
 
I guess.

I mean Death Bringer and Captain still both out do Zeus hp wise
Death bringer is the evil counterpart of sacred elephant so there is that

Zeus scales to thor directly thanks to the achiviment of killing thor with zeus(or vice versa)

Capitain is relativaly tanky so it's okay
 
The health of the base Chronomancer is lower than everyone with the "Jarl" problem except Vlad.
I was judging by the fact that it has two phases. Each with their own health.
 
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