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Can someone explain how concept manip works?

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Like how do they actually work, does it make the power more OP or less. I didn't get it from the main page at what it does.
 
Here
  • Concept Creation: The ability to create concepts. By using this ability, destroyed concepts can be restored or new ones created, giving the user the ability to create fundamental principles that govern reality and the world around them. With this power, one can create a concept that is unfathomable to the current mind, changing the world to match this new conceptual universal.
  • Concept Alteration: The ability to manipulate, alter, or change concepts. By using this ability, concepts themselves can be changed in a variety of ways. The concept can have an object added to it, an object taken from it, or change the current principle of the concept. If a concept is changed, the world is altered in some way to fit this new conceptual definition, though the extent of this varies by the type of concept being manipulated.
  • Concept Destruction: The ability to destroy or remove a concept. By using the ability concepts are removed from reality. This can be wide-spread or very targeted, either erasing the concept of an overarching fundamental principle, such as space, or an individual. When destroyed at this level, nothing can be restored without using a similarly powerful conceptual creation. Conventional regeneration or resurrection, no matter how powerful, would prove impossible as the very abstract concept of the character would not exist.
 
Ok, but what happens when someone says that they have Concept manip type 1, 2 or 3. What do they do exactly?
How do they manipulate it, like what I sent to you, but it depends on their type of CM.

Character A have Concept Creation Type 1
Character B have Concept Alternation Type 2
Character C have Concept Destruction Type 3.

So it depends on the Types of it.
 
Ok, but what happens when someone says that they have Concept manip type 1, 2 or 3. What do they do exactly?
concept 1 is independent (outside) of the universe/area of influence and is universal (not range/size) in its effect.
concept 2 is 1 but not independent, easier to effect but still universal in its effect.
concept 3 is more abstract or personal manipulations of concepts, "concept of flergbnisj".
 
*Type 1:Independent Universal Concepts: Such
concepts are completely independent from the part of reality they govern, except maybe of other concepts of this nature. These concepts shape all of reality within their area of influence and at whatever level that area exists in, and everything in it "participates" in these concepts. For example, a circular object is circular because it is "participating" in the concept of "circle-ness". In this way, the alteration of these concepts will change every object of the concept across all of their area of influence, while the opposite wouldn't affect the concept..*

2. Dependent Concepts: Such concepts t and govern all reality within th influence. These concepts shape everything, and changing them would either require the alteration of every object of the concept or, if manipulated directly, change all objects of the concept alongside the concept itself. These concepts, however, exist simultaneously with and are bound by the object of the concept. In this way, an abstract dependent concept can be destroyed by destroying all objects of the concept, restored by re-making an object of a previously existent concept, or changed by changing all objects of the concept across reality. This, however, does not qualify for this form of conceptual manipulation, is rather treated as a by-product of another action akin to a "domino effect". This type of conceptual manipulation can only be obtained if the abstract concept itself is changed directly, and not by indirect methods. For example, destroying humanity and thus "ending the concept of humanity" would not qualify, while directly "ending the concept of humanity"and thus destroying humanity would qualify

3. Lesser Fundamental Concepts: Concepts that don't meet the same standards as Type 1 or Type 2, such as personal concepts that continue to govern the object in question, merely on a more specific scale, or concepts whose nature is not elaborated upon. Case-by-case specifications and explanations are necessary for such concepts and examples, and they are likely not going to meet the same standards for abilities such as High-Godly regeneration that other concepts may. Conceptual manipulation of this type c sisted by those who resist sufficiently similar if the exact mechanics may differ.
 
Ok, but what happens when someone says that they have Concept manip type 1, 2 or 3. What do they do exactly?
The affect varies based on whether said characters have concept creation, destruction, or just simple manipulation, in addition to the concept types. There's really no way to give you an example that would suit every single character or CM on the wiki
 
The affect varies based on whether said characters have concept creation, destruction, or just simple manipulation, in addition to the concept types. There's really no way to give you an example that would suit every single character or CM on the wiki
So the ability is based on how the user uses it. But like what if someone can shoot ki blasts that are concept type 1, would that mean that the effectiveness of the ki blast is based on whether it creates or destroys stuff?
 
So the ability is based on how the user uses it. But like what if someone can shoot ki blasts that are concept type 1, would that mean that the effectiveness of the ki blast is based on whether it creates or destroys stuff?
A more straightforward question like this is easier to respond to, CM of this kind I believe is the weakest and most common. It's just characters utilizing an energy system that is either inherently conceptual or derived from an inherently conceptual thing. What this would mean in practice is that, Neito from MHA for example wouldn't be able to use his copy quirk on Ichibe's concept of darkness from Bleach or Zeus's magic from God of War. Since Neito himself lacks both CM2 and CM1, someone can correct me if I'm wrong though of course
 
A more straightforward question like this is easier to respond to, CM of this kind I believe is the weakest and most common. It's just characters utilizing an energy system that is either inherently conceptual or derived from an inherently conceptual thing. What this would mean in practice is that, Neito from MHA for example wouldn't be able to use his copy quirk on Ichibe's concept of darkness from Bleach or Zeus's magic from God of War. Since Neito himself lacks both CM2 and CM1, someone can correct me if I'm wrong though of course
Hmm, so it just makes their powers harder to copy or resist is that correct? So wait, does that mean that someone who has CM3 ki blasts would be immune to someone being able to copy powers with ( 2+ layers )
 
Hmm, so it just makes their powers harder to copy or resist is that correct?
More than that, but afaik things of that nature yeah, though again that's only if the opposing character lacks feats of doing so
So wait, does that mean that someone who has CM3 ki blasts would be immune to someone being able to copy powers with ( 2+ layers )
Layers don't overcome abilities they don't have layers to lol, like no matter how many layers of low godly regen negation a character has, it would never negate the regeneration of someone with mid godly regen without explicit feats
 
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