A few days ago, I completed Lego Skywalker Saga (100% of achievements). It's a fun game, really cool. I think this is the definitive Lego Star Wars game, and if they wanted to make more content, I don't think new games would be necessary. They could add content to Lego Skywalker Saga through DLCs (yes, they've already done that, but it was only new characters, not new story modes or missions in the open world).
Despite this, the game has many minor issues, mainly related to the story mode (the levels and the open world of the story mode).
There are too many spaceship levels and other levels that are too short despite having good content. In addition, many old levels from Complete Saga are replaced in this game by a section in the open world, and they are not even good sections; they are very short and usually involve walking forward while listening to an NPC talk to you.
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The embodiment of all the problems with this game can be seen in Episode 1. Of the five stages, three are spaceship stages, one is a boss battle (against Maul), and the last one takes place in a single setting (basically a large room).
It's funny how bad this episode is compared to the rest.
At the beginning of the episode, you start on the Federation ship, but instead of being a stage like in Complete Saga, it's a section in the open world where you leave the ship in 5 seconds. Very boring.
The same thing happens when you meet Jar Jar or have to invade and escape from Naboo. Instead of being stages like in Complete Saga, they are short, boring sections with no content in the open world.
Even the boss battle against Maul is bad, because it takes place in a gigantic area, unnecessarily. This battle is basically focused on combat with almost no puzzles, and when there are puzzles, they are so simple that it's ridiculous.
Although the combat in the game is cool, very different from the old Lego games, it still doesn't sustain a stage focused solely on combat. That's why most of the boss battles in the game have puzzles, and the ones that have fewer usually have some more interesting mechanics and are smaller areas (instead of being huge like against Maul).
The next episodes improve these problems, like, the game just keeps getting better. But that's it, it keeps getting better, these problems persist but to a lesser degree.
Only Episode 1 is basically composed of these problems, and it's funny how most people probably started in chronological order and came across the worst episode of the game right from the start.