LittleGuy99
He/Him- 1,235
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- #81
Okay, let's say you're right. Aside from the migraine, he has no counter for anything else, especially not the red wind.So? Still not made of Biological matter for the Biology manip to do anything
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Okay, let's say you're right. Aside from the migraine, he has no counter for anything else, especially not the red wind.So? Still not made of Biological matter for the Biology manip to do anything
How so? What does the red wind do?Okay, let's say you're right. Aside from the migraine, he has no counter for anything else, especially not the red wind.
Pushes Sans. Is superior to his physical LSHow so? What does the red wind do?
Basically the Knight's own TK, it's a strong pushing force they often use in conjunction with sword spam to keep enemies at bay.How so? What does the red wind do?
Teleportation... his own TK, Time Stoping... just gaster blasting the Knight to stop the wind, he has MANY answers to thatPushes Sans. Is superior to his physical LS
Summary: Red Wind>Sans LS + Teleportation + Sword attacks + Migraine-Make his head spin-Narrow Vision-Perception Manipulation + Homing Attacks + Range
I clearly see that the Knight has a better chance of winning, and in the worst-case scenario, it summons the Titan
Remember, here the Knight doesn't hold back like it did with Kris and their party
I still think the Knight wins Mid/High Diff
Sans has demonstrated at least 21 dodges, and the Knight's attacks would tire him out quickly in just a few turns
Furthermore, it must be taken into account that the Knight can manipulate his perception, possibly give him a migraine, push him with a very strong wind, use telekinesis to move his body
I can see how the two of them would teleport away every chance they got, and Sans has it harder with the homing attacks and the Star Tractor attack
And that's without even mentioning what would happen if the Knight summoned the Titan
TP is a good answer, same with Gaster Blasters, his TK would pin down the Knight but i don't think that helps stop the wind, he also never used the time stop in his fight. I also agree that he probably outskills.Teleportation... his own TK, Time Stoping... just gaster blasting the Knight to stop the wind, he has MANY answers to that
Plus i am pretty sure Sans outskills here
Teleportation... its own TK. Perception Manipulation... just using its range attacks to stop the blue mode (Preventing Sans from moving his arms), it has MANY answers to thatTeleportation... his own TK, Time Stoping... just gaster blasting the Knight to stop the wind, he has MANY answers to that
Plus i am pretty sure Sans outskills here
THe first one are normal slashes... not ranged attacks, also he couldn't really hold sans due to him TPing away + the Knight doesn't TK People in combat in character
They do multiple times with the Fun Gang...they push them back while constantly pelting them with swords. This happens like 3 or 4 times.THe first one are normal slashes... not ranged attacks, also he couldn't really hold sans due to him TPing away + the Knight doesn't TK People in combat in character
1. Tracking swords are better than gaster blasters, have a variable time to fire, and shorter time to react.Teleportation... his own TK, Time Stoping... just gaster blasting the Knight to stop the wind, he has MANY answers to that
Plus i am pretty sure Sans outskills here
On paper, the gaster blaster's attacks are far faster.1. Tracking swords are better than gaster blasters, have a variable time to fire, and shorter time to react.
He can just tp to the opposite side of the sword's spawn point.2. How many time he can TP, if Knight continues to fire dozens and dozens of swords.
What does it look like in game?3.Red wind folding him like a paper with x400 times LS difference. And it doesn't require any physical action from Knight.
When he sets up attacks like Dio or Sakuya's knives.4. Did we play Undertale or Overstory? When did Sans use Time Stop in combat? He isn't Sakuya or Dio. Never mind it being labeled as "likely"
Both attacks are blitz tier above their combat speed. But Tracking swords are much more difficult to dodge in theory and practice.On paper, the gaster blaster's attacks are far faster
They called tracking swords for a reasonHe can just tp to the opposite side of the sword's spawn point.
It's just very strong red wind, that significantly slows down Kris(who has x400 LS of Sans).What does it look like in game?
Understandable, have a nice dayWhen he sets up attacks like Dio or Sakuya's knives
Fair, but gaster blasters at max diameter consistently covers more ground than the swords, in addition to having durability negating properties.Both attacks are blitz tier above their combat speed. But Tracking swords are much more difficult to dodge in theory and practice.
I was talking about the regular ones.They called tracking swords for a reason
It's just very strong red wind, that significantly slows down Kris(who has x400 LS of Sans).
Neat.Understandable, have a nice day
Fair, but my main argument is that Knight won't get hit from them at all. Sans on the other hand would either get hit, or tire out very fast.Fair, but gaster blasters at max diameter consistently covers more ground than the swords, in addition to having durability negating properties
Fair. But main threat to Sans(and my playthrough) is tracking swords.I was talking about the regular ones.
AFAIK, Final attack in battle sucks and push us, ensuring getting hit if you don't resist push(which Sans can't)I see. It seems to only be used against someone whose trying to get close to him.
I doubt that. the fact is: both never fought anyone with a level of danmaku on their level. At least the big upside with Sans is that he can pre plan his attacks in timestop to catch the Knight off guard, which he actually spams a whole lot.Fair, but my main argument is that Knight won't get hit from them at all. Sans on the other hand would either get hit, or tire out very fast.
It is barely better than his regular swords, it doesn't even home in onto their targets but kept at a distance away like a drone as opposed to a missile.Fair. But main threat to Sans(and my playthrough) is tracking swords.
The instances where he does use it, he does not do so at the very beginning but like some time after the middle of a fight.AFAIK, Final attack in battle sucks and push us, ensuring getting hit if you don't resist push(which Sans can't)
From my point of view, tracking swords are much more harder to dodge than blasters. I could sloppily dodge blasters, but need full attention to dodge swords. Swords are objectively harder to dodge due to much shorter window of time for dodge.I doubt that. the fact is: both never fought anyone with a level of danmaku on their level. At least the big upside with Sans is that he can pre plan his attacks in timestop to catch the Knight off guard, which he actually spams a whole lot.
They track you, and after some time(which is variable) they fire, giving target very short time window to dodge. And they appear and fire fast.It is barely better than his regular swords, it doesn't even home in onto their targets but kept at a distance away like a drone as opposed to a missile
After losing 20% of health, so almost immediately after getting hit in our caseThe instances where he does use it, he does not do so at the very beginning but like some time after the middle of a fight.
The swords are swords at the end of the day. They may slightly decrease the window of the time to dodge, but the gaster basters make up for it in the form of a beam that's the size of 3 to 5 Kris-es with an almost 100% chance of death.From my point of view, tracking swords are much more harder to dodge than blasters. I could sloppily dodge blasters, but need full attention to dodge swords. Swords are objectively harder to dodge due to much shorter window of time for dodge.
Which is still easier to dodge compared to actual homing attacks; the fact that they maintain a significant distance away from their targets instead of getting straight up in their faces before thrusting. In fact, you may have pretty much made the argument that Sans has the more effective means of attack since his blasters can fire on demand instead of waiting for a significant timeframe before activating.They track you, and after some time(which is variable) they fire, giving target very short time window to dodge. And they appear and fire fast.
The knight being in an instant kill range really does not help their case. They'll die before they use it.After losing 20% of health, so almost immediately after getting hit in our case
Sans fra
CountedSans FRA
And with almost 100% chance of dodging by anyone fast enough or even remotely skilled. Btw, Sans battled with only Flowey(2x times slower and unknown speed) and Frisk(same speed but their attack are simple as hell).hey may slightly decrease the window of the time to dodge, but the gaster basters make up for it in the form of a beam that's the size of 3 to 5 Kris-es with an almost 100% chance of death.
Knight has homing attacks.Which is still easier to dodge compared to actual homing attacks
How fast can they fire after being put on their place?since his blasters can fire on demand
Knight won't die immediately. After first hit it will just use Roaring attack(aka Final attack) and if Sans teleports away and back, it will just summon a Titan.The knight being in an instant kill range really does not help their case
Grace started after this voteSans FRA
Oh wait... That means Sans has experience with fighting danmaku far surpassing his own.And with almost 100% chance of dodging by anyone fast enough or even remotely skilled. Btw, Sans battled with only Flowey(2x times slower and unknown speed) and Frisk(same speed but their attack are simple as hell).
Not the heat seeking missile kind I meant. They aren't able to change their alignments post-launch after all.Knight has homing attacks.
Fractions of a second. like 0.2 seconds.How fast can they fire after being put on their place?
I mean... They might? Sans still has higher AP, along with dura neg and Karma. They'd be by death's door after a single attack lands on them.Knight won't die immediately. After first hit it will just use Roaring attack(aka Final attack) and if Sans teleports away and back, it will just summon a Titan.
How did you get this conclusion from my reasoning? Flowey is slower, Frisk has no danmaku at all, Knight have same speed as Sans and has actually difficult danmaku.Oh wait... That means Sans has experience with fighting danmaku far surpassing his own.
Is 0.2 seconds are for normal blasters, or only that appear during final attack. Tracking swords have 3 frame time between stopping tracking and firing(0.1 seconds).Fractions of a second. like 0.2 seconds
Dafuq, when did he did this shit?Besides, he can teleport out of attacks or stop time and set his attacks while freezing the Knight and their own attacks
One greatly upscales, another downscales. Being on death door would just trigger titan summoningSans still has higher AP
Fight 'em I guess. He still negates durability.What can Sans do if the Knight summons the Titan?
Apologies, I had the wrong Flowey in mind.How did you get this conclusion from my reasoning? Flowey is slower, Frisk has no danmaku at all, Knight have same speed as Sans and has actually difficult danmaku.
Its almost similar for all.Is 0.2 seconds are for normal blasters, or only that appear during final attack.
They still have a red transition state before they can proceed to stab.Tracking swords have 3 frame time between stopping tracking and firing(0.1 seconds).
By product of time stop shenanigans. It's also in character for him to stop time and put a guy in vaporization distance of multiple gaster blasters.Dafuq, when did he did this shit?
Is it instantaneous? Besides, downscaling from a value is still better than upscaling from a lower value.One greatly upscales, another downscales. Being on death door would just trigger titan summoning
It's fine. But we agree that without us knowing anything about Flowey, Knight danmaku is much faster and complex by default?Apologies, I had the wrong Flowey in mind.
Would believe your word.Its almost similar for all.
I counted time after they stop tracking and before they fire(and they cover all screen in one frame during firing).They still have a red transition state before they can proceed to stab.
I checked, what exactly does people mean by time stop. It's pretty difficult to dodge obviously, but it's mostly reaction test that can be done by someone 2x slower than them(Frisk without sea tea).By product of time stop shenanigans. It's also in character for him to stop time and put a guy in vaporization distance of multiple gaster blasters.
Knight just summons swords and they create fountain that constructs Titan. And to damage titan in the first place they would need TP before it's head. Somehow fatally wound it, since karma would just be counteracted by continuous regeneration. And do this when they are surrounded by endlessly spawning Titan SpawnsIs it instantaneous? Besides, downscaling from a value is still better than upscaling from a lower value.
you mean the bigger target that Sans can use and above with his Durability negation as it covers more area?... what of it? Plus... you assume the Knight would live long enough to even summon itWhat can Sans do if the Knight summons the Titan?
No matter what Sans does, the Titan will continue to regenerate unless Sans affects the dark fountainyou mean the bigger target that Sans can use and above with his Durability negation as it covers more area?... what of it? Plus... you assume the Knight would live long enough to even summon it
Ig... but the Knight won't survive long enoigh to summon the titan, Sans durability neg + higher AP combo would do him pretty hard before thatNo matter what Sans does, the Titan will continue to regenerate unless Sans affects the dark fountain
Anyway, at this point Sans would be dead thanks to several opponents attacking at the same time
For now, I think it's best to wait for a few more votes. If I continue, I'll just keep repeating things like red wind, perception, homing attacks, teleportation, etc etcIg... but the Knight won't survive long enoigh to summon the titan, Sans durability neg + higher AP combo would do him pretty hard before that
Depends, does teleportation drain Sans' stamina?Knight stamina diffs IMO. Sans just won’t last long enough against (insert possessive adjetive pronoun here). Papyraster Holiday FRA
Watching the fight, I'd say that every move tires him outDepends, does teleportation drain Sans' stamina?
If that is so, then his stamina should last the entire fight. Since, we are considering the fact that he had to spam so much of his own abilities to get himself tired out.Watching the fight, I'd say that every move tires him out