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Metroid V: To Infinity and Beyond

Since I'm back for Madoka Magica, figured I'll stop by. Getting versed with all the "new" standards vsbattles has, so maybe I can help from time to time. Also realized how difficult these standards are to maintain, Armorchompy is doing God's work rn

Unfortuntate the artbook got delayed, tho it might be a sign when Prime 4 is coming out...?
 
Megaman is a fully tech based series, i don’t see how they could do it in a environment destruction way especially since that’s what X scales to
 
Lowkey, all we need for Samus to get to possibly high 6-A is for a villain in a game chronologically after Prime Hunters to be gassed up as “the greatest threat to the universe” or smth, which we could use to upscale everyone off of the possibility High 6-A key Gorea has.
 
I was looking through the verse profiles, and I noticed that the EMMI are still at MFTL+ when all of those ratings got nuked to sub-rela a while back. Should someone make a CRT for this? If not, how should we go through with fixing it?
 
I was looking through the verse profiles, and I noticed that the EMMI are still at MFTL+ when all of those ratings got nuked to sub-rela a while back. Should someone make a CRT for this? If not, how should we go through with fixing it?
You can edit them citing the og downgrade thread. They were likely just forgotten.
 
Lowkey, all we need for Samus to get to possibly high 6-A is for a villain in a game chronologically after Prime Hunters to be gassed up as “the greatest threat to the universe” or smth, which we could use to upscale everyone off of the possibility High 6-A key Gorea has.
Probably not, Dark Samus is as close as they’ve ever gotten to something like that without outright saying it. “Biggest threat” just isn’t clear enough on its own
 
Probably not, Dark Samus is as close as they’ve ever gotten to something like that without outright saying it. “Biggest threat” just isn’t clear enough on its own
Might not happen, unless they specify a villain is stronger than unsealed Gorea any “most powerful enemy Samus has ever faced” or something along those lines won’t cut it
 
Uh I guess I'll try and do a breakdown of the trailer since I like doing it

I don't think we've seen the weird spiky towers before, and the architecture looks very different stylistically from anything shown in trailer 2. Kind of bizarre, it doesn't really look like something the Space Pirates would make either. Maybe it's by evil Lamorn or something. Notably I don't think it's where the bike is found, since we see Samus exiting the area later and it looks a lot sunnier.

The bike is 100% made by Lamorn. Not only does it have the purple glow, but the interface shown at 0:26 has a pattern very similar to their three eyes. Weirdly it fits Samus' human anatomy way better than theirs, so maybe it's custom-made?

My theory regarding the bike is that it's going to be exclusive to a few designated zones, bridging together the proper "levels" of the game: at 0:33 we see a big fence around the environment and I can't imagine the bike playing well in tighter metroidy areas. My main concern is that this is going to take too much focus away from the on foot level design but it's too early to tell.

The bike UI has a radar similar to the one the Prime games (including this one) have when you're on foot, as well as a speed meter which with the use of a boost reaches over 900... I dunno, km/h? They don't say, but it's a superhuman speed feat to drive something going that fast while you're fighting and all so that's neat.

At 0:38 we see the massive tree shown in the first and second trailer, which is very noteworthy, because it tells us this is all in the same area. Opposite to it is a huge mountain, maybe that's gonna be an area you can visit too? In the next few shots we also see a weird bent looking mountain area, also probably the same kinda deal if I had to guess.

A few seconds later at 0:41 we see Samus passing by what looks like a crashed ship or a house with some similar issue, I assume things like these are gonna be peppered around the open world so you have stuff to do while biking around. There's also towers you can presumably visit, and obviously combat with homing missiles and a melee move. I can't imagine this will be too in-depth but hey it probably means that Samus' bike is cooler than Link's. Now that I think about it Pokémon S/V has a bike too, what's up with that.

At 0:55 we see a bridge connecting the tower in the background to... something, and a side structure branching out of the one Samus is entering. Maybe they're all connected, although if that's the case you probably don't explore them vertically since that'd be too much space to map out in a Metroid game. We also see that the map begins in the bridge Samus is currently running across, meaning the open world area is probably not mapped out, or at least not in the traditional manner. Also, the ramp is one-way, potentially implying you'll be stuck in this area for a while once you enter it (which is a trick Super Metroid pulled pretty often to make sure you didn't wander off without getting a certain item).

At 0:59 (which is a cut, btw, I don't think this room comes right after the tunnel Samus enters) there's a "SPEED LIMITED" warning over the speed meter, meaning the bike just doesn't go that fast when you're entering a proper area. Could mean you do get to use it somehow. The bike appears to lock on to some green stuff in the background, probably some hazard or enemy, meaning you can just use it to blast normal enemies. I assume there's gonna be some boss fights with it too. I hope they give Sylux his own cool bike and you have to race him at some point.

This are seems to be an abandoned mining operation maybe? There's burst pipes and machinery clearly no longer in use, and animals are all over the place. Then again there's also a lot of automated defenses, meaning its inhabitants might still be kicking (or they just remain operational after they left/died). Samus gets hit twice and loses a third and a fourth of an energy tank respectively, which is a pretty big chunk of damage from what looks like normal enemies. Here's hoping the game is a bit difficult. This lava area seems to be roughly early on in the game (4 energy tanks), right before the snow area (where Samus has 5).

The wolf fight scene at 1:13 has a lot of interesting things I noticed. First, the minimap is empty, which might mean it doesn't work in this area or that Samus is in the middle of a room too big to see the edges of. Maybe this is a second open world, or just a huge arena. Also look at the radar at the top left, that's a LOT of wolves, and they chew through Samus' health very fast. Maybe there's a forced loss here, or a tutorial for an AOE weapon?

Then look at the bottom left and right, Samus has acquired a flame-based weapon. There's an ammo counter near the missile count too but I don't know if it's related to the flame weapon, the three dots resemble the Lamorn's eyes and probably relate to Samus' psychic abilities.

The background at 1:17 is peculiar. Maybe some sort of warped reality area? Maybe it's here you travel through time? Anyways the environment where you see Samus obtain and use the grapple hook (which is probably NOT in the weird room we just saw) is frozen over and probably the same zone as the wolf fight.

In 1:20 under Samus' health bar are three dots, probably indicating how many bombs she can use, or maybe power bomb ammo. We're clearly back in the tower area, which means I'm not sure if they just moved around to record this clip, or it's actually the same place as the frozen area. I'm gonna assume the former because it doesn't look like it's too cold here, unlike the next scene, but it might also be that the frozen zone is a past/future version of this tower.

1:22 shows us a very cold and foggy outside, meaning we're maybe in the big mountain we saw earlier? Anyways it's windy as hell here, hard enough to push Samus and smash some old bridge (another temporary point of no return in all likelyhood). This is 100% an abandoned area.

The Sylux scene is in a much warmer environment, meaning probably at some different point of the game. He's hovering here, which I don't think we've ever seen him doing? Maybe he's using Metroid powers or something, I dunno.

Last thing of note is that the amiibo shows us that the bike is named Vi-O-La.
A time travel bike would be cool
Honestly you might be right in that, I could see the bike having a back to the future-style time travel system.
 
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Well the open world is necessarily gonna look a bit barren I suppose. I'm mainly concerned over how badly this is gonna run on Switch 1 lol
 
Time travels gonna be how they force Ridley into the story, they had one mainline game without him so I just know Nintendos got withdrawel and are foaming at the mouth to stick him back in
 
Metroid is probably the Nintendo series with the most cohesive narrative (TotK kind of mucked things up for Zelda), so Ridley once again coming back without a damn good explanation would be jarring.
 
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