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Metal Gear Discussion Thread

The urge to fix the blatantly bad travel speed ratings for the profiles but I can't cause Chariot can't get a USP or smth
rain-sadness.gif
People can do what they want. As long as it's not egregious.

Do it now if ya want, ill just update shit to reflect the new changes.

Though that also depends on what you have in mind, we need calcs. I have a few ideas for calcs and i know a few superhuman to subsonic because i did them before but still
 
Looking back on the Gekko arguments, Old Snake would only downscale from 1/4 of Raiden's feat (i think) due to tripping Gekko on barrels (which doesn't damage them i think), with 4 of them being able to restrain Raiden. That would be 8-B at 39.195 tons. It could justify how Snake doesn't get one shot by Vamp and how he can only handle him in his weakened state. Oh, and also being able to survive kicks from Gekkos too.
Pretty sure the Gekko's can and are stated to one shot Snake but I could be wrong.
Though that also depends on what you have in mind, we need calcs. I have a few ideas for calcs and i know a few superhuman to subsonic because i did them before but still
MGSV probably has some good stuff to look at.
 
That's only in short bursts not for long distance traveling. Big Boss and the other snakes constantly need vehicles to avoid other ones
It's a feat regardless, wether you wanna dismiss it as an outlier is up to you.

On the other hand, we have Snake moving in tandem (but much slower) with The Fear, who's stated to have lightning-fast speeds (Would probably get dismissed as hyperbole to be honest), which I guess is sort of supported by him running on water.
 
Venom's speed is actually insane when you realize he can whip it out instantly regardless of ground, and while fully equipped.

He runs at like actual athlete speed in spite of that.

But actual cutscenes have them move pretty fast. I know for a fact Liquid and Snake have superhuman movement from just like, moving on screen, whether it's cutscenes or even gameplay like Liquid tackling in his boss fight. There's one contradiction but it's so minor, more of a thing of its time and literally wouldn't even apply to anyone outside of MG1 Snake (Not even Venom).
 
It's a feat regardless, wether you wanna dismiss it as an outlier is up to you.

On the other hand, we have Snake moving in tandem (but much slower) with The Fear, who's stated to have lightning-fast speeds (Would probably get dismissed as hyperbole to be honest), which I guess is sort of supported by him running on water.
It wouldn't be an outlier, just reaction speed or combat speed. Venom can do the same for literal gunfire, rockets and the railgun, but he obv can't run that fast for any meaningful distance.
 
It wouldn't be an outlier, just reaction speed or combat speed. Venom can do the same for literal gunfire, rockets and the railgun, but he obv can't run that fast for any meaningful distance.
Alright then, what about Solid Snake in MG2:SS being able to outrun thrown shurikens from a guy specialized in lightning-fast attacks? We also have Snake running past what seems to be infrared sensors.

Or just Solid Snake being generally almost as fast as/faster than machine gun shots in both MG1 and MG2
 
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Alright then, what about Solid Snake in MG2:SS being able to outrun thrown shurikens from a guy specialized in lightning-fast attacks? We also have Snake running past what seems to be infrared sensors.

Or just Solid Snake being generally almost as fast as/faster than machine gun shots in both MG1 and MG2
MG1&2 has a lot of game limitations slop. Like obviously they're not gonna be moving 1000000x quicker, the game literally can't replicate that without everything being hitscan. But in regards to gunfire, we actually do get stuff in games where that'd be accounted for so just calcing those instead.

We're gonna wanna stick to the 3D games for movement feats unless we get additional lore to corroborate it (like Snake dodging infrared shit in the boss being stated), in which case, well guns in MGS1 ain't hitscan, and you could probably make an argument for the part where Snake has to climb the tower with endless goons to get a similar feat. There's also just stuff like Snake swimming after RAY, catching up to it, tagging it, then meeting up with Raiden. Given the stated distances, he would have to be superhuman to pull that off. Even minor things like Snake at the start of MGS2 when he picks up speed is actually real fast. If we count Twin Snakes, he could run parallel to gunfire in Raven's fight too. Not as fast, but would still be really good feat.

Though, I do think there's some feats hovering around bullet speed for movement, maybe not long distance, but a handful of meters.
 
How many anti-feats are there in the series? I know there's Ocelot getting hurt by a motor cycle running into his face, Snake & Raiden being unable to break out of some handcuffs, and Big Boss getting knocked out by a bomb that did barely any significant damage to the helicopter while also having a combat medic covering for him
 
the class m big boss not being able to rip open metal bars while trapped in prison
 
How many anti-feats are there in the series? I know there's Ocelot getting hurt by a motor cycle running into his face, Snake & Raiden being unable to break out of some handcuffs, and Big Boss getting knocked out by a bomb that did barely any significant damage to the helicopter while also having a combat medic covering for him
A lot, but for every anti-feat there's like two dumber feats.
The ocelot thing I wouldn't even call a anti-feat, dude young, and was played more for fun, and same game has him get blasted in the face with a jet so.

Like realistically speaking, probably like 30 anti-feats, but they range from like 9-B to like 9-A or above, it depends on what exactly you're using them as a anti-feat for.
 
Please don't derail please don't derail please don't derail please don't derail
 
There's also just stuff like Snake swimming after RAY, catching up to it, tagging it, then meeting up with Raiden. Given the stated distances, he would have to be superhuman to pull that off.
Speaking of swimming, MG2:SS has Snake swim absurdly fast, so could it be usable or are we not using every game stuff unless it's stated?
 
Also, in response to chariot, we have no source that the AGM-129 ACM was miniaturised and even a conventional one can fit in REX's railgun if we use it's canonical dimensions of 13 meter tall.
 
I hate to be this dude but, the raindrop feat is fake af.
They aren't falling rain, they're actually being pulled upward they're also not static, they just move real slow, I've checked it myself before.
Raindrop feat is still accepted in the wiki (except the KE rule violation)
And they are not pulled upward, at least not the raindrop I'm using. It's just the camera moving.

And they "appear" as static.
 
or else we're back to convincing people whether it's lava or not.

Also what do you think about the EXCELSUS scrap feat I sent you I never got feedback to send it to a calc thread.
 
oh nvm, you're right lol

But it still can be used to find raindrop speed because it falls right after the magnetism fuckery. It is pulled upwards indeed but it still freezes when Monsoon throws the APCs. As for the speed, it is still iffy as shit, but we can keep it average raindrop speed.
 
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Raindrop feat is still accepted in the wiki (except the KE rule violation)
Yeah that's only because the pages super outdated, the feat itself is fake.
And they are not pulled upward, at least not the raindrop I'm using. It's just the camera moving.
They are. The raindrops in question when you bullet time are the droplets from the puddles flying upward once Monsoon activates his magnetism, nothing is actually "falling" when he throws things at you, every drop of water just moves upward.

And it has nothing to do with the camera moving, we've actively tested this before, simply going into RM, not touching the camera at all, and just waiting it out. The drops move, slowly, but they do, within about a 40 second window it's quite a handful of pixels.
And they "appear" as static.
Well, they aren't. I don't know what to tell you, you can boot the game up yourself, enter RM, and literally not touch anything, pop the footage into a video editor, overlay the frames and count the actual pixels they moved.

There's a good reason why we've looked at other speed feats lad, it's because the "rain" feat simply doesn't actually exist. I mean like, you can still calc it, just don't rely on the "rain", try the explosions or something idk.
 
Yeah that's only because the pages super outdated, the feat itself is fake.

They are. The raindrops in question when you bullet time are the droplets from the puddles flying upward once Monsoon activates his magnetism, nothing is actually "falling" when he throws things at you, every drop of water just moves upward.

And it has nothing to do with the camera moving, we've actively tested this before, simply going into RM, not touching the camera at all, and just waiting it out. The drops move, slowly, but they do, within about a 40 second window it's quite a handful of pixels.

Well, they aren't. I don't know what to tell you, you can boot the game up yourself, enter RM, and literally not touch anything, pop the footage into a video editor, overlay the frames and count the actual pixels they moved.

There's a good reason why we've looked at other speed feats lad, it's because the "rain" feat simply doesn't actually exist. I mean like, you can still calc it, just don't rely on the "rain", try the explosions or something idk.
Also, I've found CNT strengths way over 100 GPa.

Explosions are Mach 1 right?
 
Also I've noticed a difference. The attacks Armstrong uses in Pakistan have a liquid-like texture when bursting and the ones he uses on Sam DLC lack it.

So we can say it is lava.

I'll send pics later

(Also, he lacks interesting attacks and the ground texture is literally the same as Pakistan's rock which supports developer oversight)
 
Wait a minute how fast is fire (not spreading, steady fire)
Very bad. Even just spreading, there's like a SF calc on it or something, like 40mps or something dumb.
Also, is there a FAQ or sourcing pages for explosion calcs or something?
You'd need to find it, not really sure what type of explosion, but it'd probably be in the like mach 5-10 range, but obviously need a source.
Alright, I have a wild idea

We can calculate Peace Walker's tensile strength and scale it to EXCELSUS.

that gonna pass or is it calc stacking?
If you calc PW's tensile, and just go "Yeah excel would like upscale", that's just scaling, that's fine.

But if you go "uhm PW's tensile is 38,000,000,000jcc and uh Excel is ****** uh 100,000,000,000,000cc, ergo-", yeah nah that's calc stacking af, shit would not be allowed.
But if you just calc PW's durability, upscaling Excel is probably fine, assuming the PW calc itself is legit.

I can already see where this is heading tho and ISL is gonna gut it. Honestly probably better off just recalcing the ******* hole it made, or ya know, maybe the tunnel it made and just divide by timeframe.
 
If you calc PW's tensile, and just go "Yeah excel would like upscale", that's just scaling, that's fine.

But if you go "uhm PW's tensile is 38,000,000,000jcc and uh Excel is ****** uh 100,000,000,000,000cc, ergo-", yeah nah that's calc stacking af, shit would not be allowed.
But if you just calc PW's durability, upscaling Excel is probably fine, assuming the PW calc itself is legit.

I can already see where this is heading tho and ISL is gonna gut it. Honestly probably better off just recalcing the ******* hole it made, or ya know, maybe the tunnel it made and just divide by timeframe.
I mean scaling EXCELSUS to Peace Walker’s strength. The same strength I find for PW I use for EXCELSUS. That still calc stacking? For example “3000 TPa” or whatever and we use the same value on EXCELSUS. That still stacking?

And so you put “at least [x value]”

(I wanna find excuses because I’m bored to do pixel scaling again)
 
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